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Showing content with the highest reputation since 12/25/21 in Posts

  1. An easy way to tell the difference between the two versions, as well as Harrington’s HAR HAR HAR’s, is the way the music is timed in the opening scene. Since Boen’s delivery was generally faster, they had to reposition the music in that first scene to account for it (Guybrush’s first line of “Alright, LeChuck, put down the monkey...” is timed to roughly the same part of the music in both versions, and the timings before and after then vary.) You can tell it’s the Boen version if you hear the first few notes of music over the Telltale Games logo. If the music only begins after LeChuck says “At last!”, then it’s the Harrington version. Very curious if there are multiple versions of the USB/CD contents out there if other people have the Boen version. Would be worth checking over, I think. If a downloadable PC Boen version of TMI1 exists, I’d prefer to play that one. Otherwise, this is 100% the ideal way to own and play the whole series. And while Harrington wasn’t bad, per-se, there is only one Earl Boen, and his version really should be present in a complete set like this. P.S. It IS a really evil looking doorstop!
    6 points
  2. Hi Mojo. Just wanted to let you know that my book will be published in spanish in march 2022. You can already book it here : https://www.gamepress.es/tienda/misterios-monkey-island/
    5 points
  3. Two bits of news: firstly, the Tim/Manny fan art that I posted up there was included in the Double Fine 20 Years book, which I was very happy about! Secondly, this is only tenuously Mojo-adjacent, but I do think it's something Mojo Forum readers will be interested in: Lair Of The Clockwork God is getting a Limited Run physical release for Switch and PS4! LOTCG is a game I co-designed, an adventure-platformer and the third game in the Dan & Ben adventure game series. The games regularly pay homage (or steal from) the old Lucasarts adventures, and the Collector's Edition reflects that: A grail-diary-style journal full of lore and jokes and lovely art; posters, postcards and a pin with a bunch of exclusive art; physical copy of the amazing soundtrack; physical edition of the game in a trendy modern (reversible) cover and with a stupidly overwritten manual; all bundled up in a nice retro Big Box! We put a ridiculous amount of work into this, I'm really hoping it does well. Check it out here (and please share)! https://limitedrungames.com/collections/lair-of-the-clockwork-god
    5 points
  4. Yes, on pc the DVD release is still the only way to get the Boen version of episode 1. I remember them saying they would update it for everyone else, but they never did. By way of penance for the mistake I've made this. Its the voice files from the DVD version backported to the older downloadable version. To use it, backup the original voice .ttarch and replace it with this. Benefits: It has Earl Boen's voice for LeChuck. The quality of some of the voices will be better. The original release stored some voices as ogg and some as speex which is lower quality. In the DVD version all voices are ogg. Drawbacks: The lipsync and animations were redone for Boen's LeChuck. So LeChuck's lipsync will be wrong. This is particularly noticeable with longer lines of dialog like in the intro. How was this made?: The DVD version uses a slightly newer version of the Telltale engine so you cant just drop the DVD bundle into the original release and have it work. I dumped all the voice files from the DVD voice bundle, wrote a quick program to parse the .aud files and make them the same format as the .aud files from the original release. Then I built a new .ttarch bundle with the modified files. I had a look at backporting the .anm animations to fix the lipsync issue but the format is noticeably different between the two versions so after a quick try I abandoned it.
    5 points
  5. Some of you might have seen this on Twitter already, but I'll add it here anyway. I've tried to recreate the marbled paper frames of the classic boxes in Substance Designer, and this is where I'm at currently. Maniac Mansion: Indiana Jones and the Last Crusade: Indiana Jones and the Last Crusade - The Action Game: Loom: Zak McKracken: Battlehawks 1945: Pipe Dream: Night Shift: None of these are final, and the colors might be off, as I was just working off of different scans or stuff from the web. I guess I'll keep working on these, as some aspects of the paint-in-liquid effects of the original papers aren't fully captured yet.
    4 points
  6. Hi, Yes, Monkey Island 2 for Macintosh works here, but I had to use a Leopard Mac to extract the .img contents, and then Mac OS 9.2 to extract the archives themselves with StuffIt Expander. Modern versions of macOS won't extract the old HFS .img files anymore, but you can use the ScummVM companion (https://www.scummvm.org/dumper-companion) on a modern PC if you want to extract the .img files. (I'm sure other extractors exist for modern systems, but since I have some old Macs here I just did it this way for the moment.) I might write a small guide about this if people need it, because indeed Limited Run Games just put raw floppy images with zero instructions. By the way, some of you may have noticed that the Limited Run Games version of MONKEY1-EGA has a corrupted DISK4.img file, which means that the game will crash when reaching the Mêlée Island map. Fortunately, they also provided KryoDump images, so there's a way to recover a functional MONKEY1-EGA. Here's my guide for this: https://dwatteau.github.io/scummfixes/corrupted-monkey1-ega-files-limitedrungames.html
    4 points
  7. I finally got my box... luckily no damages. And, to my surprise, the USB drive works without problems.
    4 points
  8. Recieved my set in the UK today. Merry Christmas to me! Arrived in great condition and the product itself looks really cool. So great that this finally turned up after ordering about a year ago. The USB and CD's seemed to work fine for me as well. HOWEVER, one thing that I noticed upon loading up Tales. Episode 1 is still the original Harrington version, both on the USB and the CD. I saw that Mojo has listed in their newspost that the Boen version is in this set, and I also remember an interview with Limited Run where they stated they thought that would be the case too, but upon loading up the two versions of the game found in this set, that doesn't appear to be the case. I haven't seen anybody else bring this up yet, so I thought it was worth flagging and seeing if anybody else happened to have the later version of Tales with this set. (I did check to see if a setting had been incorporated into Tales to choose between which version to play, but no such luck. I doubted there would be any additions/enhancements in any case, these are basically direct ports of the games as-is.) Aside from that, the box itself is bigger than expected. The face on my Guybrush statue looks normal, thankfully! Murray is about 3-4 inches tall and is, appropriately, a candle holder. The artbox is very cool, it's great to have physical posters of all of the official game art at last, Will be checking out the book over the Christmas holidays, but it looks like a lot of work went into it! It's a real shame that the order of the games on the side of the box is incorrect. They are correctly ordered on the back of the CD case, so lord knows how this error was made. But yeah, overall, great looking set, and of course... official, physical Monkey Island merch for the first time in... maybe ever? I couldn't say no to supporting this. P.S. From dispatch to arrival, it took eight days for the set to arrive from overseas.
    4 points
  9. If you want brain shattering revelations, I've got one for you. Both Craig Derrick and Bill Tiller said in the book that if Curse ever gets remastered they would use 3D. Craig wanted to replace all the assets in 3D, and Bill wanted to repaint the backgrounds and use 3D characters. Personally, I think this would be a huge mistake and it's kinda soured my excitement for a remaster to be made. You just don't do that with a game so heralded for its 2d character animation. Maybe it could work, and I just have limited imagination, but idk, seeing Tiller's other work doesn't inspire much confidence that it could live up to the stellar work that has already been done with the original game.
    3 points
  10. I love this. Those pictures would make a very very challenging quiz. “Name the lucasfilm game from its marbled paper background.” I think I would have only got Night Shift.
    3 points
  11. Just realised that this week on Wednesday, January 19th 2022, itll be 20 years since we lost Roy Conrad who we all know for providing the voice of Ben in Full Throttle. Cant believe its been that long ago, what a great talent and just gave the perfect voice for Ben, may he rest in peace Also not only was he in Full Throttle but other LucasArts work, he played the role of Captain Merrick in Rebel Assault 2 and voiced in X-Wing vs Tie Fighter. Plus he was cast in 1 Sierra game as he appeared in the 1st mission of Police Quest: SWAT
    3 points
  12. I've noticed that I haven't replied to this. I guess this is the photo you are talking about: My old version was made from a different photo, with much worse quality. Steve recently re-posted this one on Facebook, so I took a stab at it myself.
    3 points
  13. My Max Plushie arrived today I made him ride the 3-headed monkey. I'm more proud of this than I should be
    3 points
  14. Oh yeah, the separators were added in November... not sure if they help or hinder clarity. And obviously most games are still missing them. I haven't touched the CMI ad in ages. The current hurdles are a) matching the colors of all sources and b) somehow reconstructing the shoreline. Fun-fact: It was painted my Michael Köelsch, the artist who went on to paint the EfMI cover artwork. My sources are the French, English and German version of the ad:
    3 points
  15. Yesterday I posted this: We'll see if he reacts to that.
    3 points
  16. I really don't know what to say anymore It wasn't my fault, I swear!
    3 points
  17. Someone did a side-by-side of the code wheels if anyone were curious.
    3 points
  18. No, I seem to remember having nice, heavy duty two part boxes at least up until CMI. I wonder if I still have my GF somewhere. Edit: Yep, UK box seen here:
    3 points
  19. I'm trying to convince my publisher.. ^^
    2 points
  20. Hi all, sorry for the spamminess, but this will be the second and last time I post about this, because orders close in a week! Please get your order in by the 30th and/or promote it anywhere you think people will be interested. Thanks!
    2 points
  21. Yeah, dammit. Any of you lucky pups read this thing yet and gleaned any brain-shattering revelations?
    2 points
  22. As reported on the front page, the game got its GOG release. Special thanks to Skunkape for putting up with the usual brigading pre-adolescents so I could buy my offline installer.
    2 points
  23. HashtagCollectibles renamed themselves to Uncute a couple years ago. Same people, same product.
    2 points
  24. Im not sure if this is been mentioned before, i was browsing Unseen64 website and noticed an article about a cancelled Indiana Jones game, i thought at first it was the ps3/360 version of Staff of Kings but apparently its not. It looks like The Collective, who developed Emperors Tomb, were developing another game based mainly on the original trilogy and was scheduled to release in 2005 on PS2 and Xbox Theres a proof of concept trailer too; https://www.unseen64.net/2021/02/11/indiana-jones-trilogy-game-cancelled/ https://youtu.be/1EYJZIXqZ0M
    2 points
  25. I don't want to sound like a cold-hearted jerk, or just a blind fan boy who thinks Tim can do no wrong, but his words weren't personal (not even the "jerk" one -- although I can appreciate that must have stung for you) because simply: He doesn't know you. He was just upset by something that was triggering for him. It seems he felt like you were saying he didn't deserve to have his name with the title... Which undoubtedly reminded him of the executives he fought back in the day -- ones who probably literally told him he didn't deserve it. And being able to take creative ownership of his work obviously means a huge deal to him as he risked everything he had to set up his own company to do just that. Plus it's easy to think of people like Tim having thicker skin than the rest of us. He's got all the power, right? Hundreds of thousands of fans, etc. Famous. Successful. Celebrity friends. Interviewed all the time. But you tend to find that these people are just as insecure and touchy as the rest of us -- if not more so. For example, you often hear comedians, even from the hugely successful ones, talk about how one audience member can upset them. They'll have thousands of people laughing... and they will laser in on the one person who isn't. In their heads they'll be wondering, "What's wrong with that guy??" It seems it's human nature to let that one voice upset us, even when everyone else is saying we're great. So yes, technically, he called you a jerk. However: 1. You're not a jerk. And 2. Tim was just being insecure and touchy... like all humans can be. I'd try not to take his reaction personally and try to cut him a little slack: From his point of view, you were a person trying to take his achievements away from him.
    2 points
  26. I have the feeling that everyone left the book in its wrapper paper...
    1 point
  27. MI1's pattern is in a different style, so I'll need to add more features for that to be replicated. Am I missing any other marbled paper patterns, except for MI1?
    1 point
  28. *INSERT FUNNY DRAW DROPPING GIF* Wow, it's incredible that you managed to create that from that photograph. So impressed!
    1 point
  29. Hi Mojo. Now that a few weeks have passed since the release of the anthology and, above all, of the book Monkey Island Chronicles, have you had time to read it? Are there new and unseen things? revelations? Small additional question to the owners of the book: A friend of mine, Jean-Baptiste de Clerfayt (developer of Lancelot Hangover) was interviewed more than a year ago to appear in the book, but he finally never had a news from LimitedRun and don't even know if his stake was kept ... Would you be so kind as to tell me if so?
    1 point
  30. I guess you're absolutely right. Obviously I was just as touchy back then, or it wouldn't have bothered me that much. But yeah, that's literally in the past, and I guess it just came back up, once I saw my posters used in the Double Fine book (which is a pet peeve of mine, as you probably know by now).
    1 point
  31. Nice! Congrats! And a great game it is, too. (That I really should get my PC up and running and complete.)
    1 point
  32. I don't know if this is just stupid though... it was a decade ago
    1 point
  33. The Dark Forces poster is based on the official promo poster:
    1 point
  34. As in "invented them"? Well, that's only true for the DOTT Star Wars poster, which was completely built by me. For the others I usually rebuild all credits (except for the GF and FOA posters), as text most of the time doesn't look good enough once upscaled to poster size. It's always fun trying to identify which fonts are used. I am toying with the idea to have a separate thread where I share all my scanned or recreated logos and list the fonts that were used.
    1 point
  35. Thanks for the sentiments and orders, everyone! Re. porting the AGS games to Switch, I'm fairly sure that Dan's stance on it would be "unless the entirety of what I have to do is click a button, then I can't justify spending time and money on it because it won't bring anything in"!
    1 point
  36. Well, I suppose those would be the ones Tim cares about!
    1 point
  37. That post comes across as a joke to me. He’s both pointing out the beautiful versions with names removed while also humorously lamenting that they had to convince people to put their names on there. There might be more to it beyond that post I’m unaware of, but if that’s all we’re talking about I really wouldn’t take it seriously.
    1 point
  38. I’m sad to see that such an expensive box didn’t have a proper editor to check the whole thing. These mistakes are just sloppy.
    1 point
  39. That's a great looking collector's edition! I signed up for Nintendo's developer program a while ago and I had to sign an NDA that prohibits me from disclosing details of their SDK and API. That'd crash with the GPL, which ScummVM is licensed under, since it requires any published modifications to ScummVM to also be released in source code form. Back in 2009, Atari tried anyway and there was much lawyering: http://sev-notes.blogspot.com/2009/06/gpl-scummvm-and-violations.html
    1 point
  40. I think that chap just happened to get a poorly cut Dial-A-Pirate. I've never seen one cut like that before. Another typo spotted:
    1 point
  41. If only devs were able to include the Switch version of ScummVM, as it also supports AGS, if I'm not mistaken. Generally this would allow for so many ports.
    1 point
  42. True. Winslow’s voice was iconic, but then again, so was Bosco’s at the time. So it’d probably be up to Skunkape to review the decision. I personally don’t think Tales will ever be revisited (same with Curse/Escape) beyond rereleasing them occasionally, but in the event that Tales was to be remastered, I think those two characters’ voices would be up for consideration. It’d need to be the MI1-MI4 Voodoo Lady, however, not a new actress, if just for the sake of completion.
    1 point
  43. I remember the original plan being for the Boen version to replace the downloadable version on the TTG site (with Boen being the default and the Harrington version becoming the “rare” edition). But then one thing after another happened (S&M3, the Universal deal, The Walking Dead deal, the “New” Telltale) and I guess it just slipped further down their priorities list until it fell off completely. I’ll need to use an older computer to get the TMI DVD files from it, but for the timebeing, Benny’s patch works great! (A few glitches in the timings, but nothing the right-click skip button can’t fix!) Slightly off topic here, but speaking of recastings, in the event that Skunkape ever gets the opportunity to remaster Tales in the way they’re remastering S&M (unlikely, but one can dream!) I wonder if they’d recast the Voodoo Lady for the same reasons that they recast Bosco. I say this because TMI is the only game in the series where her character was re-cast (likely due to the original actresses inability to commit to monthly recording) but if they were able to bring in the original actress to record the Voodoo Lady’s TMI dialogue now, that would give her continuity across the series, so I’d absolutely be open to that being done should we ever see TMI Special Edition. With Curse and Escape, I’d be happy with merely a resolution increase.
    1 point
  44. When I played it the first time I was sorely dissapointed. It was immediately clear to me that it wasn’t Earl Boen, and I didn’t really like the replacement. Now, when I check the Let’s Play video’s, I actually like how close the recast comes to sounding like Boen. Funny thing how time changes things. In the end though, there’s no contest. Boen for the win!
    1 point
  45. Thank you for your help! I was able to get the files and play the EGA version finally.
    1 point
  46. I want to bring some attention to Jimmy Maher’s superb and ongoing interactive entertainment chronicle at The Digital Antiquarian. Though the articles devoted to LucasArts represent only a selective fraction of his overall exploration of game history, they amount to a superior work of scholarship about our favorite subject, replete with rare photographs and can’t-be-found-anywhere-else anecdotes. I get the sense Maher’s achievement hasn’t been as trumpeted as it should have been, so as a public service here’s the full list of all the LucasArts-relevant pieces he’s published so far: A New Force in Games, Part 1: Fractal Dreamers July 10, 2015 A New Force in Games, Part 2: A Habitat in Cyberspace July 17, 2015 A New Force in Games, Part 3: SCUMM July 24, 2015 The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games) July 31, 2015 Loom (or, how Brian Moriarty Proved That Less is Sometimes More) February 18, 2017 Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck) March 10, 2017 Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet) September 28, 2018 Day of the Tentacle June 7, 2019 Sam and Max Hit the Road June 21, 2019 The Second Coming of Star Wars February 5, 2021 Full Throttle July 2, 2021 The Dig July 23, 2021
    1 point
  47. Found this seller creating awesome diaramas have he seems to have many Lucasarts ones. Picked up Grim Fandango for myself. check em out https://arts-md.myshopify.com/
    1 point
  48. I’ve always wanted a Grim Fandango figurine for on my desk and this German Etsy account made some truly beautiful ones of both Manny and Glottis! https://www.etsy.com/nl/listing/1052255285/veel-manny-manuel-calavera-grim-fandango?ref=related-1 They look like the perfect representation of the characters, with some slight artistic touches to make them work as figurines. I sadly don’t have the money for them, but I nevertheless wanted to share them with you!
    1 point
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