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Showing content with the highest reputation on 09/17/22 in all areas

  1. Don’t know what you’re all complaining about, it works perfectly for me.
    7 points
  2. The grog-icon of the ReMI website actually dissolves towards the game's release. Never thought they would actually implement that idea.
    4 points
  3. 60 hours to go... I feel like it's gonna be the longest 60 hours in my life.
    3 points
  4. Releases always make someone grumpy. If they’d released it at a convenient European time Americans would have been mad instead (including the developers, who in my experience always prefer to release games at times convenient to them in case some surprise goes wrong). They probably should have given the time earlier but beyond that I don’t think there’s a way to please more people and also ensure the day is as positive as possible for the developers (though as I pointed out up thread, if anyone looked at the public Nintendo documentation for the region where the developer, publisher, and license holder are located it says downloadable games release at 9am pacific.)
    3 points
  5. I mean... yeah? Far be it from me to call for this, but isn't that EXACTLY what fans have been asking for? Ron's Monkey Island game? I never really asked for this, but you have to admit that it's a bit weird for people in one breath to say they want to know what Ron would do with Monkey Island if he had it back and then, when he tries to put Elaine and Guybrush's relationship into difficulty, in the next breath say 'no, not like that'
    3 points
  6. Don’t know if this one has already been discussed. With the upcoming release of ReMI on Monday I really hope that someone is also thinking about creating a physical big box release of this game. Assuming this will happen, what goodies would you like to have in the box - no matter if it’s realistic or not? Here are my wishes that could make sense to have: - a price tag for the horse armor that everyone gets with the preorder - maybe a coffee cup coaster in the shape of the horse armor or Murray - a ReMI poster in landscape or portrait mode, signed by Ron, Dave and Rex - postcards that advertise either traveling to Melee Island or Stan‘s new business - a plastic fish - a plastic skull of Murray as key tag - postcard of Melee Island - a map of Monkey Island - a coin - a letter with a summons to court - recipe book - small diary with all adventures of Guybrush (someone did that already) - alternative poster of ReMI of Rex Crowle based on the concept Steve Purcell did for Tales (?) - as much as I‘d like to have a code wheel that (a) wouldn’t make any sense and (b) would just be a connection for old fans and pure nostalgia. New phone players wouldn’t be able to reference it. And ReMI is not based on nostalgia afaik like Thimbleweed Park did. Those are all That is it from me for now. I may come up with other ideas later. Would love to read what you come up with
    2 points
  7. I have now finished my playthrough of the series! After only 8-9 months since my last playthrough, mind (after receiving the LimitedRun boxset at Christmas), so I think I've got a pretty good idea now as far as my overall thoughts on each entry. Will give a very brief rundown below: - Secret is a great starting point for the games, though I'd consider it as something of a middle-ground/transitional period between the games that came before it (Maniac Mansion, Zac, Last Crusade, Loom) and the games that came after (MI2, Fate of Atlantis, Tentacle, etc.) It still feels fairly limited as far as the technicals go, (i.e. limited music, not a huge amount of dialogue, still fairly primitive in its' interface, etc.) but it really laid the groundwork for the games that followed, both in the MI series and the other Lucas games in general. Hell, adventure games in general. It's because of SoMI that I'm interested in game design to begin with. - MI2 and Curse have aged the best of all the games. MI2's puzzle design and general expansion of the world, plus the fantastic soundtrack and introduction of iMuse, makes it one of the LucasArts classics. I couldn't help getting excited at the end upon selecting Guybrush's final dialogue tree option of "This is weird... what's going on here?" knowing that we're finally going to have some degree of closure on MI2's ending after all this time. Curse's atmosphere, artwork, soundtrack, and animated cutscenes really elevates it, even after all these years. The attention to detail in the backgrounds really struck me this time, in that you can see the games' other locations in the distance, which can alternate depending on your in-game actions at times. It really makes the world feel connected and alive. And yes, for a game that had no input from the original creators in terms of the story, they did a fabulous job in continuing the series and clearly doing so with passion. - Escape probably has more dated elements in so far as the visuals, and some of the dialogue. I still maintain it's a better game than people give it credit for, but time isn't as kind to it as Curse, for sure. I also do legitimately like the designs of the world and the characters, but of course, the technology of the day limits them. I don't think incorporating a point and click interface, at least as an optional feature, would've been a bad idea either. - I don't hate Monkey Kombat like others do, but MAN I despised it this time. There was ONE "insult" that the monkeys just weren't giving me and I wasn't able to win against Jojo Jr. until one of the monkeys randomly gave it to me about 30 minutes in! At friggin' last! - Tales has probably aged the most in my opinion, and honestly, this was my least favourite playthrough of the game yet. I think I notice the dated elements more in Tales than Escape because Tales is generally aiming to be bigger and better. Escape still uses traditional adventure gaming camera angles and animations, even in 3D (with backdrops rendered in 2D of course) so because of that, I subconsciously know not to expect anything too dynamic in terms of the visuals, and I instead pay more attention to the stronger elements such as the music, the voice acting and, by and large, the dialogue. With Tales, we do have more dynamic camerawork and animations, and where Escape knows its limitations, Tales tries to go beyond them, and yeah, when we're forced to look at closeups of late 2000's low-budget, low-polygon 3D assets, with awkward expressions and dated, unfinished-looking animations dotted throughout, it does take me out of the experience moreso than Escape did. - In terms of writing, of all the games, the humour in Tales does *not* do it for me. Guybrush has amusing comebacks to make about *everything* he comes across, and practically every line is written as if a marketing executive wrote it. Seriously, count how many times Guybrush says something along the lines of "Ah... nothing like a good __________ to get you through the day!" or the like, throughout the game. Taking nothing away from the fabulous voiceover work from Dom of course, particularly in the final chapter, nor the generally good story as far as the main characters' developments and relationships go, which is probably the strongest and most meaningful developments of the series since the original games, but dialogue-wise, Tales is the weakest for me. And just weird other things like the Voodoo Lady having a different actress, and a few other spotty actor deliveries bring it down too, where EMI's voice acting is practically flawless across the board. - All three Stan voices are practically tied for me. I can't choose a favourite. I welcome Gavin Hammon back in ReMI with open arms. - Man, I'm going to miss Earl Boen in ReMI. Please don't let me down, Harnell!! I think my ranking of the series probably now goes: 1. Monkey Island II: LeChuck's Revenge 2. The Curse of Monkey Island 3. The Secret of Monkey Island 4. Escape From Monkey Island 5. Tales of Monkey Island I still don't think lite remasters of Curse - Tales is that unlikely anymore, with ReMI reigniting "The Fires of Monkey Island" (next game title?!), and I look forward to the day when we see the announcements of their remasters coming! (Possibly in a bundle?) All I'd be looking for would be increased resolutions with upscaled art/textures, some recastings for the sake of continuity, and additional platform support. I think that's all they'd need, to be honest! Anyway, sorry for the rant, I had a spare hour! Two days to go!!
    2 points
  8. To clarify, I wasn't really saying they could make everyone happy - I just meant that I bet Devolver aren't used to releasing a game that is made in the USA but the fanbase skews so heavily european, since mostly they release games from newish franchises without an established base, and it's not definite but possible they might have made a few different decisions. If they had more experience in this area, for example, might they have considered that by not putting the game up on GOG they are missing a trick since it seems to be pretty big in Germany, for instance. (Heck, the reasons that some people seem to utterly despise Valve but love CD Projekt of all people still baffles me and no conversation I've had about it has ever completely cleared it up in my mind, but hey, this seems to be A Thing). Or they might have considered releasing it on a midweek date so that they could release it at 3pm Pacific and around midnight in Europe. As I said, it's not a big deal and I don't feel strongly about it, it's just an idle musing, which is all I can really do until I can play it.
    2 points
  9. New arrival (not yet sure how to tackle this one):
    2 points
  10. Yeah, it's gonna feel really weird to play this game I think, but in a very good way. It's been years since I played a genuine adventure game, let alone one so tied to my life. I grew playing this series and it has lived on in ways no one could really anticipate. I know that sounds cliché to say, but I truly think that this series has become something so much more than Ron, Dave, or Tim ever expected. Less than three days left. I'm almost sad the wait is almost over.
    2 points
  11. I'm glad I stopped watching around Monkey Island Monday 3... I haven't seen anything since then and I can't remember what I have seen in too much detail. It's going to be a very fresh game for me!
    2 points
  12. 9am "Pacific"?! I thought this was "Deep in the Caribbean"???
    2 points
  13. As much as I love this series, and have done since I was 12, I do think, looking back, that I did probably overplay them back in the day. I played them a lot as a kid when I first discovered them (simultaneously as well, which was interesting!) and not only did I cheat all the way through the series after one difficult puzzle, but I printed off WorldOfMi’s “Easter eggs” pages for all of the games and made sure that I tried *all* of them! (I had a lot of free time in the 2000’s, okay!) Even Tales, I went back and replayed often very quickly. Because of this, I feel like I've discovered everything there is to discover, and I don’t really express much emotion when playing through the series anymore as they’re just second nature to me at this point, even with years between playthroughs as it’s been since 2010. That being said… I didn’t know about the storekeeper stuff! Just tried it out and yeah, it’s great! I also only discovered fairly recently that you can get money for breath mints/the minutes from the Melee Island map pirates. Once in a while during a playthrough, there will be something new I discover, but I did most of that back discovery back in the day to be honest! For these reasons, and also due to being older and just generally having less time, I’ll definitely take my time during the first ReMI playthrough, won’t cheat (barring the hint system if required) and replay it more sparingly over time to allow myself to have an emotional attachment to it for longer.
    1 point
  14. Soundtrack CD! That's paramount
    1 point
  15. I just went to put my Return preorder in, and scrolling down I noticed this: "Monkey Island Advertising...", with stretched art from the physical release of the MI1&2 Special Editions and a mention of talk like a pirate day. Clicking it just takes me to the store page for MI2SE, choosing to add it to my wishlist does nothing, and it does not appear on the MI franchise page. Anyone know what this could be about?
    1 point
  16. Steam bundles and promos used to be handled more clunkily than they are now, they were a lot closer to games than to just being a collection of metadata. Strange that it’s still showing up like that!
    1 point
  17. Yeah, I can relate. Sometimes there are lines that make me go "Huh?! What? I didn't know this existed! I need to know everything about this!"
    1 point
  18. I KNEW it. And now, because this thread is already dangerous.... I'm ducking out a while
    1 point
  19. It’s not identical to the system in Thimbleweed Park: Delores, but is similar. You get between one and two verbs per object, depending on the complexity of the object. If it’s a door you can look at it, and also open it (or close it if it’s already open), or if it’s a person you can look at them or talk to them. It seems like a streamlined system compared to SCUMM games, but also seems to have more complexity and discovery to it than modern one-click systems like Telltale’s.
    1 point
  20. I think that regardless of how ambiguous the ending will be, the game will be designed to fit in perfectly as the "third game" of the original Gilbertian trilogy. This is despite the fact that the game will incorporate elements from chapters of the franchise subsequent to MI2, and despite the fact that it cannot possibly be the same "MI3a" game dreamed of by many fans. My serious prediction is that the authors have found a way to make the game feel like a final third installment, in the sense that a person unfamiliar with the franchise could play only "Secret," "Revenge," and "Return" sequentially and feel them as an entire cohesive and organic story.
    1 point
  21. Yeah I think they should have signalled this sooner to avoid exactly what has happened, which is people taking time off work (as fate would have it not an issue for those in the UK now).
    1 point
  22. I beat #Mojole #179 and all I got was this stupid t-shirt. 4/6 https://funzone.mixnmojo.com/Mojole/
    1 point
  23. I feel like it's going to be a very fresh game for me too and I've seen pretty much all of the promo stuff apart from this new thing that goes through a puzzle. Unless it's gonna be a 20 minute long game, I don't feel over-exposed
    1 point
  24. Imagine! Simultaneously demanding Ron's undiluted vision and rejecting it immediately when it arrived--what fan would *do* such a thing?! A truly comical prospect, I say. Anyhow, time for me to take a big sip of coffee and check out the GrumpyGamer comments section for the first time in six months
    1 point
  25. There are plenty of rain forests in the PNW for god's sake.
    1 point
  26. OOF! What a swing and a miss. And yes, exactly the same as Marius. I beat #Mojole #178 and all I got was this stupid t-shirt. 3/6 https://funzone.mixnmojo.com/Mojole/
    1 point
  27. Thing is, now it's so close, I don't really want to watch it. I don't feel like I'm missing much. I'm pretty much through wanting to speculate on new material. Just want to play it now.
    1 point
  28. Sounds like I'll be able to start playing immediately after finishing up work on Monday, so works out great for me. Unfortunate for British folks who already have the day off, though.
    1 point
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