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Marek

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Everything posted by Marek

  1. Also holy crap, I had 177 posts on this thing? I forgot.
  2. I'm excited for it and will totally be there. Umm, is the chat on a Sunday instead of a Saturday because we all have lives now?
  3. For propaganda purposes: http://jedioutcast.theforce.ru/jediacademy/lec_logo_med_rgb.jpg
  4. Art is when it looks back at you.
  5. Go to http://www.adventuregamers.com/forums/
  6. Our new forums are located at http://www.adventuregamers.com/forums/ (or alternatively http://www.adventureforums.com) Please migrate to the new forums as soon as you have a chance. This forum is going to be closed for new threads pretty soon. We'll close it for new posts when the current discussions have died out. (Possibly another week or-so.)
  7. I haven't seen The Sixth Sense (not properly, anyway) or Signs, but I thought Unbreakable was extremely well-directed, and that's often more important to me than the plot. I thought it was great how the director chose very low, claustrophobic viewpoints. I think the first scene is already great because it's sunny and nice but you still know that something bad is about to happen, thanks to the great camerawork. Seeing Unbreakable wasn't a waste of money. Though I wouldn't pay to see it again on video.
  8. It would have helped if you said this was about the forum. I just checked this with the new forums and it doesn't appear to give any problems. (click)(type username) TAB (type password) ENTER .... ... works fine.
  9. Yeah or little up and down arrows (green and red, possibly). Good idea. Will discuss.
  10. The "tabbing order" is all client-side (i.e. done by your browser). I don't see why you wouldn't want to go past the radio buttons anyway, cause you need to select one of the options for the "submit" button to work. To be honest, I've never even considered people tabbing their way to links when I design a page
  11. Very soon. I know you've seen those two words a lot on this site, but we're actually testing the new forums right now. Doug and I have been tweaking it for the past couple of days. You'll love it.
  12. Egarthen: More at: http://www.adventuregamers.com/about/siteprofile.php For the sake of simplicity, I don't think that page is going to have any mention of "The Dark Age, Part 2". Let's just pretend it never happened Now excuse me, I have to swim in my pool of gold.
  13. Adventure Gamers' bi-weekly newsletter has launched today! If you haven't subscribed yet, or if you're curious what the Bulletin is about, go to this page.
  14. I kinda like how it looked all "underground", but this design is superior in every way. It's a different style though, and everyone has a different taste
  15. Agreed. Also the composition of the scenes left much to be wanted.
  16. Argh: http://more.abcnews.go.com/sections/gma/US/GMA030905Grand_theft_murders.html You have no idea how much that pisses me off. These products are deadly? I've never heard of anyone killing someone with a CD-ROM disc. Though I read about people shooting the crap out of each other every day with guns that are widely and openly available. What kind of a f*^$$ up thing is that? Is Take 2 actively marketing the game to kids? Absolutely not. These lawsuits are complete BS. It's also a crap article because no one bothered to ask the industry, or any experts, for their opinion. A perfect example of crummy journalism.
  17. I agree. Violent games should not be allowed to have a bad influence on kids. However, I don't see reason for concern over GTA. In the context of this discussion, any "concerned parents" have to be lazy because they wouldn't have to be concerned if they did their job well. Suppose I'm a parent. I see a game called "grand theft auto", which hints at criminal activity in this game. On the back of the box it says "Welcome to Vice City, a huge urban sprawl stretching from the beach to the swamps and the glitz to the ghetto, a town brimming with delights and degradation." I see a three pictures of a Maffia-type guy holding a gun, and a picture of a guy holding a samurai sword. On the side of the box I find a big fat "M for Mature". Is this something I'll buy for Little Jimmy? (Or, would I allow him to keep it if I found it in his games collection?) The answer is no, and it's not like there's a plentora of more suitable games out there. If the answer for some parents is yes, they're just as stupid as parents taking their kids to see Scarface. It doesn't take much to figure out what kind of movie Scarface is either. We agree on principle, but I'm annoyed by how big a deal people make GTA out to be.
  18. I'm sick and tired of everyone complaining about crime and violence in GTA. Cut it out. Unless it's about 10 year olds playing the game, stop this crap. Please. It's almost becoming a sin to enjoy GTA. Isn't there a place in the market for mature games? Just like Pulp Fiction and Reservoir Dogs are perfectly valid movies? It's all just a fantasy. Furthermore, you (and many others) suggest a causal relationship between violence and strong sales. There have been games far more violent and potentially offensive than GTA that were complete and utter failures. Also, if you look at the sales charts they're completely dominated by family oriented games such as The Sims, Pokemon, Tomb Raider, FIFA, Lord of the Rings, Championship Manager, etc. Sorry for being so agitated but I feel this needs to be said.
  19. GTA4 (or 5, depending on how you look at it) is rumored to be called Grand Theft Auto: San Andreas. That's all that's known, basically. I wouldn't go so far as calling GTA3/Vice the "ultimate experience" or anything like that. But they're excellent games, and I think they present a direction for many devs to follow. The game also has a TON of style to boot (especially Vice). I also like how Vice has you in a more proactive role. You're not just running errands for everyone all the time. It feels like you're actually building towards something. The story is quite nice. There were a couple of moments where it really felt like a thrill ride. (The helicopter mission with Vance was one of them for me personally.) There's only one problem I have with the game, and that's the story structure. I went through the game following the story missions pretty closely, and not doing any taxi missions or other 'sidequests' at the same time. So you get a really condensed part where there's lots of story going on, lots of phone calls, etc. That all stops when you finish the mission that lets you buy assets, after which the pacing goes all wrong. You don't get anymore phone calls or story bits--you're just working on your assets for a very very long time, and you only have one or two story missions left at the end. It's kinda out of balance. What I'd like to see in future GTA's: * Interactive cutscenes. A lot of GTA's experience is still watching pre-scripted movie clips. I'd love to see some adventure game and/or Half-Life 2 influence creep in. Interactive dialog trees and the ability to move around and interact with the environment during a cutscene would be awesome. * A small hint of sim/strategy. I think the concept of running a criminal network could be taken a little further. For example, by giving you the option who to recruit and who to kill, or by putting a tiny bit of simcity-style management into the assets. I'm just talking about a really subtle influence, incorporated into the action/adventure gameplay. I'd love to have some kind of main hideout from which I could do business. * MUCH more different models for pedestrians please! It's the only thing that disrupts the suspension of disbelief. It kind of sucks seeing a gang of 10 people, all looking exactly the same Don't get me wrong though, I think GTA kicks ass. 'San Andreas' will probably be another evolution of the basic GTA3 concept, but hopefully the next generation of games after that will really set new standards again. (The first bit is purely based on educated guess, by the way.)
  20. GTA4 (or 5, depending on how you look at it) is rumored to be called Grand Theft Auto: San Andreas. That's all that's known, basically. I wouldn't go so far as calling GTA3/Vice the "ultimate experience" or anything like that. But they're excellent games, and I think they present a direction for many devs to follow. The game also has a TON of style to boot (especially Vice). I also like how Vice has you in a more proactive role. You're not just running errands for everyone all the time. It feels like you're actually building towards something. The story is quite nice. There were a couple of moments where it really felt like a thrill ride. (The helicopter mission with Vance was one of them for me personally.) There's only one problem I have with the game, and that's the story structure. I went through the game following the story missions pretty closely, and not doing any taxi missions or other 'sidequests' at the same time. So you get a really condensed part where there's lots of story going on, lots of phone calls, etc. That all stops when you finish the mission that lets you buy assets, after which the pacing goes all wrong. You don't get anymore phone calls or story bits--you're just working on your assets for a very very long time, and you only have one or two story missions left at the end. It's kinda out of balance. What I'd like to see in future GTA's: * Interactive cutscenes. A lot of GTA's experience is still watching pre-scripted movie clips. I'd love to see some adventure game and/or Half-Life 2 influence creep in. Interactive dialog trees and the ability to move around and interact with the environment during a cutscene would be awesome. * A small hint of sim/strategy. I think the concept of running a criminal network could be taken a little further. For example, by giving you the option who to recruit and who to kill, or by putting a tiny bit of simcity-style management into the assets. I'm just talking about a really subtle influence, incorporated into the action/adventure gameplay. I'd love to have some kind of main hideout from which I could do business. * MUCH more different models for pedestrians please! It's the only thing that disrupts the suspension of disbelief. It kind of sucks seeing a gang of 10 people, all looking exactly the same Don't get me wrong though, I think GTA kicks ass. 'San Andreas' will probably be another evolution of the basic GTA3 concept, but hopefully the next generation of games after that will really set new standards again. (The first bit is purely based on educated guess, by the way.)
  21. The THQ box somehow gives me the feeling of a romantic drama set against the background of WW2. Don't ask me why.
  22. The TAC version is a lot better. It gives more of a sense of adventure and mystery, but sadly more in the Indiana Jones sense than in the "a journalist and a lawyer roam around sunny Paris" image I have of Broken Sword. TAC is usually very good at creating interesting box art. I think the box art for Forever Worlds, for example, is very succesful: http://www.adventurecompanygames.com/forever_worlds/media/product_page_box.jpg The BS3 box is quite acceptable, but still could have been better.
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