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Showing content with the highest reputation on 07/21/23 in all areas

  1. There is a checkpoint system. It only saves your progress once you get to certain points - then you can resume from there. It's a bit rubbish that you can't save and load at will, but I guess the multiplayer aspect makes that hard. I've finished the chapter and I enjoyed it! I posted some thoughts in a Mojo comment. I would post more in a spoiler thread if a) one existed, and b) it wasn't 3:30am!!! Maybe tomorrow!
    2 points
  2. Agreed - I think it's actually almost all the 1950s stuff that works the best in KOTCS ... I like the opening scene a lot (although it hits differently if you've read the early draft of Back to the Future before watching the film, like I did), and the cold war paranoia at the beginning (which mostly gets dropped) seems like a good mood for an Indy film. I also liked the '50s film references. Shia-as-Brando is great in the diner scene, but the relationship between him and Indy never seems to have a lot of tension after that point. The aliens are a cool idea that were just not executed in an interesting way. If anything I wish there were more winks to sci-fi b-movies (even if the 'atomic ants' scene feels like a film nerd gag that doesn't seem connected to the themes of the rest of the film, I still thought it was cool). The story and creative direction are all pretty promising, but I agree that the execution is just not there. By the end of the film it's hard to care about the characters They had tried to make the film for so long, I think everyone was either exhausted by the process, or relieved to be making it. I wonder if the team kind of coasted through because they didn't want to add any tension to the process, or threaten to overturn a finely-balanced apple cart.
    2 points
  3. To keep the other LoMI thread spoiler free, let's keep spoilers in here. I've finished the first chapter yesterday evening. I can see the developers really like Monkey Island, it all seems made very lovingly. And it's good to hear the familiar voices again. But it does feel a bit too reverential at times. For instance, there's no good reason for the Lookout to be in this chapter, but he's here seemingly only because he's in Secret. Maybe he'll get a bigger role in future chapters, but they should've locked the area off like they did with the circus. But then maybe this chapter would've felt too small... I also feel the dialogue could've done with some stricter editing and cutting down all the talk. I hadn't even left the Scumm Bar before I got kind of tired of hearing the phrase 'Legend Of Monkey Island'. It's probably partially my own fault for wanting to talk to everybody, but hey, that's what you do in adventure games. And I agree with Remi's impressions here, a lot of the other dialogue is verbatim from Secret. A Scumm Bar without being able to ask about Loom feels empty, but they could've done more with the character than a carbon copy. The premise is interesting though, in that it's apparently Guybrush's imagined ideal of Melee Island and how other pirates see him. It calls back to the Guybrush of the first two games, and especially MI 2, where he's mainly focussed on getting fame and fortune, at the cost of everything else. It feels like Curse's Guybrush had less of that impulse though, but maybe he just needed to recover from the Carnival Of The Damned before that part of him returned. They also managed to give Murray a bigger role than just fan-service, which I appreciate. Kind of worrying that he has a body now though, and that he disappeared when the ghost pirates attacked. I wonder where he went, maybe he even joined LeChuck's crew... As far as the puzzles are concerned, they're not difficult at all, mainly because of Sea Of Thieves not having an item inventory so you can only hold one item at a time. Plus they probably wanted to keep it accessible. I only got stuck once, when in typical adventure game fashion I overlooked an interaction spot There's some good other opinions in the comments to the news post about Remi's impressions too. So, what did the rest of you think?
    1 point
  4. I bet thats why he didnt want to direct it and he passed on it, ever since Schindlers List hes never felt comfortable with using Nazis in his films (although an exception for Saving Private Ryan) I think Crystal Skull was supposed to have ex Nazis as villians but changed to Soviets
    1 point
  5. Seems like it, yeah. Apparently he's just the Official LeChuck Voice now?
    1 point
  6. played it yesterday till he checkpoint ticket par, it was pretty fun, though could have used a bit more world interactions and dialogues felt a bit blend. Otherwise loved the atmosphere and music 🙂 Also, regarding checkpoints - to continue the game you dont have to goto Kate, you have to go to your ship and continue the tell tale using quest table in your cabin on the ship. That was my problem (didnt understand how to continue) when i frist played tales back in the day.
    1 point
  7. Well, shit. I was ready to go with your notion that Crystal Skull wasn’t so bad and then you gave me a thousand reasons solidifying my memory of its awfulness. 😅
    1 point
  8. I'll only play The Dig again if they put that fourth character back in...
    1 point
  9. I got kicked out overnight and had to start over, I've now made more progress this morning so I hope I don't have to do it all again 😅
    0 points
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