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Showing content with the highest reputation on 08/30/22 in all areas

  1. Clearly the solution will be ReMi
    3 points
  2. EDIT: I've change the title to "Lucasarts games" instead of MI1 and MI2 because I had more content to make it HD with Zak " Hi all ! My name is Benjamin, from Belgium (french part) and I have recently made an HD version of MI1 manual and I'm working on the MI2 version at the moment. See the work here: https://forums.mixnmojo.com/topic/200432-recreating-the-original-manual-of-the-secret-of-monkey-island/ Following this, another idea emerged from this work...recreating from scratch a brand new version of MI1 (and MI2?) PC big boxes, as it was sold : with floppy disks, manual, wheel, etc Some kind of work done in this post but with all items of the original box https://forums.mixnmojo.com/topic/200485-custom-lucasarts-boxes/page/2/ This idea has been in my head for months now...since January...really. So I have started some Proof Of Concept and did some researches/ Project code name: Big Box love ! I will skip the origins of PC big boxes and all that kind of stuffs and get right into the project. Why recreating PC big boxes with the whole package ? Because I'd like to have it for my personal collection in good conditions and when I look few months ago, prices were totally crazy ! 999$ for an old version of MI1 ?? WTF ?! I already owned some big boxes from my childhood and recently bought some from eBay but prices are really crazy. So why not trying to recreate some with all the information that exist on the Internet ? (I will talk about copyrights later) Also I'm 42 and I grew up with those games, it reminds me so much good times and as part of my professional life, I need to have some fun aside projects to do ! That's a good one ! You can check my medium page (sorry in french...) to see that I'm sharing my work (retrogaming, printing, electric car, etc) when I can https://bennywhitebread.medium.com/ Goals ? My first goal would be to make 50-100-300 copies (depends on the number of floppy I would get) with everything that was on the original boxes (floppies, manual, etc) and sell it to other fans for an affordable price (around 50$?). The second goal is NOT to make money about it and reinvest the generated money in gaming associations, people who spent time on it, I don't know. This section has to be discussed. I already have a lot of work on my professional side (I'm a cybersecurity freelance) and honestly, if it was for the money then...I would prefer working for clients !πŸ˜„ It's really about passion and love about Point and Click games. Where I am now: The design of the box First, my idea was to make MI1 version. So I tried with what exists on the internet: big box fan art (from Big Box Collection for example, manuals (in poor quality), pictures, stickers, logos, etc ) All the text and images are editable in Photoshop or Illustrator. My goals were to make possible to translate it into a spanish or french original version ! Please note that I found this forum lately, after the first version of it, and I would LOVED to found this forum BEFORE going in :- ) It would have save my time and money !!! So I have create a "high-res" version from a big box webp file of a macintosh version found on the internet, cleaned it and recreate the text of front and back side. Nothing comes, at this stage, from the HUGE work Laserschwert has done ! Unfortunately πŸ˜„ The hard part was to extend the green background because it's not "usually" pattern. It comes from a painter who specialized in marble called "Peggy Skycraft" (watch https://www.youtube.com/watch?v=kfdCWzd5MiM). Where am I now: the package Box: I have the printer partner in Spain and prices. The size of the box is 233mm x 183mm x 41mm. taken from my original Day of the tentacle PC version ! For the design, since I found this forum, I really upraise the requirements about the final quality and would like to associate the work done by Laserschwert to this project. I'll have to ask himπŸ™‚ Manual: A local printing company can make the manual from my HD version so no worry about this ! I already have the prices. Floppy disks: It's the hardest point. It's hard to find and the new ones are too expensive for the project. So I've collected hundreds of floppy disks (with lot of dusk!) from friends or administrations and I have to filter and remove old stickers. I don't know how many I have but let's say nearly 1000 I guess. So the number of copies would be definitely limited unless I find other floppy disks. Old Adobe version Corel Draw, windows 3.11, NT, I have a lot of old stuffs. I even have 5"1/4 floppy disks so I can create only few 5" 1/4 version ! Note: I WON'T put the original files of the game on the disks. It's not the goal. I even bought a USB floppy disk ready to erase every disk I will use (for GDPR reasons). Wheel: I have to recreate it and see what are the price on my local printing company. But it's Ok Floppy disk sticker: I have recreated it and it's perfect sizeπŸ™‚ And now ? I could have go further and go the the end of the project by myself, setting up an e-commerce webshop and start selling it or sell it on ebay BUT since I found this forum and started reading the posts, I found people like me: passionate with good feedbacks and other points of view. So I'd like to have your feedback about this project and answer those questions Am I mad or do you think I can find 50-100 people like me ready to buy this stuff for an affordable price ? (+- 50$) Would someone want to join the project and bring it a step further ? With full transparency regarding the community of course. The money generated (minus the costs) could be reinvest or given to others... The only blocking thing would be the copyright question. I guess I'm violating the copyrights of the original work. I tought we can add a special mention on the bottom side saying it's not a real copy and it's from the "Big Box Love" project. I don't know. I would really love to make it happen. At this time I can make it happen for my personal use. The box will cost me around 120 euros (with the original way of work with 2 sides for the box) and that's it...Too selfish for me. I already spent around 400 euros for a designer (I'm limited as Im' more a developer) and hours of researches and emails in it and I'd like to make something of itπŸ™‚. So it hadn't be "for nothing". Hope you will enjoy my post, understand it and I would like to hear from you guys. Good night !
    2 points
  3. If I had to guess more on how the puzzle will work
    1 point
  4. Wow, you have already done some impressive work and research. I could see you getting a small number of people interested in some of the items by themselves but I cannot expect the demand to be too high here for the whole package/box and contents. There are boxes for Monkey Island 1 and 2 rather readily available on marketplaces like eBay at decent prices the last time I looked so I cannot think the cost for your hard work may make sense for you, besides your desire to recreate something beautiful, and just that good feeling finishing this recreation. A recreated box for Zak may get some extra attention here, as that is something selling for over $300 at times, which is ridiculous. I have also wanted to make a few custom boxes for LucasArts titles, like a slipcase to go overtop the Collectors edition of Tales of MI (like old Sierra titles) and a separate box for just the Monkey Island Madness CD collection, but I haven't made the time to work on those much. The work you have already done is very impressive and I can see the hard work that has been done.
    1 point
  5. πŸ‘• I beat #Mojole #161 and all I got was this stupid t-shirt. 6/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ’šπŸ’š πŸ–€πŸ’šπŸ–€πŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  6. I was thinking the same. It's incredible. From the beginning where I was a bit skeptic about graphic this art style had grew so much in me that now it's almost my favourite in the series. It's unbelievable.
    1 point
  7. That looks and specially "feels" fantastic. From what we've seen thus far, this really feels like an amalgamation of a lot of previous styles in the MI games. Premature as it might be at this point, this might be my favorite look of a Monkey Island game
    1 point
  8. Also, again, the frickin' MUSIC!!!
    1 point
  9. I think it looks great! So nice to see the inventory. It does make me think of the Delores game, for sure. Monkey Island looks gorgeous. Also, something I love with Ron, Dave and Tim’s games… The dialog gets to the point. This is something I find tiring in a of lot modern P&C adventure games – the long overwritten dialogs, it gets old fast. For example, even though I love the Deponia series, it’s hard for me to replay the games for that reason. I love Ron Gilbert’s games because the dialog is always short and funny. You really feel like you’re interacting with this world. You’re Guybrush, in a way.
    1 point
  10. Probably for the best. I still think they're keeping most of the game a surprise, hence the focus on Melee. Called it, inventory!
    1 point
  11. Well shuck, apparently it wouldn't help anyway. It was delisted in 2018. https://delistedgames.com/the-cave/ This is the cruddy side of the digital age. In contrast, a PS2 game like Escape from Monkey Island can still be purchased decades later.
    1 point
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