A few things I would like in SWBF III for the Clone Wars are the following:
I am a Clone Wars fanatic, so you won't find anything regarding the GCW, but do not fear! All changes stated here are also GCW-compatible
Republic Infantry (Land Battles).
I think that which color markings the clones wear should be the choice of the player. I get sick of ONLY playing the 501st Legion:
-9th Star Corps.(Regular Clones with no color markings)
-212th Batallion, my favorite...The Clone Division that was sent to Utapau with Obi-Wan(You know...the yellow/orange clones)
-501st Legion, everybody knows them...
and a few I can't remember...Now on to the Infantry Classes.
-Republic Soldier- Normal Clone Trooper, should be able to switch to Commander Beehive-like armor
-Republic Sniper- Normal Clone Trooper
-Republic Rocketeer- Normal Clone Trooper
-Republic Engineer- AT-RT Pilot armor.
-Republic Commander- Should diver depending on the battlefield the player is currently attacking/defending OR random
A new Class,the Republic Melee Unit- Clone Assassins as seen in ROTS game, with block-like function but if used will evade melee attacks instead of blocking them for certain time. Built-in Vibro-Blades on each arm. Increased sprint stamina. Should be able to block saber-attacks
-Republic Special Unit- Shadow Clone, with jetpack and repeater. and ability to become invisible like the Bothan Spy currently can.
CIS Infantry (Land Battles).
-CIS Soldier- Normal Battle droid with no markings (able to switch to SBD).
-CIS Sniper- Normal Battle droid with no markings.
-CIS Rocketeer- Also, Normal Battle droid with no markings.
-CIS Engineer- Normal Battle droid with blue markings and no backpack.
-CIS Commander- Normal Battle droid with yellow markings and no backpack.
-A new class: CIS Melee Unit- Magnaguard (able to switch to one with a cape or one without cape). fast, agile, not able to block laserfire but fast enough to evade it or to jump out of the way and kill enemy trooper in two hits. Must be able to block saber attacks from jedi.
-CIS Special Unit- Destroyer Droids that shoots two blasts from each arm like they do in the movie. Reduced fire rate
More different classes for the vehicles.
-Republic Light Vehicle-
Clone Swamp Speeder
-Republic Medium Vehicle-
FT-130 S Fighter Tank
-Republic Heavy Vehicles-
-Republic Command Vehicles-
More different classes for the vehicles.
-CIS Light Vehicle-
Dwarf Spider Droids
-CIS Medium Vehicle-
Octuptarra Droid/ Tri Droid(MAN!! I love those towering Tri Droids!!)
Homing Spider Droid
AAT, one that can fire rockets and shells from its hover. Red laser for the Main Gun.
-CIS Heavy Vehicle/Command Vehicle-
MTT, there's no other choice...
-Battery Guns at the side of the Capital Ships, should recieve attack bonus while used by a allied Gunner class unit
-the Trade Federation Battery should be included(the one with four cannons)
I'd like more different frigate-like ships:
-CIS Recusant Class Destroyer
-CIS Munificent Class Star Frigate(the RIGHT size!)
-CIS Lucre-Hulk Class Battleship
-Republic Pilot- Commander Oddball-like armor
-Republic Marine- Normal Clone Trooper
-Republic Gunner- Normal Clone Trooper, should recieve attack bonus while using a Battery Gun
-Republic Security- Normal Clone Trooper, should recieve health bonus while still in a allied Capital Ship "securing"
-CIS Pilot- Normal Battle droid with blue markings and no backpack
-CIS Marine- Normal Battle droid with no markings
-CIS Gunner- Same as CIS Pilot, should recieve attack bonus while using a Battery Gun
-CIS Security- Normal Battle droid with red markings and no backpack, should recieve bonus while still in a allied Capital Ship "securing"
-GR Fighter- V-Wing
-GR Heavy Fighter- ARC-170 Starfighter, should have at least two positions:
One that flies and is able to fire the main cannons on the wings and that can fire missiles.
One that uses the turret in the back.
-GR Bomber- Dunno...but please! NOT the V-Wing!
-GR Transport- LAAT/i, should be able to carry more passengers for better boarding parties.
-CIS Fighter- Vulture Droid Starfighter
-CIS Heavy Fighter- Tri Fighter(with buzz droid missiles that work like the virus the current magnaguard can spread: when it hits, it will continously damage your ship for a certain time.
-CIS Bomber- Dunno...but please! NOT Grievous's Starfighter!
-CIS Transport- HMP Droid Gunship that shoot laser shots instead of the composite laser it shoots currently from its main cannon.
I don't really have anything to say about heroes...the're fine, except more would be nice...and mabye random heroes, instead of assigned heroes.
Also, the Capital Ships should be given a REAL interior, one where you can get lost in, but that would probably shrink our chances of moving capital ships in the battlefield. And more interior hardpoints:
-Hangar Shield Terminal- That deactivates the shields in the hangar, which when destroyed, sucks all troops currently in the hangar into space. Like in ROTS.(repairable)
-Four Power Generators- The ships are divided into four parts, when you destroy the PG in that part of the ship, the turrets shut down(in that part of the ship) and other things will shut down...
-Bridge Security Terminal- Starts broken, when repaired, bridge will be locked down and you will not be able to enter the bridge anymore. Then you can only destroy it from the outside.
-Life Support- When LS is destroyed, units will spawn with half of their health and lose health over time while in the ship.
Other Modifications to Capital Ships.
-When bombing the ships from the outside, it would be cool if you actually hurt troops on the inside near your bomb's impact location
-Varying Pilotable Heavy Turrets- Pilotable Heavy Turrets that vary with each faction:
CIS- Trade Federation battery(the one with four cannons)
GR- The current Heavy Turret, which is originally installed on Venator Class Star Destroyers
I`'d like the ability to "choose" a certain legion(for the Republic) like stated earlier, before starting GC. It would also be nice to research additional capital ships and when the research is complete, to be able to buy them as additional capital ships in your fleet starting from the first, low-tech class to the highly advanced class:
-Frigate (Acclamators, Munificent Class Star Frigates)
-Cruiser (Recusant Class Destroyers, Venator Class Star Destoyer)
-Battleship (Lucre-Hulk Class Battleships)
And if you can upgrade your ships:
-Increase the fire rate of the Turrets
-Empower the shields
-"Harder-to-Conquer Command Posts"
-Better Training for your pilots
these and more kind of upgrades and advancements etc...However, I think that what the people really want in GC is some sort of Empire at War-like Galactic Conquest. Man..that would be fun...
This will be all...for now