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Showing content with the highest reputation on 11/16/23 in all areas

  1. Not yet worthy of its own thread, I toyed with the idea of remastering (some tracks of) the Fate of Atlantis soundtrack (yay, more projects before finishing others!). I know, there are several re-arrangements already out there, and no offense to the people involved, but they are all not really good (not the relatively straightforward MIDI-to-audio conversions, those are perfectly fine for what they are). Sure, some of them use nice (and probably expensive) sample libraries, but to me, it sounds like they don't really care how to use them properly. I am not a professional musician or composer, but even I notice when there's not much care put into stuff like instrument articulations. And with especially the brass being THE crucial instrument in John Williams' compositions for Indy (hell, ESPECIALLY the main theme!!), you would think that they'd put extra care into AT LEAST the lead trumpets playing the Raider's March. That, plus drowning everything in reverb that sounds like the whole thing was recorded in a church, I'd say there are at least some reasons to give it another go. For now, I've only started on the opening theme, to at least get that sound down: https://drive.google.com/file/d/1xLcCnrbfF_LYMCZKSEcTcRuyEkLBDzF2/view?usp=sharing Speaking of which, does anybody here have a REALLY complete rip of the FoA MIDIs? The Highland-ones are pre-arranged, and not ideal in some situations (at least, I think the transitions between the different parts of the opening could be synced up better). VGMRips has a complete rip of the Adlib soundtrack, with all the different iMUSE bits as separate tracks, and that's exactly what I'm looking for, only with the MT-32 tracks. Then again, ripping the MT-32 tracks with ScummRevisited gives me tracks with completely wrong instrument mappings, and no tempo markers at all. Stan's Previously Used Soundtracks seems to use different MIDIs, which would be interesting to look at. @Rum Rogers @s-island
    2 points
  2. Met up with Paco earlier this week (we're about to start production on a new short film at the moment) and we were just talking about this haha. There's also some wonderful versions of the Guybrush at the top if you google Monkey Island tattoos...
    1 point
  3. Here is what I think, based on recent interviews… Ron had this theme park twist idea early on, but it didn't make it into the game, and we ended up with a more 'normal' pirate story, though some remnants of the twist stuck around. While finishing up MI2, Ron didn’t know how to end it. He remembered the weird theme park idea and used it in while leaving it ambiguous, not entirely sure himself what it meant. After leaving Lucasarts, Ron thought of ways to resolve the cliffhanger, with one option being "Guybrush is actually in hell," as he mentioned on his blog. So, the whole lost child in a theme park thing wasn't true anymore; it became more about "Guybrush is in hell." When Ron (and Dave!) finally got back to Monkey Island, they were older and realized the hell idea might not be the best. They decided to circle back to the original theme park idea, keeping what fans loved over the years – the normal pirate story, humor, and ambiguity. Now, players get to choose what it all means. That's what makes the most sense to me.
    1 point
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