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Showing content with the highest reputation on 09/11/21 in all areas

  1. Yeah, some Sierra games had far more timing-related bugs where they just ran too fast or stopped working on faster computers. I could never get past the start in Quest for Glory 4 when I bought the QfG collection back in the late 1990s. A sequence in Space Quest 4 ran too fast so it was impossible to survive. NewRisingSun made a bunch of patches for these games about 10-15 years ago, but they had to be applied manually so it's nice to see all that stuff integrated into ScummVM since it makes it easier for people to play these games.
    1 point
  2. It's been abandoned for quite some time. I think archive.org still has a somewhat working version of it available, plus most soundtrack links should still work with a little URL renamery.
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  3. The only explanation is that everyone is too busy playing to comment, only stopping to eat, drink, sleep and defecate, simultaneously to save valuable game time.
    1 point
  4. His work was incredible compared to ILM's. They probably only hired him to stop him showing them up!
    1 point
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