To keep the other LoMI thread spoiler free, let's keep spoilers in here.
I've finished the first chapter yesterday evening. I can see the developers really like Monkey Island, it all seems made very lovingly. And it's good to hear the familiar voices again.
But it does feel a bit too reverential at times. For instance, there's no good reason for the Lookout to be in this chapter, but he's here seemingly only because he's in Secret. Maybe he'll get a bigger role in future chapters, but they should've locked the area off like they did with the circus. But then maybe this chapter would've felt too small...
I also feel the dialogue could've done with some stricter editing and cutting down all the talk. I hadn't even left the Scumm Bar before I got kind of tired of hearing the phrase 'Legend Of Monkey Island'. It's probably partially my own fault for wanting to talk to everybody, but hey, that's what you do in adventure games. And I agree with Remi's impressions here, a lot of the other dialogue is verbatim from Secret. A Scumm Bar without being able to ask about Loom feels empty, but they could've done more with the character than a carbon copy.
The premise is interesting though, in that it's apparently Guybrush's imagined ideal of Melee Island and how other pirates see him. It calls back to the Guybrush of the first two games, and especially MI 2, where he's mainly focussed on getting fame and fortune, at the cost of everything else. It feels like Curse's Guybrush had less of that impulse though, but maybe he just needed to recover from the Carnival Of The Damned before that part of him returned.
They also managed to give Murray a bigger role than just fan-service, which I appreciate. Kind of worrying that he has a body now though, and that he disappeared when the ghost pirates attacked. I wonder where he went, maybe he even joined LeChuck's crew...
As far as the puzzles are concerned, they're not difficult at all, mainly because of Sea Of Thieves not having an item inventory so you can only hold one item at a time. Plus they probably wanted to keep it accessible. I only got stuck once, when in typical adventure game fashion I overlooked an interaction spot
There's some good other opinions in the comments to the news post about Remi's impressions too.
So, what did the rest of you think?