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Kurgan

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Everything posted by Kurgan

  1. All these years later, JK/MotS is still alive and so is Kicker Helper! You just run it in the background. I was able to install it in Windows 7. Alt+Tab out of the game and then do what you need to do in KH (keep it running the whole time), then Alt+tab back into the game.
  2. Updated: http://www.jkhub.net/project/show.php?projid=212
  3. Pity some modder can't re-create this missing content, as I presume nothing more is coming out for this game from the developers...
  4. I personally prefer to use the terms "pre-rendered" and "game engine" cutscenes (since technically all the cutscenes are "in" the game, and FMV might be still accurate, but it calls to mind recorded images of live actors as in the CD based consoles of the mid-90's or the original Jedi Knight). The first are created on different systems and usually have higher production values. The second reflect whatever graphics engine are used to render the regular gameplay, and hence are affected by things like modified skins and such. Both games use pre-rendered and game-engine style cutscenes, and the detail of the models and quality of the animation is noticeably higher in the former over the latter in both games.
  5. I feel your pain. Both TFU:USE and TFU2 ran like molasses on my 2011 system the first time I ran them, even with the latest patches, regardless of my settings. Updating my graphics card drivers did nothing. A couple of restarts of windows later, they magically ran great (well in the case of TFU2 I DID have to do something special.... create a shortcut and add -variableTimesteps to it, I also use the 60 FPS unlocker). So I was upset at first, but then the problem more or less fixed itself (again, except in the latter case a tweak was required). Now I have no complaints about the technical issues, though once in a great while both games will crash out to the desktop seemingly for no reason (thankfully autosave prevents me from losing too much progress). Go figure. Having played a bit of the Wii version (of TFU1), it seems like a rather different game, though obviously based on a similar core, and downgraded to account for the weaker specs. With TFU2 it seems like a little bit of extra care was taken with regard to PC gamers, but at the end of the day both games are basically just a dump of the Xbox360 version. The only advantage we have over consoles is that we are less limited in our controller options, have potentially shorter load times and can access the few limited mods that are out there. PC games have greater potential, but they're obviously just giving out the PC versions as an afterthought. They hope to make their real money on the major consoles. It sucks, but I understand why they do it and I'll take straight ports over nothing.
  6. I don't (yet) but try gamefaqs.com. That is usually the place where saves for most games get posted (unless the files are impractically huge).
  7. I'm curious why anyone would think we can't fully enjoy a Star Wars game unless it is considered "canon." Don't Star Wars products marked "Infinities" sell? Or is "canon" a magical way to make more money? Star Wars is fake, none of it is real, and it's constantly changing, and there's too much of it for any one person to keep straight. That said, I'm withholding my personal opinion until I actually finish this game (beat TFU:USE but only partway into TFU2).
  8. Re: kuku's swtfu2 characters mod (Oct 30th, 152 mb) Sounds awesome. Unfortunately I've patched the game already. But I'll still check it out. Thanks for posting! Now if only someone could do a mod like this for TFU:USE!
  9. Sorry my memory is a little fuzzy on that one. Can you remind me? I thought that required a third party mod...
  10. Update: If it wasn't already obvious, I've put the rest of the strategy page on indefinite hold. There are certainly some more things I'd like to add to it someday to complete it (like the Siege in-depth strategy), but my work schedule and life just hasn't been conducive to getting that done lately. So enjoy the page for what it is, and if someday I ever get the time and desire, (or somebody else sends it in wrapped and ready to go), you'll see an update. The only exception would be if something that was already up gets broken somehow, in which case I'll do my best to fix it as soon as I'm aware of the problem. There are a few things I'd like to see added to JKA, if RazorAce ever shows an interest in adding them to OJP, but it seems he's like me in the "don't have time/energy these days" department (if that ever changes I hope he'll contact me). Meanwhile it will remain as a resource to anyone who needs help improving their game or for nostalgia purposes (JKA is going on 9 years old, and JK2 going on 10, though we did get some new people thanks to various re-releases of these games like on Steam). Our gaming server will be up as long as I can keep a host (for now it's a free sponsored server provided through the generosity of EscapedTurkey.com). Of course even at this late stage, constructive feedback is welcome. MTFBWY
  11. And we got a 1.2 patch for TFU:USE, and a 1.1 patch for TFU2. Well I'll say after playing through the first game on PC that it was pretty fun, albeit repetitive. It's a very consolish pc game that's for sure, in fact, I might even go so far as it to style it an "arcade" game. The main fun in the game is coming up with creative ways to wipe out your enemies... tossing objects around, maneuvering them through windows and so forth. The storyline is kind of fun, but it's nothing too deep we haven't seen before, just another way to cleverly insert "your character" into the heart of the Star Wars saga and go with it, an excuse to put you in lots of Star Warsy situations. It was short, but fun. I see along the way they had to to give you lots of little upgrades and lightsaber colors or costumes to keep it from getting to boring. Not a bad game by any means, but nowhere near the depth of a Jedi Knight series installment. It's worth getting, if you've got a decent system and a controller adapter (I used my 3 in 1 Magic Joybox from Mayflash, so I can use real Xbox, GC or PS2 controllers, no need to buy a special usb 360 pad). TFU2 seems like more of the same (and no huge wait this time, thankfully), though you can change the menus with the mouse (something you couldn't do in the first game which was really annoying). But TFU2 doesn't work with my controller, unless I plug it in AFTER booting up the game. The graphics in the sequel are way richer than the previous installment (though there's a lot of motion blur, which you can turn off if you prefer). Plus there's a higher framerate possible (unofficial framerate unlocker is out there) and dismemberment, but once again, many of the same weaknesses, like no multiplayer and not much editing potential. The "DLC" for FU2 is some extra saber colors, costumes and five extra "challenges" (looks like you can post your "challenge" scores on some online leaderboards, which I'm not too concerned about, but if that's your thing). Was it worth it to port these games to PC? Absolutely. I'm glad it happened. And they will look and play slightly better on a decent PC than on a console, even though it's basically the same exact thing as the 360 or PS3 playing on our screens. But I am also glad I didn't spend $60 on each of these games (and shell out for a brand new controller to play them, in addition). The other upside to the PC is that it's possible to play the Wii version of either game (via emulation) and take advantage of the multiplayer that way. You can even hook up a Wiimote to your computer, as long as you have a compatible blue-tooth device and some free software from the internet. So you can get the best of both words... (even if the MP for these games is pretty basic, especially in the sequel).
  12. I had this problem after installing the game on my (fairly new) pc even with the patch, but I found this handy solution on gamefaqs forums (here): The solution in bold worked wonders for me, even with the 60 FPS unlocker. Now I can play the game with all the graphics features turned up and it runs like a dream. Thanks F22Lightning2!
  13. Did you try emailing Aspyr media about this? Usually you'd think video corruption would be the fault of outdated video card or DirectX drivers. If you've updated those and applied the patch and are still having trouble, I'd talk to them. Now if you're getting the "slo mo" problem, check here for a fix: http://lucasforums.com/showthread.php?p=2801165
  14. This game defiantly has more intense graphics than TFU:USE...
  15. So the secret is... unplug your controller before starting the game. Start up TFU2. Plug in the controller. Repeat each time you play. Voila! Problem solved.
  16. Yeah it pretty much worked. I will say that the first thing I loaded up after installing the game and the patch was the Jedi Temple "DLC" level. The sky was hall of mirrors and it was kind of laggy. I emailed Aspyr about it, but eventually, after I restarted my computer, it worked. Still no idea what happened there. I just installed TFU 2, and I must say, the graphics have really been tweaked! I had assumed all this time that it was basically the same as USE, but it looks like they've done a lot more work on it. Consequently the game runs a lot slower than before. But who knows, maybe a few magical reboots will fix things. I can only hope. I did discover that I have to fire up the game (TFU 2) FIRST and THEN connect my USB controller (which emulates keyboard/mouse buttons). Otherwise it will try to use a true Xbox 360 controller (which I don't have) and make the game impossible to control outside the menus. I had no such problem with TFU:USE. I think this sequel needs at least another patch. It's been over a year since it came out though, so I doubt we'll see one, sadly. The wikipedia page says there was DLC released for TFU2 on the Xbox360 and PS3. What was in it, and is it in the PC version?
  17. So it looks like the "secret" is to start the game without the controllers plugged in. Then after booting up the game, plug in the controller and voila. Must be repeated each and every time you play.... Funny how my controller worked right away in TFU:USE.
  18. Actually I think I found the solution. I yanked out my game adapter and restarted the game without it. Then I plugged it back in. Soon after, I could use my controller again. Odd.
  19. Actually I think I found the solution. I yanked out my game adapter and restarted the game without it. Then I plugged it back in. Soon after, I could use my controller again. Odd.
  20. This sort of thing happened to me sometimes in TFU:USE. Exit out of the game and restart or just reload your save. It should work again. But the patch fixes some types of errors. Just be sure you install the correct one for your region!
  21. Okay I'm on a laptop (which only has USB inputs). Brand new (2011) system, with keyboard, mouse, and I have a special adapter that can read real Xbox, Playstation 2 or Gamecube controllers (produced by Mayflash, makers of great adapters for console controllers on the PC!). I have Joy2Key as well which lets me map keys and mice to any joystick button/stick. Anyway, once I run The Force Unleashed II, I can set stuff up in the menus just fine with my keyboard/mouse but as soon as I enter the actual game and try to play, my character won't move a muscle. I can't get him to do anything, period! All I can do is watch him get shot until I get tired of that and hit escape to go back to the menus. Yes, I have the 1.1 patch installed and I'm on the North American version. I started a thread about it in the tech support area as well but wasn't sure if anybody was watching that forum. Any help is most appreciated.
  22. That's kind of the point of a critical review. It's to give you information on the game and whether that person thought it was a worthwhile game or not. They're perfectly within their rights to say a game blows chunks and you shouldn't buy it. If you agree with their criticisms, cool, if not then you may like it anyway. Not all reviews are helpful, but I think bashing critics because they don't like a game you happen to like doesn't make much sense. If only people who agreed with you were allowed to post reviews, that wouldn't be very helpful, since not everyone agrees with you anyway (and that goes for anyone here). It helps if I know what the person likes, but that's not always clear. So I like it when they say what they liked or didn't like, explaining why. But it's not their job to only tell you the good things about a game and entice you to buy it. As long as a reviewer isn't lying, I am happy when they point out shortcomings in a product (here I'm speaking about a review of anything, not just of say, the Force Unleashed). That said, some game companies (I'm not here pointing the finger at LucasArts, I'm just saying it happens) basically hold reviewers hostage. By that I mean let's say the writer works for a magazine or website, and that website or magazine is dependent upon advertising dollars to stay afloat. Let's say that the game company is one of those advertisers. Sometimes game companies put pressure on those sites/magazines that if they get too many bad reviews, they'll pull their ads. Thus, corruption enters in, so that they will only give positive reviews for their advertisers or risk losing that money. Hence, reviewers may fear that they'll be blamed for their site/mag losing advertising dollars and so feel pressure to give certain games a passing grade, even if they personally thought they were unworthy. Another risk is that sometimes reviewers can be corrupted, because they may get free games, access to behind-the-scenes interviews and other freebies that may be taken as "bribes" to get them to give positive reviews, and they fear losing that access if they are too harsh on certain company's products. Now all of those things of things would stem from companies that try to get good reviews by putting that kind of pressure on magazines/sites they interact with. In many cases these interests don't even represent the game developers themselves (as many games are so expensive nowadays they are managed by big companies more like movie companies, not just a small closely knit team of programmers and artists or even a single designer like in the old days). So it may not be the fault of the guys/gals who actually made the game even when it does happen. But somewhere down the line some of these companies become corrupt (by the Dark Side!). On the other hand, while those risks of corruption exist, there are also those random online folks whom you don't know much about, who may not be held accountable or have any standards, that might give reviews for games they haven't played, or games they pirated and report technical problems that don't exist in the real product, etc. That sort of thing can happen too. But putting all that aside, before I buy a game that I'm not already sure I am going to love, I read the reviews, I look at scores, to see what I'm getting myself into. I also value the input of other gamers, especially if I know they like the same kinds of things I like. If a demo version is available, I'll play that if I can, to see if it's a game I am willing to spend my money on. That said, I haven't paid full price for a game in a long, long time. I just don't have the spare cash to blow on a game, especially if it's going to be short and have limited replay value. So I wait until I get a bargain or a gift or whatever usually (patches, anyone?). That lets the dust settle as well and you can more easily separate the wheat from the chaff. Anyway, that's my 25 cents worth. Don't get so upset if critics disagree with you, I say. Those reviews exist to help you, if you need them. I personally didn't have a lot of problem with The Force Unleashed: Ultimate Sith Edition except that it felt a little buggy at times, and there were places where it seems they skimped on depth, while they really focused on other areas. Like it seems they pumped their time and effort mostly into making the cutscenes, beautiful architecture and graphics, weather, and the force physics, but they didn't spend much on making the saber combat complex and interesting from a skill based standpoint. They made too many of the battles into interactive cutscenes via the "quick time event" stuff. But the game does well what it sets out to do, which is to give you a good time messing around with the Force, and feeling like you're part of a Star Wars type story. Maybe if I had played the vanilla version first, I'd be upset that more wasn't added in this "special edition." I enjoyed the new missions, short as they were. I'm a little disappointed that the "alternate ending" wasn't expanded into a whole second campaign which would have been great. But I'm sure they were spending that time and money to create the sequel, which I'm just starting now. I've heard that criticized for having a weaker story and not enough new material to keep interest. I found the game so cheap I had to give it a chance. So I'll be the judge of that...
  23. Okay I just got this game & installed the official patch. My system checks out. However, I can't control the game! That's right, I can use the mouse to go through the menus and set whatever I want, but once the gameplay actually begins, I can't control my character AT ALL. Mouse doesn't do anything, nor does keyboard. I'm on a laptop, and none of the laptop keys or the touch pad do anything either. The ONLY key that works in-game is ESCAPE which takes me back to the setup menus where I can freely change things with keyboard and mouse. I don't have an Xbox 360 USB controller, but I do have an adapter that allows me to use Playstation 2, Xbox or Gamecube controllers. I also have Joy2Key. I've tried with and without Joy2Key and no luck. I found this online: Sadly, as this is a laptop, I don't really have the option of plugging in ps/2 devices, as it only accepts USB 2.0 or USB 3.0 devices (keyboard and mouse are both in slots).
  24. It's possible to keep your stats. I had a game going on level 2 of the main campaign. In another save I was beating the game. So after I beat the game, I "continued" game and on level 2 I had the same costume, saber and abilities I had in the other game. Not sure about the difficulty level (I only beat it on apprentice, but I noticed by the end I was able to choose the option of sith master, even before I beat the final boss). I don't think you can carry over with the DLC though, as it resets and gives you different powers, abilities and costumes right off the bat each time.
  25. Now for my personal reaction, since the journalistic reviews are all done with: I'm glad they finally made a "Dark Jedi game" even if it's not a successor to the JK series. I'm also happy to play as Darth Vader in a single player game (I think for the first time), even if it feels like a bit of a tease only being one level (you can't even cheat to play as him in other places). The control over the force is the main draw for this title. The cutscenes are pretty cool, but the CGI character still look a little too creepy to be human, if that makes sense. Vader is particularly well done here, even though it's not James Earl Jones doing the voice. The main character reminds me a lot of Sam Worthington in the action roles he's played in the last half decade, though it's obviously not him, it's clearly inspired by his performances. So, playing USE on the PC and I'm actually using a third party Xbox controller (but NOT an Xbox 360 usb controller), through an adapter. I'm using joy2key to map mouse/keyboard strokes to the buttons and sticks, so I had to learn it a different way (when it would say press "space bar" I had to know what button the controller that was mapped to and so forth). Despite the patches, the game runs great but occasionally will crash for no apparent reason. Sometimes hall of mirror effects and invisible enemies (that don't have cloaking devices) will happen, and a reload will be required. The game plays much better with a gamepad let me tell you. I mapped everything to a button or joystick press and didn't need the mouse at all. It is annoying that you can't use the mouse to select menu items though, that seems like such a basic feature. You can easily alt tab out of the game to do stuff on your desktop. Played the game entirely on my new (2011) laptop with win7 64-bit. I actually played the "DLC" content first, and it was a pretty easy to get into, even though I didn't quite know what I was doing yet. Playing through the rest of the game I can see why they put in all the lightsaber crystals and costumes. Your force upgrades automatically though you get a few choices of things to implement into areas. I like the idea of killing enemies giving you health. You are a dark sider after all (the health back from kills functions much like the vampire sword in RUNE, but only gives you heath back after a confirmed kill, unless you use a special crystal where it can occur randomly from a clean hit). The game itself is fairly repetative, once you get past the great graphics. But the main fun to be had is playing around with the physics, finding creative ways to dispatch the hoards of enemies. The "boss fights" are typically heavy on quick time events (press the right button at the right time to win... and you get infinite chances to get it right, as it keeps replaying the cutscene like sequence until you hit all the right keys to "win"). The best battles are the saber vs. saber fights, and there are several of them. The graphics are pretty darned good. I haven't seen a Star Wars game yet that looks this good. The overall impression is reminiscent of the way Jedi Academy did it, a kind of "round tour" of Star Wars locations, mixing stuff from the movies (especially the prequels) with well known stuff from the EU. Going in I thought the over-the-top Jedi Powers and some of the Expanded stuff (like the new rancor variants) would annoy me, but they didn't. Unlike the JK series and many other games, you have only one attack that doesn't involve the force... your lightsaber that you hold backwards (no changing stances, but you can hold a block key). So no picking up guns or engaging in fisticuffs. I guess that keeps it simpler, but there were times I wished I could take command of the many abandoned EWEB cannons or do something besides hack at enemies with my batsaber (there's no dismemberment in this game, though I hear there is in the sequel). The saber combat is like a lot of third person console games, and it reminds me a lot of the "Spider-Man" games. You just tap the button which makes your character automatically do a combat that kills your opponent by the last hit. So impression is: Not bad overall. I beat the rest of the game with ease (after the Star Destroyer), though I will say that the later fighting the dark lord was pretty tough on the highest difficulty so I downgraded it in order to beat him (maybe I'll try again at a higher difficulty some time). It's really a shame the saber combat wasn't deeper in this game, the QTE sequences were a bit overused (and I'm glad some of the big enemies can be defeated without them). Pity about lack of multiplayer, but I still have an inkling to try the sequel, even if people say it's not as good storywise... it's cheap, how can I pass it up? 7/10
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