Jump to content

Home

Leaderboard

Popular Content

Showing content with the highest reputation since 08/07/20 in all areas

  1. It's finished, but since Limited Run Games are using it somewhere in their Collector's Edition (probably the book), I'll hold it off for now. Once pre-orders are through, I'll add it to the thread. I've cleaned it up quite a bit and extended it with all the sources I could find:
    12 points
  2. Just a little heads up: The UK magazine Retro Gamer interviewed me for their latest issue, so be sure to check it out!
    11 points
  3. Thanks to a VERY generous collector, more stuff is in the works. Behold:
    11 points
  4. So, thanks to Laserschwert's wonderful efforts, I decided to print the poster art for the first two Monkey Island games and have them framed in old, piratey-looking frames I found in thrift-shops. This is the result:
    11 points
  5. Hi guys, title says it all. I just came from the cancer that is the steam forums and if anything it just made me appreciate this community so much more. Thank you for all the things that all of you do to keep the presence up during even the down times. Thank you for years of content. Thank you for giving me endless hrs of content to read for so many years. Thank you just for so much. Yeah okay I clearly have been on a nostalgia trip which has led to my resurgence and posting way too much on everything, this time is different though as its a nostalgia for thi
    10 points
  6. I guess one of the bigger things I did (literally) was using some machine learning models (via ESRGAN) to upscale all the CoMI backgrounds to 4x their size. All backgrounds can be found HERE, while I've posted several comparisons to the originals HERE. This is more of a proof of concept, because currently there's no way to use these inside the game (via ScummVM), plus all the sprites would need to be upscaled as well, which would be an enormous task on its own. Maybe I'll combine these with an offspring of the poster thread, in case someone wants to hang Co
    10 points
  7. Thanks to the AMAZING contribution by @kiddomanteca we now have a high quality scan of the MI2 poster from "The One" magazine. This is by far the highest quality version we have of the artwork (brush strokes and canvas texture included), and after cleaning it up, I'll try to use some AI trickery to add the missing parts to this scan to create a textless version of it as well. Behold this incredible beauty:
    8 points
  8. Hi, everybody! I have always found this webpage (and forums) very enjoyable and interesting. The first thing I would like to say is I’m Spanish, so I hope you can forgive my (for sure) numerous errors along my posts. I will try my best to communicate with you. ATMachine, you have brought up a very interesting topic here. Certainly I have found this post very interesting and mysterious. You have a great documentation. It’s incredible how you have brought up some things from almost lost archives or old magazines… But… while your documentation is impressive, your conclusions seem to b
    8 points
  9. Found this mix in my parents garage. I will unpack it later but it contains some old Adventurer issues (mostly duplicates of the same few issues), some Monkey Island 1 and 2 marketing one sheets, and an amazing Zak McKracken nose glasses display and giveaway contest form. Also found this LucasArts 20th anniversary mug.
    8 points
  10. Welcome back! With the forums back up, I think it's time to revive my poster thread as well. It's been quite a while since I've added anything to the project, but lately I felt the need to get back into it. Over the last few years, there's been a lot of improvements in terms of image restoration techniques and upscaling tools, and looking back at the old posters sometimes makes me cringe at how they look by today's standards. That's why, aside from adding new posters (marked with the |NEW| tag), I'm going to update existing posters with improved versions every now and then (marked with
    7 points
  11. As mentioned earlier, my wife is playing through Curse of Monkey Island and thoroughly enjoying it. She has just lost the Blood Island "map" to Captain Rottingham and encountered the second-biggest time waster on the sea, the dreaded rhythmic shanty. She is now about to embark on insult swordfighting, against random pirate captains and then finally against Captain Rottingham himself. I was shocked to see that within the manual that comes with the game there is no space to track insults -- not even a Notes section on the last page. Just as well, within the official strategy guide th
    7 points
  12. Call me late to the party, but finding that this forum was revived made me decide to play through a Lucasarts game that wasn't Star Wars. Classic Star Wars games were basically my reason for being on this forum years ago, but I wanted to switch it up. I played the remake of The Secret of Monkey Island on my Xbox One and... WOW! I couldn't put it down. I haven't played a point-and-click style game in ages, but now I want more. I enjoyed that I was able to play the modern one and the original-style game at the same time... which was funny because I felt the old school one was easi
    7 points
  13. I don’t understand how people editing their own work is censorship, especially when the original is still available. That’s not at all what censorship is. in the case of this Sam & Max release, I think what’s going on is a small subset of the audience aren’t getting exactly what they want, and are upset but know that sounds childish to complain about, so they’re crying censorship as a somehow more “acceptable” way of throwing that same fit. (Sorry for bringing some negativity to this good times thread!)
    7 points
  14. This was mentioned in the archaeological discoveries thread but it probably deserves a thread of its own, so here we are. The Video Game History Foundation has launched a new preservation project, where they archive and investigate the source code and assets to games. More about that here! Their first Video Game Source Project is... The Secret of Monkey Island! They've apparently been digging through the source code and art from Monkey Island and will be discussing it live with Ron Gilbert during a ticketed event. (I'm going to just steal all their content and repost he
    7 points
  15. This conversation feels like it’s going in circles. The same few people stating the same opinion over and over. No minds are going to change, no new ideas are going to be introduced; I strongly suggest moving on. The long and short of it is we didn’t want the performance in the game anymore, we had the power to change it, and we did. We also changed the old lighting that we didn’t want in the game anymore. We will be making sure the original release remains available for anyone who wants to play it.
    7 points
  16. To be fair, this isn't a case of it being just a product of its time, as it's not being released as it was in 2006. It's a new release brought up to modern standards, so anything that doesn't fit modern sensibilities is fair game to criticize. For example, Leisure Suit Larry in the Land of the Lounge Lizards got (and still does get) a pass for the depiction of the Indian-American clerk selling "lubbers" because it was created in 1987 (and even the first (SCI) remake was released in 1991) so it was a product of it's time. However, when Leisure Suit Larry Reloaded was released in 201
    7 points
  17. That ultimate insult poster is so ridiculously bad, what did that take a non-artist like 5 seconds to doodle it out (and also somehow think the word 'badass' was in a monkey island game?) It made me spend 5 minutes seeing how much better I could do
    7 points
  18. On another note, I'd like to show some comparisons of what I mean by updating existing posters. The improvements in quality result from a combination of a) having access to better sources and b) having better tools at my disposal. Note that on my old versions I often used fake texture and bump-mapping to simulate brush strokes and detail where originally there was nothing like that (although some details and grain are added artificially in the new versions as well). Here are a few samples: https://imgur.com/hcrfIOu
    7 points
  19. On a side note, I've acquired a bunch of new scans from more "exotic" releases of MI1, which would potentially allow me to extend my current MI1 poster a bit on all sides. I haven't done more than this little inventory check though:
    6 points
  20. Hi All, Not sure if anyone has seen this before, Was exploring the contents of some disk dumps I made using a Kryoflux a couple of years ago, and discovered a deleted icon on the original monkey island 2 disk 1, dated prior to the release. here it is, have also attached the icon to the post For the curious, here is the disk information as per ADF-Workshop monkey2.info
    6 points
  21. I hate to double reply, but I just finished the game about 20 minutes ago. What an incredible game from beginning to end. I absolutely loved the ending — I imagine it was a major point of discussion. I feel like this is a game you can continue to analyze and never get to the bottom of it. Thanks for not spoiling the return of my man Stan. Glad to see he was still out hustling. I just gotta say that I am so happy that I decided to play these games. Consider me a fan!
    6 points
  22. YES, WELCOME NAIVE HUMAN!* * This is a reference to a game you have yet to play, but that I think you'll enjoy.
    6 points
  23. I've added the rear box artwork of MI2 to the main post:
    6 points
  24. I've released new versions of 4 programs: Double Fine Explorer adds support for the .isb files in Psychonauts so it can play all music/speech/sfx and fixes some minor issues with the main .pkg bundle. See the readme for more information. Telltale Music Extractor, Telltale Speech Extractor and Telltale Explorer now all support The Walking Dead Definitive Series and the wonderful Sam & Max Save the World remaster. Download links on the software page.
    6 points
  25. Back on topic: I completed episode 6 yesterday on Switch, and I loved playing this game again! I remember when I first played season one, it was with a bad taste in my mouth. It felt to me like a Sam and Max ‘light’ after the cancellation of the big budget LucasArts sequel. Back in those days, it wasn’t the Sam and Max I wanted, so my focus lay with the different voices, the repeating characters, the returning locations, and not with all the positive things it offers. I completed it once and never touched it again. Now, after so many years, after the moarning period,
    6 points
  26. Rum, years ago I wondered about the same, and believe I know where you are coming from. I really hope I don’t come off rude with my post, but have to ask: Are you really sure you want to dive back into this topic, and are you really, really sure you want to do it with that question? The thing is that this question has been (and still is) asked a million times, and there is no quick answer to this that will satisfy. I know I had the same thought in the past, and it took many years for me to understand it. I’m trying to educate myself with reading articles, listening to p
    6 points
  27. We’re already working on season two! To be clear, I understand not liking that a new version of something has changed in a way that makes me like it less. That is a shitty feeling when it happens to something you like. It’s just not censorship! And trying to claim it IS censorship to give those feelings more weight is not justifiable. It sucks to feel bad because a thing I like has changed, but the world does not owe me for those feelings. Is it “bad business” to change something in a way that some customers don’t like? Maybe! (Or maybe not, depending on the outcome!) But again, th
    6 points
  28. Looks like the LRG website still uses my version of the box: The gold around the logo and the Anthology subtitle were supposed to be stamped gold foil.
    6 points
  29. Regarding MI2 "The One" - posters... - These were freebies given w/ The One (Amiga) Magazine, upon the release. - They were double-sided, as you can tell from the shitty photos. - They measure 55 X 63 CM - Looked really cool on bedroom closet door, attached with Blu-Tack... Stashed mine in MI2 - Amiga box. Fits perfectly.
    6 points
  30. LucasArts Star Wars Posters X-Wing (1993) Created by Larry Holland and Edward Kilham Main box artwork (Floppy version) (Original artwork by Martin "Bucky" Cameron) |NEW| Main box artwork (official promo poster) (Original artwork by Martin "Bucky" Cameron) |NEW| Big thanks to @XwingGameSeries for scanning this poster! Main box artwork (CD-ROM version) (Original artwork by Ron K. Lussier) |NEW| B-Wing Expansion artwork (Original artwork by Martin "Bucky" Cameron) |NEW| Imperial Pursuit Expansion artwork (Original
    6 points
  31. Everything in this thread is awesome! @Jake, @Marius and @Dmnkly, your streams were so much fun and it was awesome to watch, get insight, and hang out in the chat (please do COMI and beyond!). @Blondebeard, I'm very happy to see your site back up, I used to visit it a lot back in the day. Great job on the relauch. @Laserschwert, your work continues to amaze, and if I had a multi-monitor setup then I'd be using that COMI background immediately. @Nano, thank you writing your book (I wish I could understand French) and getting Steve to paint an amazing new Monkey Island
    6 points
  32. Ahoy there!! Long time visitor of the site, but first time user of the forums. I would like to share some music covers that I did recently. As you can imagine from my profile's pic, it is from the great music of "Monkey Island 2". I am happy to join you all fans and share some stuff. I'll be BACK!!
    5 points
  33. I finally started going through my piles of LucasArts stuff, starting with collecting all my game boxes together, and I have far more LEC games than I thought I did. It still pales compared to most collections but I’m happy! (Wish I had MI1 and FOA though...) I have a bunch of boxes of ephemera to go through too, most of which I collected on a couple visits to LucasArts in the early 00s we did for Mojo. Once I go through these I’ll try and make an organized post! There’s a bunch of Telltale stuff in boxes and drawers all around too, but that’s its own undert
    5 points
  34. My pleasure! I always thought that artwork would be lost to time, as I've only ever seen it used on the back of the box, covered with text and screenshots and on those tiny auction photos. So finding out that it was used on the Korean manual, got me thrilled to find somebody who could scan it for me. And when I finally found someone AND it turned out that the art was also used on the Taiwanese manual AND that someone was able to scan both for me, I was beyond excited.
    5 points
  35. Hi guys! As some of you who have me on Twitter know I have started a Twitch Channel where I have done playthroughs of Maniac Mansion Deluxe and Zak McKracken FM-Towns so far. I'm proud to say I have also launched my own Youtube Channel where you can currently see my MMD playthrough in digestible chunks, soon the Zak playthrough will be up as well. In addition to the streams I am planning to do a series of specials dedicated to the individual titles focusing on differences between versions, development factiods, etc. I also hope to reach out to our communit
    5 points
  36. Just for the hell of it I started messing with cleaning up the MI2 hint guide maps (all linked below). The most interesting one to me is the map of the Dinky tunnels, which features an additional room. It amuses me that Guybrush was a literal foot away from falling into a room full of unobtainable wealth. For the rest of the maps: Scabb Booty Phatt
    5 points
  37. Some of you might have already seen this on Twitter or some Discord, but I guess this is the right place to post this as well. As a Christmas present to myself I bought a great set of virtual jazz instruments, ProjectSAM's Swing! and Swing More!, which I've eyed for a while for one specific purpose: Using them to finally create a remastered version of the Sam & Max Hit the Road soundtrack by Clint Bajakian, Peter McConnell and Michael Land, so here we go: This is the slowly growing playlist on Soundcloud, and once it's finished, I'll provide download links to the complete sou
    5 points
  38. Ok, very messy photos and I'm really still unboxing everything that was up in the attic of my parents place all these years. Some other stuff still in boxes and unfortunately lost some things in my last move.
    5 points
  39. And combined with the fact that only about 10 lines out of 12000 were changed, it shows how out of proportion the reactions have been.
    5 points
  40. Thank you @Laserschwert for your work! That SW/DOTT poster will fit nicely in my home office! I can't wait to see what's coming next!
    5 points
  41. I mean who could be capable of not loving this . . .
    5 points
  42. It seems the people who think this is wrong are upset purely with hypothetical situations. Fun fact: Hattie McDaniel was the first black actress to win an Oscar in 1939 for Gone with the Wind. The second black actress to win an Oscar was Whoopi Goldberg... in 1990. People of colour didn't historically get cast in notable roles very often (and still struggle now). Hollywood has a long history of casting white actors to play people of colour. A long history. They'd just put them in dark makeup and that would do. Due to societal pressure they slowly stopped putting people
    5 points
  43. Inclusivity is never a bad thing, for any of those you listed. There are black and brown voice actors who are not being hired for black and brown characters because white voice actors are hired in their place. There are paraplegic actors who are not being hired because able-bodied actors are being hired in their place. Trevor Noah put the situation quite well over the controversy surrounding the original intention for Scarlett Johansson to play a transgender man, before she stepped down so an actual transgender man could play the role. Paraphrasing Mr. Noah, "The issue isn't that
    5 points
  44. Frank Cifaldi just posted THIS on Twitter. The source is apparently Game Player's PC Strategy Guide Vol. 3 No. 6 (Nov/Dec 1990), which is sadly unscanned on the Internet.
    5 points
  45. Tim Schafer just linked to this on Twitter. Its brilliant.
    5 points
  46. This is going to be great. I think you'll like what this is turning into.
    5 points
  47. 5 points
  48. LucasArts Indiana Jones Posters Indiana Jones and the Fate of Atlantis (1992) Created by Hal Barwood, Noah Falstein Main box artwork (Original artwork by William Eaken) (Thanks to the CGW Museum for providing me with the clean artwork!) Indiana Jones and the Infernal Machine (1999) Created by Hal Barwood Main box artwork (Original artwork by Drew Struzan) |UPDATED| Promotional artwork (Original artwork by Drew Struzan) |NEW| Indiana Jones and the Emperor's Tomb (2003) Created by Douglas Hare, Brad Santos Mai
    5 points
  49. From Noah Falstein Facebook. Terryl Whitlatch's drawings of the intelligent alien race in Falstein's version of the Dig (circa 1990). Whitlatch will later design Sebulba or Jar Jar Binks for Geoge Lucas in SW Episode 1.
    5 points
  50. I have a pretty good collection. It's mainly comprised of actual relics from my childhood, a stack of big boxes I acquired on ebay circa 2001, when you could still get a full original boxed copy of Loom, with audio drama, for $14 (yes, really), and some other additions over the years from kickstarters and just the rare occasional bargain. I've attached a photo of the cabinet but I'll get some up close images of some of the rarer / lesser-seen artifacts later this evening.
    5 points
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...