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Showing content with the highest reputation on 09/13/21 in all areas

  1. I definitively have the original magazine laying around _somewhere_, if wanted still?
    1 point
  2. Yeah, some Sierra games had far more timing-related bugs where they just ran too fast or stopped working on faster computers. I could never get past the start in Quest for Glory 4 when I bought the QfG collection back in the late 1990s. A sequence in Space Quest 4 ran too fast so it was impossible to survive. NewRisingSun made a bunch of patches for these games about 10-15 years ago, but they had to be applied manually so it's nice to see all that stuff integrated into ScummVM since it makes it easier for people to play these games.
    1 point
  3. For Sierra games, I'm very grateful they fixed the bugs because there were so many, especially in Quest for Glory III and IV, which are some of my favourite games ever. For legacy SCUMM games, I agree that adding a toggle to switch between versions is a good idea. Then again, I personally never encountered bugs while playing any of them and often thought that the code behind these games was error-free (but reading this thread certainly highlighted the fact that it wasn't).
    1 point
  4. Hmm. These are straight up bugs once you look at the code and see what's going on. It's just like when they re-enabled the blocked dialogue tree in Grim Fandango. I think worrying about bugs being fixed is taking preservation to another level ("I want to play the version where I can't ask Domino about his plan!"). You always have DosBOX for the die-die-die-hards who want to see the original versions. I'm glad ScummVM is merging these fixes myself.
    1 point
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