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Showing content with the highest reputation since 04/17/24 in Posts

  1. Two quasi-obscure jokes in CMI, especially for non-Americans: This is aboard the Sea Cucumber, which you may recall is the ship captained by an ape. The joke here is a reference to an old series of commercials by American Tourister, a luggage company. The durability of their product was advertised by depicting a suitcase thrown into a cage with an angry gorilla, which attempts to destroy it to no avail. It was an oft-parodied pop culture image -- this MST3K host segment being an example (look in the background). This line is triggered when you "Talk" to the pepper found by the Blood Island windmill. It's a catch-phrase from the NBC series Police Woman (1974-1978). Its titular heroine was Sgt. "Pepper" Anderson, who routinely went undercover on the orders of her superior, Bill Crowley. Dom's delivery is an impression of him. I think CMI in general is a little undersung when it comes to how stuffed full of tiny details it is. The first two games were made under circumstances that made it plausible to alter content up until the last minute, and the improvisatory possibilities were taken advantage of. CMI’s production required certain things to be locked down upfront, in particular the list of rooms, the puzzle chain, and the cutscene script. However, when it came to wiring the rooms, and thus writing all the interactive dialog (only like 90% of the game’s script), it seems that the programmers were given a similar kind of free reign and generous timeline for embedding jokes as they went, and it’s a huge part of the sense of density and polish that CMI boasts. Chuck Jordan and Chris Purvis deserve more credit than they probably usually get for serving a role similar to the one Tim and Dave did in 1990.
    5 points
  2. https://scummbar.com/game/the-curse-of-monkey-island/trivia What do you mean shameless plug? πŸ˜’
    4 points
  3. And there it is: I've added two versions of Steve Purcell's cover art for "Herc's Adventures":
    3 points
  4. And today he covered Curse! I really can't say enough good things about Jimmy Maher. He makes this stuff so compelling, really weaving all these disparate strands into a cohesive narrative about not just how the industry grew and changed in its formative years, but why, and what each development meant. I sometimes disagree with his takes on individual games, but rarely with his reasoning for them.
    3 points
  5. The first LucasArts-dedicated article in a few years has turned up, this one about Jedi Knight.
    3 points
  6. It's hard to find extracted, but now that the installer is supported, it should be pretty easy to track down. Amazing! Got your DM, will try to make these all work soon. Yeah, it's hard to present this info nicely when you don't have a command line interface like MAME. I agree it would be nicer if it gave you some hints about what is not matching. Maybe I can add a button you can click to drop that info on the clipboard or something.
    2 points
  7. It’s amazing that 25+ years later there’s still new details that I am learning about this game.
    2 points
  8. New DREAMM beta is now available: https://aarongiles.com/dreamm/beta New in 3.0b9: * Added support for Star Wars Screen Entertainment installers * Extended internal scripting language to auto-navigate the SWSE installer * Enabled key configuration for Dark Forces GOG (needs reinstall) and Dark Forces Demo * Improved behavior of minimized windows for Windows games * Improved system menu behavior for Windows games * Removed unsupported video options in Indy Fate Talkie * Removed unsupported audio options in Secret of Monkey Island CD * Fixed subtle memory corruption that led to crashes in Behind the Magic and Episode 1 Insider's Guide * Fixed crash in SWSE Posters module due to memory trashing * Fixed bug in FXAM that led to incorrect shadow effect in SWSE Rebel Clock * Completed internal reorg to help reduce crashes on quit in Windows games
    2 points
  9. Thanks to @Scummbuddy's beautiful scans, I've finally started work on this: It looks like the one above was a preliminary version of the art, with further additions and changes painted by Purcell after the fact: Eventually, I'll try to offer both versions.
    2 points
  10. πŸ‘• I beat #MojoleXtremiest #763 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ’›πŸ–€πŸ’›πŸ’š πŸ’šπŸ’›πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€πŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  11. It's a hidden gem, basically Zombies Ate My Neighbors meets Greek mythology. We ought to publish a review some day.
    1 point
  12. DM sent, but it seems you haven't read it yet, and I'm also adding Japanese Yoda Stories and Screen Entertainment.
    1 point
  13. I want to bring some attention to Jimmy Maher’s superb and ongoing interactive entertainment chronicle at The Digital Antiquarian. Though the articles devoted to LucasArts represent only a selective fraction of his overall exploration of game history, they amount to a superior work of scholarship about our favorite subject, replete with rare photographs and can’t-be-found-anywhere-else anecdotes. I get the sense Maher’s achievement hasn’t been as trumpeted as it should have been, so as a public service here’s the full list of all the LucasArts-relevant pieces he’s published so far: A New Force in Games, Part 1: Fractal Dreamers July 10, 2015 A New Force in Games, Part 2: A Habitat in Cyberspace July 17, 2015 A New Force in Games, Part 3: SCUMM July 24, 2015 The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games) July 31, 2015 Loom (or, how Brian Moriarty Proved That Less is Sometimes More) February 18, 2017 Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck) March 10, 2017 Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet) September 28, 2018 Day of the Tentacle June 7, 2019 Sam and Max Hit the Road June 21, 2019 The Second Coming of Star Wars February 5, 2021 Full Throttle July 2, 2021 The Dig July 23, 2021 Jedi Knight (Plus, Notes on an Expanded Universe) April 5, 2024 The Curse of Monkey Island April 19, 2024
    1 point
  14. Eep ook ack! I failed at #Mojole #760. πŸ’›πŸ–€πŸ–€πŸ’›πŸ’›πŸ–€πŸ’› πŸ’›πŸ’›πŸ’›πŸ’›πŸ’›πŸ’›πŸ–€ πŸ–€πŸ’›πŸ’›πŸ’›πŸ’›πŸ’šπŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ–€πŸ’›πŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  15. That's great! I confirm that Grim Fandango works perfectly now! This is incredible ^_^
    1 point
  16. Hi all ! Following the "hot" discussion last month on the thread "Project Big boxes", I decided to create a small website called Big Box Love to share my work on some bigboxes restoration. https://www.bigboxlove.eu You'll find manuals, logos, big boxes in TIFF file and more. I mainly share 600 to 1200DPI PNG , JPG and Tif files. Be gentle, I'm not a designer and I don't have the skills of @Laserschwert but its my contribution to the preservation of those wonderful years of gaming ! My first idea was to share it as a Pack.ly ready-to-print file but the raised their price and I didn't find a easy way to flatten all layers in one so I decided to share TIF files for the boxes. But my first work was on manuals restoration and I'll keep adding more medias. Positive feedbacks are appreciated so I can improve the website according to your ideas and my time. Hope you'll enjoy it ! Have a nice day ! PS: Nearly finished the golden axe poster and heretic box restoration . Stay tuned !
    1 point
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