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Showing content with the highest reputation on 01/29/23 in all areas

  1. 🎙️ Join us in 2 hours for my conversation with ScummVM project leader Eugene Sandulenko! We'll be discussing reverse engineering, Blade Runner, ScummVM 2.7.0, Macromedia Director, DREAMM and more! Eugene will join us in the livechat during the premiere! ⏰ Premiering in 2 hours! ⏰ s
    2 points
  2. My guess is that FullMonkeyMap is the issue. From memory, I think the files are named the same on both cd's but have different contents. ScummVM makes you rename the files from both cd's and uses both. If someone patches it to make it work without the cd's then they also need to patch the FullMonkeyMap file (I don't have the gog version but I'm guessing this is what they've done in it). In my EMI Launcher program as part of the nocd patch I add this to 'Textures\FullMonkeyMap.imt'. I'm on a different computer right now so I cant check but I'm guessing its the contents of FullMonkeyMap from cd 2. https://github.com/bgbennyboy/Escape-From-Monkey-Island-Setup-and-Launcher/blob/master/EMI Launcher/uEMIConst.pas#L114
    1 point
  3. I was able to pick up EMI where I left off with the latest beta. Just finished the game. All water issues were fixed from what I could tell as well. I noticed only two minor things along the way: -Every time you perform a dive in the diving contest, there's a little scene where Guybrush walks back to the judges to see his scores. He gets briefly stuck along the way, every time. It only lasts a second or two, and he is always able to press on, but maybe whatever's causing this negligible issue relates to the one stalemating the chef in the LUA Bar. -In Monkey Kombat, some of the banana overlays representing health would occasionally linger behind when damage was taken. So for example, if three bananas were supposed to have been lost on a hit, you might only see the second and third of those actually disappear, creating a gap. That was all. Good stuff!
    1 point
  4. 👕 I beat #Mojole #312 and all I got was this stupid t-shirt. 5/6 🖤🖤🖤🖤🖤 🖤🖤🖤💛🖤 🖤💚🖤🖤🖤 🖤🖤🖤💛🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
    1 point
  5. Glad to hear it! (Well, mostly.) I've never had any problems with the music. Can you elaborate on what's going on with the music for you? I don't quite understand where it's missing. Also, can you tell me about your system? (Mac/Windows? What OS? Are you running from an SSD or a spinning disk?) I haven't looked into that yet. Hopefully for the next one! In the adventure games this shouldn't be any different than before, because the mouse cursor tracks with the real position of the mouse cursor on your system's screen. If you change aspect ratio, then the displayed area gets bigger/smaller, and the real position of your mouse will track along with it. This is most noticeable in windowed mode, where you can move the mouse pointer in/out of the window smoothly, but it also applied in full screen mode. DOSBox captures the mouse pointer and reports "raw" values to the game, so it makes sense that it would behave differently. I was aiming for cleaner integration with your host machine.
    1 point
  6. Shouldn't all in favour say arr? But yeah, this is a great idea, I've wanted to read this for, I dunno, twenty years, since I first read Ron mentioning it as an inspiration for Monkey Island. Maybe after this I'll finally get past the first few chapters of Treasure Island as well!
    1 point
  7. For me, one of the biggest oversights in Grim Fandango Remastered (on PC at least) is that the game has no frame rate cap of any kind, and no option to enable vsync. As a result of this, the video card will render as many frames as possible all the time, which basically means it will be working at full capacity (higher temperatures, more noise) for no benefit whatsoever. If you want to avoid this, make sure to force vsync in your video card's control panel before playing.
    1 point
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