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Showing content with the highest reputation on 01/30/23 in Posts

  1. That did the trick! I now get music and our theory is confirmed
    1 point
  2. Well there's certainly a quick way to check. If you're correct (and I'm starting to suspect you are), it looks like Blondbeard's FullMonkeyMap is the one from CD2. Blondbeard, if you copy the file MonkeyData\Textures\FullMonkeyMap.imt from CD #1 over top of the one you have, do you get music at the beginning? Obviously, I need a way to stitch together the two files (which dovetails into another feature I was planning anyways), but for now that would at least get you music in the first half (and confirm our theory).
    1 point
  3. 🎙️ Join us in 2 hours for my conversation with ScummVM project leader Eugene Sandulenko! We'll be discussing reverse engineering, Blade Runner, ScummVM 2.7.0, Macromedia Director, DREAMM and more! Eugene will join us in the livechat during the premiere! ⏰ Premiering in 2 hours! ⏰ s
    1 point
  4. My guess is that FullMonkeyMap is the issue. From memory, I think the files are named the same on both cd's but have different contents. ScummVM makes you rename the files from both cd's and uses both. If someone patches it to make it work without the cd's then they also need to patch the FullMonkeyMap file (I don't have the gog version but I'm guessing this is what they've done in it). In my EMI Launcher program as part of the nocd patch I add this to 'Textures\FullMonkeyMap.imt'. I'm on a different computer right now so I cant check but I'm guessing its the contents of FullMonkeyMap from cd 2. https://github.com/bgbennyboy/Escape-From-Monkey-Island-Setup-and-Launcher/blob/master/EMI Launcher/uEMIConst.pas#L114
    1 point
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