Jump to content

Home

Leaderboard

Popular Content

Showing content with the highest reputation since 10/29/21 in all areas

  1. Remaster of the second season drops December 8th. Check out Skunkape's official announcement with web presence, trailer and screenshots: https://mixnmojo.com/news/Another-year-another-Sam-and-Max-remaster-from-Skunkape
    4 points
  2. @LaserschwertI just won a copy of Zak in the Kixx box from EBay. Once that arrives I'll scan the art and then I'll probably just re-list it
    3 points
  3. On another note: I was surprised to find two of my posters in the recent "Art of Double Fine" book:
    3 points
  4. Re-visiting an old friend... Raw 600dpi scan: AI-supported filtering: Color-correction test: There's still a lot of material missing to properly clean this up, but there doesn't seem to be much out there.
    3 points
  5. Oh no! I'll get these re-scanned as soon as I find someone with a scanner I can use.
    2 points
  6. @Laserschwert: Here's the scan from the Classic Adventures Manual. It looks like it's from a different source to the main manual and hint book(the logo differs) Anyway, hope it's useful https://drive.google.com/file/d/1eSSm1f-MSU12PlKCyftet5wf9WtkzD0L/view?usp=sharing
    2 points
  7. Fangamer.com just announced that they will have new Psychonauts 2 merchandise hitting their digital shelves on Monday, Nov 22.
    2 points
  8. Eagle and Wildcat was a comic sold in the UK. This particular cover is a mashup of Zak with a character in their comics called the Computer Warrior. It was about a boy whose friend had been kidnapped by an evil computer villain and trapped inside various video games. They did a Zak McKracken comic and a Fractalus one. It swayed very far from the source media and this cover artwork is probably as close as it gets to being anything to do with Zak. Both of these comics spanned across multiple issues and can be viewed here: https://drive.google.com/drive/folders/1FEH3ZcTdV6IKPOqQqh32AoPn5nWrhiC9?usp=sharing
    2 points
  9. its beyond me that with such good cover arts on these SW games (Republic commando especially) they used the current bland boxart. but cool set no less!
    1 point
  10. I feel like if this was official it would have a TM trademark stamp on the back so I'm more inclined to believe it is not official. But that shouldn't detract from it too much. It is quite nice and unique!
    1 point
  11. Niiiiice. Wish that game had been successful enough for them to make Imperial Commando.
    1 point
  12. "Psychonauts 2 Wins 'Xbox Game Of The Year' At The Golden Joystick Awards 2021" Hot damn, way to go DoubleFine!
    1 point
  13. Thanks for both scans, I'll see if I can put the to good use. Unfortunately your scanner seems to have a few problems: Besides a bit of oversharpening and somewhat high contrast, it seems to have trouble keeping a constant speed (which is why the halftone dots alternate between being stretched and compressed, forming a wavy pattern), plus it has some stitching artifacts, which look like skipped lines or columns. However, it's still good to have these scans!
    1 point
  14. The pin is cool, but I was hoping for a little more. The first Psychonauts game had a lot of merch (mini figures, posters, badges, t-shirts, vinyl, etc) and I thought with the sequel being a little bit more mainstream we would get even more stuff. I'm pretty sure more is coming
    1 point
  15. @LaserschwertHere is a scan of my Kixx box for Zak. I tried to put some weight into the box lid to flatten it out so it would scan without being blurry. I also covered it in dark material. Let me know if it's still problematic and I can re-scan. I also re-scanned the manual from this edition. https://drive.google.com/drive/folders/1iRSobEa75Fi5vfiLxfk8u3T41OQ8gdU2?usp=sharing
    1 point
  16. Oh man, the new foreground in the office excites me a lot. Very Scumm-y! Saw it in this 23 minutes of gameplay video.
    1 point
  17. Sounds great, I'll happily take scans of both! And regarding the Zak image: if the game's regular manuals and hint book (of which I already have scans) are any indication, that B/W version is most likely printed at a very low resolution. But we can't be sure until we get a proper scan. It might still provide some material for the clutter at the bottom.
    1 point
  18. Progress on cleaning up this one: Although the ships appear in full on the box, it looks like they've been extended after the fact. Especially, the YT-1300's extension doesn't match the style of the painting. And the speeder bike nose fin seems to be a distorted copy of the other one, at least partially. Either way, I'll probably make an extended version as an option. The original painting does show a bit more of the ships, though:
    1 point
  19. I have all those issues so I can provide scans if you want, @Laserschwert.
    1 point
  20. Aside from being too small, it's just some crappy touch-up, so nothing providing the actual material. Actually it comes with a whole magazine:
    1 point
  21. No, unfortunately there's nothing to find about a FOA pin in the old adventurer magazines. However, I'm quite sure that this pin was made before the release by LucasArts. I know the seller fand bought a lot of stuff from him, so I guess it's an official promotional item.
    1 point
  22. Currently, I'm looking for more pieces of the Zak artwork. Most magazines ran all the same adverts, or used the same material provided to the press, and most of the time they were either cropped or too small to be of much use. Newer uses of the art (for digital releases or retro gaming articles, for example) usually just retouched the art themselves (many times using my poster as a basis), more or less successfully: One of the more obscure versions was sent to me by @sanguinehearts, from the cover of the Australian magazine "Eagle and Wildcat": That was very helpful to remove a lot of the text at the bottom: Clearly this needs more work to blend better and match the detail from the box-scan, but it's already much better than the low-res manual I used for that on my old version. I could still use a good scan of the KIXX box, but as I understand, it's very difficult to scan it completely flat (and thus in-focus). All scans I have of this are blurry.
    1 point
  23. OK, great! Just let me know if there's anything you need me to rescan or something.
    1 point
  24. Yes, I still have your scans. I'll be working on that poster somewhere down the line.
    1 point
  25. That particular image comes from a website that did an interview with David Fox back around 2008. That’s the earliest I could find it. It does seem to match up quite closely with the hint book artwork which reveals more of the area below the logo.
    1 point
  26. Ignore the logo for now. It will be color-corrected and cleaned up separately.... and ideally removed as an option. But that's obviously a big task. Color of the artwork itself on the other hand is very hard to pin down, as all sources look different. The only image on the web of the textless artwork looks like this: It's almost as dark as a renaissance painting, so there's no definitive answer here.
    1 point
  27. Looks like the Indy silhouette is from Infernal Machine's cover art, but I could be mistaken!
    1 point
  28. So good! These look fantastic.
    1 point
  29. Update: I mentioned on the ScummVM bug tracker that I would prefer it if ScummVM emulated the original, possibly buggy Mac font spacing in Indy 3, and eriktorbjorn very graciously agreed to see if it could be done as an option. That sort of incredible generosity reminds me that ScummVM is indeed a labor of love. My hat is off to him.
    1 point
  30. I was previously blind, but now I am able to see that this is popping!
    1 point
  31. Force aspect ratio correction will stretch 320x200 games to 320x240 so you get the right aspect ratio, but since 240 isn't divisible by 200 you end up with some of the original pixels being twice the height of the others. It looks a bit uneven. The pixels of 320x200 games were 1.2 times as tall as wide, or 1.2:1. They weren't square. Ideally, these games should be run at 1600x1200. 1600 / 320 = 5 and 1200 / 200 = 6 so each original pixel would be scaled up to be 5 pixels wide and 6 pixels tall. Since 6 / 5 = 1.2, they would then keep their original shape. In ScummVM, OpenGL can do this because it performs aspect ratio correction and rescaling in one pass. The problem is that the GUI doesn't allow you to specify a resolution directly. You have to resize the window manually and hope it hits on the right resolution. DOSBox lets you set the resolution directly in its config file.
    1 point
×
×
  • Create New...