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Showing content with the highest reputation since 03/19/24 in all areas

  1. I started putting together a script to assemble the backgrounds. An example of the output: It'll take some work to put in place the logic for some of the more complex locations, but I'll be looking at it over the next week or so.
    6 points
  2. New DREAMM beta is up: https://aarongiles.com/dreamm New in 3.0b7: * Many improvements to GDI support, including proper support for bitmap brushes * Broader font support, including auto-generation of bold/italic fonts * Most SWSE screen savers run fine now, except that Poster Art crashes occasionally * Fixed bad memory leak that led to Windows crashes * Fixed detection of size updates, which should fix Jedi Knight/MotS user interface * Fixed Indy Desktop weirdness
    4 points
  3. Oh nice! That looks good. I'll be interested to see how it tackles the more complicated backgrounds. I am not smart enough to script, so I gave Dinky Explorer / Thimblemonkey a go and ripped some backgrounds and their elements. But it's probably even more difficult to put all those seperate elements & effects together. Started with LeShip, but kinda gave up half way through πŸ˜… Pasting together screenshots is always an option as well. Perhaps a combination of both works best, to get rid of the characters while keeping most of the effects. I'll also play around with the aspect ratio to see what results that gives.
    3 points
  4. New DREAMM beta available: aarongiles.com/dreamm/beta/ SWSE and SWChess Windows are unlocked but there are lots of problems, so don't bother reporting any bugs to me on these. SWSE also needs manual extraction from the installer. Many improvements Windows support, specifically 16-bit Windows: Can now load multiple 16-bit tasks together in the same address space Hooked up midiOut and 16-bit multimedia timer multimedia support Implemented many new GDI features, including support for non-solid brushes and binary ROPs Added support for owner-draw listboxes and better messages for 16-bit controls INI files are now read/written from actual INI files instead of using registry proxy 16-bit nametable resources now support type renaming as well New partially working "game": Star Wars Screen Entertainment (still crashes in spots but works partially) New non-working game: Star Wars Chess, Windows (loads fine but won't let you play) Indy Desktop/Yoda Stories now provide their own wavemix.ini configuration settings Disabled video options for DIG95 version of The Dig Fixed bug in GDI line drawing logic that sometimes caused a hang Fixed improper fault when fetching 80-bit floating point values from read-only segments Fixed crash when launching the DOS version of The Dig It's on the list of things to look at post-3.0. Hmmm, hoping to find a solution to this soon. Thanks for the report.
    3 points
  5. My conversation with Michael Land is now available on Spotify (with video) / Apple Podcasts / Castbox / Amazon Music! https://podcasters.spotify.com/pod/show/danielalbu You can also watch it on YouTube, if you wish: https://youtu.be/uHqAG8CLblA?si=YkrUV5fD8q2trGHF
    3 points
  6. For completeness sake I should probably work on that one as well, no matter how ugly it is. So, if you can get me a proper scan, go for it! Edit: Oof... one's worse than the other.
    2 points
  7. πŸ‘• I beat #MojoleXtremiest #754 and all I got was this stupid t-shirt. 1/6 πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    2 points
  8. Only seeing this now, any chance for proper 600dpi scans of that centerfold EMI poster? Might make for a worthy addition to the poster project.
    2 points
  9. Ahoy there, I also always liked this promotional image from Escape. It has a nice atmosphere, but I could never find a decent sized version somewhere online. I used some upscaling software and tried to clean up the image a little bit, best as I could. It's far from perfect but looks allright. Also boosted the colors up a little bit; thought I would share my experiment:
    2 points
  10. Was just looking through this thread and was surprised to see nobody has uploaded some of the Ghanaian LucasArts cover art yet...
    2 points
  11. πŸ‘• I beat #MojoleXtremiest #741 and all I got was this stupid t-shirt. 2/6 πŸ–€πŸ–€πŸ’›πŸ’›πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    2 points
  12. The actual contents of the USB is a bit funky! They seem to have used an almost 60GB USB stick, and filled a chunk of it up with including the game three times, twice in zip files and once in a folder! This seems... an odd thing to do. I noticed also that the Windows DVD (although not the USB) has this random extraneous shortcut file sitting in the folder IDK, I guess it seems a bit careless? Especially combined with the kerfuffle around the Loom USB!
    2 points
  13. The first LucasArts-dedicated article in a few years has turned up, this one about Jedi Knight.
    1 point
  14. πŸ‘• I beat #MojoleXtremiest #756 and all I got was this stupid t-shirt. 1/6 πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  15. Wow those are incredible. I mean, they are bad! But in a fun way. It’s rare to see games get the β€œbizarre off-model international movie poster” treatment, but its here in spades.
    1 point
  16. I think I can also be a help here too.
    1 point
  17. I think that looks good. Going by assumption, it'd be hard to perfectly put together the backgrounds from assets because of the dynamic light sources, etc. I was going to look at doing it programmatically -- minus aforementioned complexities -- but haven't gotten around to it yet.
    1 point
  18. πŸ‘• I beat #MojoleXtremiest #744 and all I got was this stupid t-shirt. 1/6 πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  19. I confirm MOTS and JK work pas menus now.
    1 point
  20. After 2000, many LucasGames were just developed externally, by Raven or the Collective, or worse console-only games. As a true part of LucasGames portfolio, I would be more enthusiastic to see Secret Weapon of Normandy made by Totally Games.
    1 point
  21. My conversation with Ken Macklin is now available on Spotify (with video) / Apple Podcasts / Castbox / Amazon Music! https://podcasters.spotify.com/pod/show/danielalbu As always, you can watch it on YouTube, if you wish: https://youtu.be/EUA_xe1WL0A?si=naWZopi97Vi4PUY-
    1 point
  22. Free keys: H7ICK-RGT4G-WVAW8 FEI9F-EDFYA-WFFZ0 GQHDQ-ZV0LW-C4NEY FPH4K-A5JRC-TG4QJ FZ5R9-FD042-CQ5X5 HCZFZ-QWCY3-JH55Q Please say if you've redeemed them.
    1 point
  23. Thank you! I just took the last one, Spy Fox in: Dry Cereal πŸ™‚ The kids will love it!
    1 point
  24. The larger ones contain a readme file along with the game files. That seems to be the only difference. And the folders contain the same game files as the zips. There's no secret director's cuts that I can discern!
    1 point
  25. Oh great... Just what we need. ANOTHER secret to Monkey Island. Maybe this is a way to add another "Insert Disk 22" joke. πŸ˜›
    1 point
  26. πŸ‘• I beat #MojoleXtremer #730 and all I got was this stupid t-shirt. 1/6 πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  27. Prepare your Sam and Max plushies for combat. iAm8Bit is back with new plushies of Raz and Lili from Psychonauts 2. 18” Talking Raz Plush 18” Talking Lili Plush
    1 point
  28. I checked it out and I can confirm that I'm also experiencing the whole "debug mode" thing with Grim Fandango in the latest beta version. I found this website, which has some information about the game's debug mode, in case it can be of assistance: https://tcrf.net/Grim_Fandango
    1 point
  29. Thanks, Aaron. I can't solve the problem even deleting REGISTRY.REG. I don't know if it's only an issue of mine or not. I have even uninstalled the last stable version. I have checked the AppData directory (and the subdirectories named 'Local', 'LocalLow' and 'Roaming') and deleted the 'aarongiles' folder. With everything clean, I have installed DREAMM 3.0b4. Then, the program asked me to search the folder with the games and everything went allright, Grim was installed. But the game keeps being in debug mode. I have push Shift + P and Manny jumps to the end of the game, the Act 4, near the fountain that is like an ashtray. I don't know if I have to delete any other file in any other directory or if it's something that only happens in my computer.
    1 point
  30. I do personally prefer the adlib/soundblaster versions. Mainly for nostalgic reasons I suppose, but I really like the smooth and organic sound of it. For anyone interested about 90's PC music history (Adlib, Soundblaster, MT32, MIDI, you name it..), I highly recommend reading "History of PC game MIDI" (attached file). When I composed the soundtrack for Lucy Dreaming (a point and click adventure in pixel art), I did a lot of research about how to make music that could sound "era genuine". This article helped me a lot and it was basically the start of my journey in that kind of music. A few month later I ended up composing a dual soundtrack for the game (Roland MT-32 and Adlib/Soundblaster) πŸ˜‚ History_of_PC_Game_MIDI.pdf
    1 point
  31. Here's a compilation of most of the logos and typography I've recreated in high-res over the years. It's always fun re-building these things or researching which fonts were used for taglines or subtitles.
    1 point
  32. And you guys thought the question was settled.
    0 points
  33. Eep ook ack! I failed at #Mojole #732. πŸ–€πŸ’šπŸ–€πŸ–€πŸ’šπŸ’š πŸ–€πŸ’šπŸ–€πŸ’šπŸ’šπŸ’š πŸ–€πŸ’šπŸ–€πŸ’šπŸ’šπŸ’š πŸ–€πŸ’›πŸ’›πŸ’šπŸ’šπŸ’š πŸ–€πŸ’šπŸ–€πŸ’šπŸ’šπŸ’š πŸ–€πŸ’šπŸ–€πŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    0 points
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