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Showing content with the highest reputation on 07/13/22 in all areas

  1. Things they could show in Monday tweets: More character/design reveals (like Herman Toothrot; also, if you think there's going to be a Monkey Island without cannibals, think again). Voice actor reveals (so who the F voiced the big L?). video from voice recordings/booth (Dom finally screwing a woodchuck tongue twister up). Maps or at least parts of maps. This would be a gameplay reveal as well, because if there's an overview map with multiple islands displayed, we'll likely have a choice of a few islands to go to. Music reveals, video of live instrument recordings, demonstration of iMuse-esque sequences/segues. they show us how the flashback sequences work and how they're embedded in the game. the new swordfighting mechanic, explained. a UI reveal (verb coin or bust! (yes, I know: "What's a verb bust?". You'll see.)) video of that one Tim Schafer visit I just made up, the one where he tells Dave and Ron who's boss and what they did wrong. certain spectacular fan art pieces, because those also "make ReMI special". confirmation of ongoing FIGS voiceover work. a release date.
    5 points
  2. I did a little Guybrush. I’m trying to get my head around using Procreate on an iPad and using such things as colour, rather than the ‘doodles on paper’ approach which is about as far as my art has ever gotten. 😅
    4 points
  3. OK, here's my Guybrush. I decided to take my favourite bits of all the guys brush. * A rounder, less long guybrush like in the first two games * Not too blond * scruff beard * CMI nose
    3 points
  4. Yea, it’s nice to see that he’s excited and still wants to share
    3 points
  5. I'm so glad Ron's still talking about the game on Twitter. Still probably a good idea to avoid posting on his blog about it, but it's nice to see that he's not completely discouraged from sharing in general.
    3 points
  6. On the topic of music, a very niché iMUSE-related curiosity I've noticed: The Dinky beach theme has two layers, the base which plays all the time and an extra layer that doesn't activate until after Guybrush has stood up post initial arrival. The part where this becomes a curiosity is that the rendition of the Dinky beach theme in the Special Edition was composed without the extra layer, similarly the various soundtrack compilations on youtube also lack the extra layer.
    2 points
  7. Getting closer and closer lol
    2 points
  8. Honestly, at this point, I'm happy just knowing the release date and waiting. At this point, the most it will be is five months and we've already waited almost 3 and 1/2 months from the time of the official reveal. Listening to Dominic's interview with Laura last night was the last tease I needed. I felt like a kid again with how excited I got hearing Dominic talk about Return. He sounded so genuinely excited and happy with the game and the story in particular; the way he described the themes of the game being actually very deep and meaningful, and even a little emotional at times, is all I needed to hear. That is what Monkey Island means to to me; plenty of funny and outrageous characters, puzzles, and interactions, but layered on top of a story that is, at its core, actually pretty serious and spooky, and even tragic at times, with some depth. That's the impression I got from the trailer, so it's awesome to hear that those themes will indeed be throughout the game. Not saying I still won't eat up every tease they send, but I would also be perfectly content waiting with just a release date.
    2 points
  9. 2 points
  10. This just got announced and personally it came as a big surprise. DOTT Remastered was released back in 2016, and with Double Fine's adquisition by Microsoft, I thought that a physical release was not even possible. But here we are. I like that the box, with the bubble borders, is very similar to the original one. I think that the cover art is alright, but I do miss the LucasArts logo. The purple tentacle USB (PC version only) looks really good and the soundtrack is a nice addition The rest of the items I find a little bit uninspired and cheap. I think that I will get it, and I'm tempted to get one of the simple console releases too. It's seems like something so rare I would hate to miss. But I can't help to think it could've been done better. So what's your opinion on it? Will you get? Do you think we will get Full Throttle too?
    1 point
  11. So this panel is bound to be waaaaaaay too cool 😀 Imagine Ron chatting to Roberta about the old "Why Adventure Games Suck" article or with Al about LSL and humor in early games or even asking Jane Jensen why Gabriel Knight has SMI Guybrush hair in the first game? Are there any other Mojo-ers/ees that will be going to see it? I managed to convince the right people that i have to go and managed to buy my Badge/Flight/Hotel today 😀 It will be my first time to Seattle or even to a Con. Definitely a few bucket list points will be checked off on this trip
    1 point
  12. Seems like it was extra content added on by whoever did the CD arrangements (presumably the same person who wrote the Stan’s track?)
    1 point
  13. I was wondering what to do with my evening... perhaps I'll try to draw a Guybrush.
    1 point
  14. they could do LOOM or INDY foa ' i wonder if we get it some day
    1 point
  15. Wish the poster and artwork wasn't just essentially a screenshot from the game
    1 point
  16. The game only has a fully five letter dictionary like Wordle does. The only 1-4 letter words it will accept are words that are past or future Mojole wildcard words. So there are a few in there that it will accept but not many.
    1 point
  17. I noticed while checking out music in another thread that it only seems to be the CD version of Monkey Island 1 that has an extended version of the LeChuck theme, where they mess around with the keys to riff off of the same underlying jig. Here’s the original EGA music (with MT-32), where it just repeats the same tune. But now listen to the CD version. The first time it plays the tune, it’s the same. But the second and third times are each different variations that have never been used again since to my knowledge.
    1 point
  18. The other thing I forgot to mention in my last post is that it sounds to me like the amiga version is using a few tricks to get around the track limitation where possible. So for example on the LeChuck Theme: I actually hear 5 layers here - a trombone, an occasional harmonising trombone, a organ layer, a bass line and a bass drum The harmonising trombone gets cut out a lot at weird moments so I suspect that is sharing a track with one of the other layers (sounds like the organ layer to me) to give the illusion of more layers than there are. The organ layer itself sounds like either they used a chord sample, or they're using modulation to create the illusion of chords where actually it's just a fast arpeggio, like is done in a lot of tracker/chip music. I can't quite tell which here. So I'm definitely hearing 'a more than 4 track tune that has been fairly well adapted to squeeze itself into 4 tracks' here, rather than one designed for 4 tracks in the first place. That said, back in the early to mid 90s I thought that the Amiga MI1 soundtrack was the definitive version for anyone that didn't have access to fancy soundcards. I'm not sure I feel as strongly about that now, as the old FM synth now admittedly have a certain nostalgic charm, but I think it was clear by the time that MI2 rolled along that the Amiga sound hardware was no longer keeping up with the needs of the soundtrack:
    1 point
  19. I might be mistaken but I believe the audio was made using an MT-32 which supports 8–16 tracks, and then other mixes were essentially derived from that. The MT-32 itself was specialist/enthusiast equipment really, so few would have played it that way back in the day, and the shipped game needed an optional add-on to use one. However it’s a very nice way to play it nowadays, which ScummVM and DREAMM support as long as you can obtain the sample files.
    1 point
  20. While I have great fondness for the Amiga music as it's the first one I played, as I listen to the themes with fresh ears I still think they're slightly held back by the 4 track limitation. I think it's also missing a few tunes? It's definitely managed better than in MI2 though, where a lot of times the music is just gone, or really quite mangled on the Amiga trying to crunch it into 4 tracks. Hard to knock it though, because I found it very inspiring at the time.
    1 point
  21. From the musical perspective, that's the autoritative version. They even got Chris Hülsbeck to remix it back in the day – the dude that composed all those awesome Turrican tunes. 🥰
    1 point
  22. Aka the only version, EGA be damned.
    1 point
  23. I am okay with that, but only if they use stock material of Gilbert Gottfried to voice LeChuck.
    1 point
  24. They had a couple of spare spaces so Spaff asked if anyone on the old forum/Discord mod team wanted to come along. In the end, 2 of us did. I ended up staying in SF for about a week after, and got a sneaky little peek at a bunch of stuff.
    1 point
  25. Man...I wish. I can't afford an overseas trip atm and it falls right on my final assessment period for uni. I'm still bummed I didn't go to Pax Australia the one year Ron was there to give his speech.
    0 points
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