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  1. Hello everyone. I cannot not do Monkey Island art while waiting for ReMI, so I made this. Please enjoy. Marius
    20 points
  2. Hi all. I'm new to this site but just want to say how pleased I am to have found it. It's such a relief to find somewhere on the internet full of thoughtful, interesting discussion about the new game. I think I'm going to like it here.
    15 points
  3. I wanted my hand at EGA-palettised version of new Guybrush.
    12 points
  4. Not to resurrect a contentious issue that appears to have died down, but imma just say that I wouldn't get too hung up on trying to precisely nail down numbering/timeline/etc. I think it is elegantly handled.
    12 points
  5. Yeeting Guybrush will be the title of my memoirs.
    11 points
  6. Oh, gads, no, that would never happen. This baby's coming and ain't nothing stopping it Now, if we're talking about any potential for Ron's future involvement or the likelihood of other things happening with Monkey Island after RMI... that's a completely different story, and that DOES concern me. But I'd be a lot more worried if this game weren't so stinking good. I don't want to set myself up for disappointment, but I have a hunch the reaction is going to be magnificent to behold.
    10 points
  7. He's, uh... heh... also in his mid-40s these days, which might have as much to do with it as anything
    10 points
  8. Howdy, fellow Monkey Island fans! I've been lurking this thread since page one and have thoroughly enjoyed all the discussion and speculation. Thanks for the fun. I just want to say that I am so unbelievably happy that we are getting another Monkey Island game. I've grown up with the series and they're my comfort games. I'm preaching to the choir here, but there's something so incredibly enchanting about every single aspect -- the writing, the voice acting, the music, the locations... I plan to retire to Plunder Island. I'm currently working my way back through the games (for the umpteenth time) and they never get old. There's always something new to discover or appreciate. I love them all. Yes, even Escape! And the fact that we're getting another entry in the series? Helmed by some of the original creators? It's honestly a dream come true. My heart was literally racing when I saw the announcement. I never thought this would happen. I cannot wait to play Return. It's a shining light in a maddening world. It makes me so sad to see that Ron isn't going to post about the game anymore and that he and the team are being personally attacked. What an ugly situation. I don't think anything is perfect, and there will be things I like and dislike about Return (hopefully much more to like!), but there's a way to kindly express your opinions. Or to just... not. Some things you can keep to yourself and/or not direct at the people creating the game. It reminds me of the pathetic 'outrage' following the Sam & Max remaster. Anyway, I'm just another internet rando, but if any of the team happen to read this, know that I appreciate all your hard work, I'm so excited to play Return, and thank you for keeping Monkey Island alive. Please don't let the vitriolic vocal minority get to you (easier said than done, I know). My life is greatly enriched because of the series and you are responsible for hours upon hours of joy. And now back to lurking!
    9 points
  9. What more could you want, man?
    9 points
  10. This is very satisfying to look at
    8 points
  11. Oh I forgot to point out, obviously I was right all those pages ago.
    8 points
  12. Just dropped the last beta of DREAMM 1.0 for final testing: https://aarongiles.com/dreamm/ At this point, all the key functionality is in. If there are any remaining issues you'd like to see fixed before 1.0 is final, this is your last chance! Version:1.0b6 • Add increase/decrease video size menu items and key shortcuts (Alt-+/-). • Display selection dialog if multiple games are detected. • Always hide mouse in full screen mode, even outside of game area. • Added support for Curse of Monkey Island demos. • Allow selection of Standard/Practice/Expert modes in Loom FM Towns. • Fix audio looping in FM Towns playback (specifically Indy Crusade water pouring). • FM Towns games now exit cleanly via Ctrl+C. • Reduced target MIPS and RAM size for earlier games; fixed FM Towns at 2MB. • Fix window sizing behavior when target size is larger than the monitor size.
    8 points
  13. Keyart in UHD: EDIT And in portrait orientation:
    8 points
  14. Incase you're wondering if they're reading your Tweets, I sent a nice message of support to the team (@grumpygamer @phrenopolis @JennSandercock @DavidBFox) and got likes back from them. Why not let them know that there are people who there who are super excited about Return!
    7 points
  15. So the secret was never about Monkeys, but about a Frenchman looking for "Mon key!"
    7 points
  16. Hmm, I think calling us an "echo chamber" is overstating it a bit. This isn't a political forum. We're not all incels. We're not planning the revolution or encouraging each other to commit terrible acts in the real world. We're a community that's come together about a video game series. Every community is made up of people with shared interests. And every community has a personality. And that's normal. The fact that this one is generally light on hostility is a good thing. And, to explore this a little further: Just because the collective personality here is generally good natured doesn't mean there's not differences of opinion, it just means we generally can't be bothered to get too bent out of shape about them. Plus when people do express contrasting opinions they're generally done with maturity and consideration, and the responses generally follow with logic and reason, and rarely personal insults. It seems strange that outsiders look into here, see there's not a lot of hostility or conflict, and deem it a negative thing. Personally I'm glad to have found a community of like minded people. Again, I see it as a good thing.
    7 points
  17. Well you all agreed with me that EMI was by far the best in the series so they may have a point….
    7 points
  18. Once they say Marius’ animation they had to release the trailer to stay relevant.
    7 points
  19. (ReMI Trailer spoiler inside)
    7 points
  20. 6 points
  21. So apparently Bill Tiller likes the new art direction: https://www.instagram.com/p/CfWrjkPpGT4/?igshid=YmMyMTA2M2Y=
    6 points
  22. Avril Harrison drew the classic Deluxe Paint King Tut illustration. What a powerhouse team Monkey Island had in seemingly every version.
    6 points
  23. I haven't read any comment section, Reddit boards, Twitter, anything! And I couldn't be happier about this: I loved the trailer, the art style, the music, Dom's voice-over, everything, I am still 100% psyched! Nothing and nobody has managed (or will manage) to put down my excitement! I'm just waiting for the moment when I'll be in my pajamas, plausibly with an autumn breeze coming from my window, my earl grey tea, and the game up and running either on my PC or my Switch (or both? ). Aaah Do yourselves a favour, if you can and if your job allows for that of course, suppress the FOMO and try not looking at Twitter/YouTube/anything Because at the end of the line, it's just not worth it to have our excitement artificially put down by an uneducated mass of people who think writing mean stuff on the internet has no consequence on the real world.
    6 points
  24. I think if we're going to compare artwork then you have do it using the ORIGINAL versions of the games... namely the EGA version of SOMI. The VGA version already started to make moves away from the EGA artwork, which the original team were intimately involved with. Ron famously doesn't like the VGA portraits, for example. So you can't hold those up and say THIS is Monkey Island! It's actually the subsequent team's interpretation. So, if you ask me, anyone who wants to complain about the art style through out the series has to start here. Monkey 1 (1990) Monkey 2 (1991) Curse (1996) Escape (2001) Tales (2009) Return (2022)
    6 points
  25. My favorite shot has got to be the lookout on Melee. The colors are so gorgeous and the shapes feel so three dimensional while also closely adhering to this game’s style. It looks almost like a Pixar color script or something.
    6 points
  26. Oh man. While we are saddened by the ugly wave of hateful comments, here and there are beautiful, hopeful shines of love that give me so much joy and hope! While haters rant, others create art. They make things. It's wonderful.
    6 points
  27. I am very appreciative of the Mojo team for putting out this tweet, it’s a great way to promote the positivity and adoration for this game!
    6 points
  28. I don't do social media (I haven't got Twitter etc) and I haven't used a forum in 15 years, but I signed up just now as I'm so angry seeing this (I have been following this forum from afar). Everything seems to get ruined these days, anytime I check comments on articles it's inevitable that some crazy folks are going mad about something. I thought Monkey Island fans would be better than this? Surely, they are of adult age but some of the things I've read are so disrespectful, even a child wouldn't say them. I wonder what goes on in the mind of some people, I can't fathom why anyone would want to sit there under a cloud of pure hatred and go on and on about the same thing. I actually feel quite sorry for them that they must live there lives in this way. I feel bad for Ron and team, I hope Rex doesn't take this to heart. Hopefully they know this is a minority of crazies with too much time and nothing better to do than attack (hell, people are still going nuts over the Last Jedi so it never ends). Ron cutting himself off is a shame as everyone misses out, but this is the way on social media, I guess those trolls will now be "happy" about their achievement. Anyway, add me to the list of "beyond excited", the trailer looked absolutely fantastic. It shows a lot without giving anything concrete away. I still can't believe it's happening, I played most of the Monkey Islands over Christmas. Each year I usually play part 1 & 2 and then wonder what "really" happened. This year I added Curse to my list and although I like the game I always felt it cheated a little bit, so starting in the carnival gives me goosebumps! *Apologies for the long rambling!
    6 points
  29. “Monkey Island One” - Xbox style. I made those zoom-outs! It was something I’d had in my head for years as something I wanted Monkey Island to try, especially if it ever went full 3D. I loved the maps in Monkey Island 2 especially, how you could see tiny Guybrush on them, and he’d walk under and over parts of the canopy cover. It felt somehow like I was there, very easy to imagine actually walking through the island as the one or two pixels that said “Guybrush” slowly traversed the screen. I thought literally flying up through the clouds from the game scene to the map could potentially accentuate that feeling. (Unfortunately Tales had basically no budget for the maps so they look pretty cheap, especially Flotsam, but I’m glad I got to try the effect.) Given ReMI’s scrapbook vibes I don’t expect the exact same feeling from the maps (no game but 2 has given me that feeling to be honest, even Curse which also had the helicopter view for its map screens) but I’m sure they’ll be beautifully made.
    6 points
  30. 6 points
  31. 6 points
  32. Thanks Aaron! In the meantime, your application has already replaced DOSBox and my Windows 95 VM as my personal way for checking the original behavior of the games. DREAMM is so quick to use that I'll probably never be bothered again to fire up DOSBox for that purpose.
    5 points
  33. Us in 2009: Tales' setting in the chronology is confusing! Is it MI5 or MI6? Return to Monkey Island: Hold my Grog
    5 points
  34. And while I went that far, I thought there was no better time than now to display these posters, and the few other physical pieces of Monkey Island merch that I've acquired over the years, plus my physical editions of the games themselves, and display them in one location. Introducing Monkey Corner! (Overlooking the fact that I clearly need ink in my printer, I'm happy with the result nonetheless!)
    5 points
  35. It is sad, but I’ve personally stopped reading into it too much now. There is a clear pattern emerging of these idiots mostly coming from some pretty sad corners of the internet, for example you look at their Reddit profiles and they’re full of right-wing nonsense. I think there is unfortunately a subset of fans of most things — after all, they were once children just like us — who also have an incredibly toxic view of the world, and a knack for sharing that toxicity far and wide. In a funny sort of way it makes me feel better about it all, because frankly there is no helping those people. And so the only reasonable option is to disengage and not allow them to poison the good vibes, which is what I have been doing when the nastier comments appear in the Mojosphere — straight into the bin.
    5 points
  36. The same fellow who made that scrapbook also made this:
    5 points
  37. There are several reasons: Like all cross-platform frameworks, SDL trades off compatibility for lowest common denominator. I can almost always tell when I'm running an SDL app because it has the "feel" of one in its UI behavior, and it just doesn't feel as polished as a natively written program. On top of that, DREAMM has a number of extra-game behaviors (e.g., the frontend, installation, etc) that fit better with the native GUI, versus writing custom UI controls and logic to run in an SDL context (though to be fair I ended up customizing a decent amount of the native Win32 controls, but that wasn't my initial plan). As a personal programming preference, I am generally framework-averse. My experience with most frameworks is that they get me 80-90% of what I want, but I spend an inordinate amount of time fighting that final 10-20%. It usually ends up being a wash, time-wise, and a net negative, frustration-wise. I also prefer writing code with minimal dependencies. As it sits today, all the code in DREAMM is 100% my own, and its only dependency is bog standard Win32. I'd call it lean & mean in general, though the template explosion from my i386 emulator makes the final product a bit of a chonk. All that being said, there is enough interest in other platforms that I will probably do an experimental port to SDL in the not-too-distant future to see how well I can make it work, and also to evaluate just how much work I'm looking at for extra-game behaviors. (And, now that you pushed me to articulate it, I will import this into the FAQ!)
    5 points
  38. Let's form a Mix N Mojo crew!!
    5 points
  39. They’ve got the replacement ready to go!
    5 points
  40. I only watched the trailer a couple times and try to forget most of it’s content until release. I wish I could play the game blind (not literally!). Hey, how is the IRL timeskip technology these days? Is cryostasis still cool? Sigh. Anyway. *watches the trailer again*
    5 points
  41. Longtime lurker (as in 20 years), but I just joined Mojo because I am so excited for this game. I thought you all might be interested in hearing about how the marketing has been received by someone who is a Monkey Island fan, but not a ... fanatic. My wife played the first MI back in her childhood, but I don't think she ever played any of the sequels. It made an impression on her though, because she started jumping up and down when I told her that there was a trailer for the new one, and she wanted to see it immediately. I was curious what someone who wasn't immersed in the discourse thought about the trailer and website. She really liked the interactive dialogue tree on the website, and immediately identified Stan as well as Otis ("that guy from your crew who was in jail!"). She read the little marketing blurb that refers to the original games and said "see, they just made two! why did you tell me this was number three?" ... so she really doesn't know about Curse or any except the first game. She really the trailer and immediately watched it twice, and then showed it to our two young kids. No qualms about the art style. She did say it was too bad they couldn't do it like the original game, but acknowledged that time goes by and you can't go back. Has been humming the theme song in the kitchen and now I know she will be bugging me about when the release date is ... Also: she asked me "would you have married me if I didn't like Monkey Island?" I said of course, since it's not really been a big part of our lives as a couple. She responded, "No, I don't think so, because if I hadn't played Monkey Island, I wouldn't be me."
    5 points
  42. Man, Wind Waker is such a good comparison. People seriously thought that series was ruined at that point, and even Shigeru Miyamoto himself wasn’t a fan. But once it all came together and people… just… fucking… played it… it turned out to be what remains one of the best and most timeless-looking Zelda games made. Then they went and essentially did what the detractors wanted with the following game, and frankly that ended up being one of the most forgettable, lost in a sea of other ‘how Zelda used to look’ games.
    5 points
  43. There's a woodchuck joke in here somewhere, but I can't quite find it
    5 points
  44. I bet you're glad you released this yesterday.
    5 points
  45. I’ve always enjoyed the version of the House of Mojo music that plays after you do in Largo, which works the LeChuck theme into it (2:10 onwards):
    5 points
  46. Coming right up! Although those screens were posted three years ago, so I would assume they are known...? This is the source: https://www.artstation.com/artwork/OyanLg There's also some stuff from RTX Red Rock, a couple of Star Wars games and Infernal Machine.
    5 points
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