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dtriniman

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  1. You can use the cheat code and change the color or use the pick up saber hilt cheat and use a sith's own when you kill him.
  2. I'll start from the checkpoint so you have a marker. "Stay here, Jan - cover our back." "Okay, I'll wait here... don't take all day." Drop into the lift shaft, through the small door. At the left end of the corridor is a glowing red machine... you can shoot it if you want, but then be prepared to *run* down the other way. If you don't shoot it, go down to the other end of the corridor and use the wall switch to shut it off. Note that in the next room - beyond the switch - there are a pair of grates in the ceiling, one of which has a fuel tank sitting on top of it; you can blow that away from below, but it just alerts the Troopers to your presence unnecessarily. Circle around the red machine, and take the square lift up to the red room. There are 'oxygen tanks' at the top of the lift which you can shoot if you want (they explode). Shoot the grate and drop through, kill the Impy and get the Key. Facing down the length of the room, there are switches on the right... use all of them to unlock doors in the area. Jan will run in to join you - don't shoot her! (I did once... silly me) "I think this is a primary control console." There's really only one way to go from here in order to continue the level, but if you want to do some additional killing then skip this next paragraph and go on to the next. {continue as normal} Go through the door... go left and straight through that door, through the right door, go left - Gronk Droid (and several Troopers) in the next room (you can kill the droid if you want). {for some additional killing} Out through the door, turn right... straight ahead of you is the door leading out to that grated lift, to the left is a storage room with a few Troopers inside - go ahead and punch their tickets (TDs - Thermal Detonators - and a Battery in here behind one of the crates). If you shot at the fuel tank sitting on a grate from below (the opposite end of the corridor from that red machine)... this is that room. Out of that room, turn right... straight down to the end and through that door, turn left and through that door. Kill everyone in here, then back out through the door - go through the door straight across from you, turn left (Gronk droid and circular lift in this room), and continue the level. {continuing as normal} Up ahead on the right is a circular lift, and around to the left is a large and small Crate... open the small Supply Crate (face the red side, crouch, and hit your 'use' key) for a Bacta Tank, and get up on the large crate to get the Light Amplification Goggles (defauly key for these is capital O). The Light Amp Goggles will only be on top of the big crate in the "Padawan" difficulty; on all other difficulties they will be in the smaller Supply Crate. Take the lift to a darkened area below; use your Light Amp Goggles (default key is capital O) and work your way around the crates on the right for Secret 2. [secret 2] - Bacta Tanks... there's a small Mouse droid in the area which might lead you to this Secret Area. "Kyle - the schematics show that the base is divided into three sections." Get into the next room (you can shut off the Goggles now), open the small door and crouch through it. "There was a disturbance in Sector 10 this morning." "What sort of disturbance?" "A droid set off the security system on a lower level. That's the third time this month." "It won't be the last time either." "Guess it was a scurrier." (I have no idea what they mean... perhaps the Mouse droid?) Kill the Impys, and get the Blue Code Key (the blue symbol on the wall... get close enough and you'll get a message about your Datapad updating), then use both unlit switches on that panel. Look closely at the graphic on the wall... that's a map of the base. The 'cross' at the right (almost looks like a bullseye) is the walkways you'll be out on in a moment... you'll see the one walkway goes straight off to the right into nothing; that's the 'hidden' section of the base, which you take care of in level 2. Through the arch door, shut off the forcefield and up the stairs - the door straight ahead leads back to the room where you found the Light Amp Goggles. Go left, down the corridor... the view slit in the wall (that corridor on the left) looks out over the walkways. At the end of the corridor, get out on the walkways. Go through the green insignia door (watch out for ceiling Turrets - on the lower levels if you're fast enough, you can run past them without getting hit), through the door, through the small door on the right and up the stairs. Hit the switch in the control room (this shuts off the ceiling Turret in the room you just passed through) and pick up whatever you need (Ammo, Armor Regenerator, Bacta). Back down these short stairs and go straight... past the stairs going down, past 2 locked doors, left (at the base of the stairs going up), through the door, and down. Down the stairs, kill, and on the right is another of those semi-circular control panels... this one is coded, so you yourself can't use it. However, Jan can... 'use' the control panel, then escort Jan down here - quickly, she's under fire. The fastest way to get back to Jan: when facing into the control panel's alcove, turn left... head down to that end of the room, and on the left is a door. Through that, up the stairs, right, and through the door on the right (not the small gray one straight ahead). Through here, back out to the walkways, take the right-hand walkway, down this hall and in the first door on the left. Back to the second control console... Jan does her thing. Note that even if you run all the way back, she'll follow you, even if she does drop behind. Once you get into the room, stand next to the alcove containing the control panel - don't get right in it. Up the stairs and through the door, turn left, and up those stairs... first go in the small gray door straight ahead, hit the switch on the panel (to shut off that Turret). From here, you can check out the green door on the right (as you exit this small control room)... behind the green door you'll find that circular lift you were on earlier - through the small gray door in here (past the lift) is a Supply Crate with a Bacta canister in it. The other unlocked door in this corridor has a weapons rack hidden behind a pair of fuel tanks. Down the stairs, jog left into the corridor, and the first door on the left is the one that Jan just unlocked for you (across from the red console). Inside, kill the troops (for fun, shoot the glass panels), and get the Green Code Key (again, your Datapad will update). Continue through the stairs section of the room (Bacta and a Large Shield Booster in here), through the door... look familiar? Go left, past the stairs and through the door at the end (on the right) and back out to the walkways... go through the red insignia door (more Turrets), through the small door on the right and up - use the switch, then back out and up the next set of stairs (straight ahead and on your left). There's a semi-circular ledge which gives you a view of the room where you would have ended up if you had gone past the stairs. Go left and up the lift (Small Shield Booster in here on the left) and hit the switch (shoot out the windows if you want). Go out on the narrow ledge and hit the switch out there to activate the computer at the walkways. Back to the control room, kill the Impys coming up the lift and get the Key. Back down the lift, down the stairs, go left and through the door (through the room you saw from the semi-circular ledge). There's a red glowing column... to the left are 2 Bacta Crates, to the right is a control panel. Use the panel (the blue one under the graphic of the satellite dish) for some foreboding... use it a total of 4 times. Note the suspended corridors in the viewscreen - you'll be there soon. Down the corridor - past the locked door - and Regenerators are on the left. Through the unlocked door (watch out for the fuel valves, get the Batteries), and out into the suspended corridor. Run down the tunnel... as you get to the end the game will break to a short cutscene - the tunnel collapses behind you. There's a door up ahead on the right, then stairs going down... there are 3 Probe Droids at the bottom. There's a square lift on the other side of the glass panel... don't use it yet. Use the other lift instead (Ammo & Regen at the top), through the door to the other tunnel arm and some Thermal Detonators. This tunnel will blow as well, so back down to the Probe Droid room and take that square lift up. Watch out for the Probe Droids out here. You can't destroy the dish, but on the same ledge as the dish is a Large Shield Booster (look past the dish and you'll see the control booth where you turned on the base defenses way back when). Along the top of the tunnel - you can shoot into the control room from up here - and drop down into the control room. Through the door on the other side, kill the Impys, and get the Red Code Key. Through the grey door - the red column room is on the right. Through it and back out to the walkways. Enter the codes at the appropriate consoles (kick out to your Datapad occasionally)... you'll have to go back and forth between the three switches for each Code Key. After all the codes are entered, go around to the fourth side and hit all three switches. Across the new walkway and through the door to end the level.
  3. Get Rosetta Stone. It's a great piece of language software. It's used by US Government officials and state agencies. Either get the Arabic CD or the Multi-Language DVD in case you want to learn other languages later. I'm trying to learn it myself. Thinking of becoming Muslim. The demo on the site amazed me. Try it out yourself.
  4. I heard mammothgames is good too.
  5. Your welcome. If you need help anywhere else, lemme know.
  6. 1) Kejim Post [2 Secrets] {kejim_post} >>Objectives: Investigate the abandoned Imperial outpost. Engage Remnant forces in the area. Yes, if you use the cheats you can get your Lightsaber and all Force powers from the very beginning... and while it can be cute slicing & dicing Stormtroopers, it certainly isn't the way the game is supposed to be played - and you'll get to hack & slash plenty of Stormies later in the game. You start - along with Jan Ors, your faithful Indian companion (Hi-yo Silver, away!) - on a landing field on Kejim, hiding behind a Tydirium Shuttle. Use this opportunity to fine-tune your controls, especially movement... you probably won't have much time in the later levels. "This is my last day on this shift." (Stormtrooper chatter) "Oh, yeah? Where you moving?" "Sector 7 had an opening so I applied." "Not bad - should be a quiet last day." Yeah, it's his last day all right. Throughout the game you'll hear chatter from various Remnant (and other) forces, especially when they can't see you or don't know you're there... some of it can be a bit silly, and most of it is basic "Star Wars" hokey - but it's still neat. Around to your right - to the right of the shuttle as you face it - is a stack of barrels and crates; if you get up close you can look between them, and spot a pair of Stormtroopers approaching from the left. Take them out with the Bryar Pistol (your default starting weapon) as fast as you can. In fact, if you aim your crosshairs (in first person mode) right at that crack in the rock face across from you, you'll be aiming right at the first Stormie's head when he comes into view. {Firing tip: aim for an enemy's helmet/head for the fastest kills... otherwise you'll take a while, and probably some damage. Adjust the sensitivity on your mouse until it moves quickly and smoothly... and just realize that the enemies won't sit still while you're trying to target them. Also, try and kill any officers first... not only does it help disorient the troops, but they usually use rapid-fire weapons which can severely damage you.} After they're dead, go back to the rear of the shuttle where Jan is waiting... with the shuttle on your right, straight ahead is a door in the rock (not the red one on the left... I have no clue where that goes; possibly it's where you entered this level) - the first Secret Area is behind that door. Again, note that Secret Areas aren't *required* in this game... skip them if you don't need any items or you don't feel like jumping around to get them. [secret 1] - jump up to the top shelf and make your way around the back of the crates for a Bacta Tank and a Battery. Down in the alcove (blow away the Laser Trip Mines from a distance) is a rack with an Instant-Use MedPack and 3 Ammo Packs. All throughout the game you'll find racks like this... they always contain Ammo, and sometimes new weapons. Go around the front of the shuttle and jump up on top of those crates you fired from before... it'll take a little finagling, but you can get up on top of that concrete ledge (yes, you can get on top of the Tydirium shuttle if you want, but there's nothing up there). Carefully edge your way around the rock wall and you can snipe on the Stormies before they see you. Shoot at the octagonal (orange/brown) fuel tanks by the Blaster Cannon to blow them up and take out several Stormtroopers. Watch out for the Stormies on the ledge above, and make damn sure you keep Jan alive! Once they're all dead (and more will probably appear from around the corner), explore a bit... that big door is, unfortunately, shut... and the controls are blasted - you'll have to find another way to open it. To the end of the ledge and through the small door... in here are a couple of crates and an Armor Regenerator (the green machine) - to use the Regenerator (and the orange Ammo Regenerators scattered throughout the game), just aim your crosshairs at it and hit 'use'. Each Regenerator has a limited supply of whatever, and will beep and go dark when it is exhausted. "The Remnant usually has pretty tight security - make sure you search any officers for keycards." (Jan) Through the small gray door, kill the Imperial Officer, and walk over the corpse to get a Key. Bodies will disappear shortly after they're dead, so if you need a Key to something and you don't have it, look around for an Imperial (Remnant, actually) Officer's corpse that is still hanging around. Keys (Security and Supply) are automatically added to your inventory, and you don't have to do anything special to use them... just go up to the door lock (or Crate, or whatever) and use it as normal; no searching through your inventory to find the Key. Take the circular lift up, then into the next room and take the rectangular lift up. At the top, hit the switch at the front of the room... whoops, you just turned on the base defenses. "That do it?" "No, but you managed to get everyone's attention." Back down this lift, along the ledge & kill the Stormtroopers - after you can duck into their alcove for Ammo & Bacta (two Bacta canisters on lower levels on either side of the crates, one on higher levels). There's also a fuzzy gray viewscreen in this alcove - just aim at it and hit your 'use' key. Hit 'use' again to cycle to the next view (if there is one) or 'jump' to exit. These viewscreens can come in handy - they can show you what lies ahead, give you clues about what to do next, or just allow you to map your trail of destruction. Back down the circular lift, and use the Blaster Cannon (aim at it and hit your 'use' key) to blow open the door. (Yes, you can go down another level on that circular lift, but it won't do you any good right now, and there's a ceiling Turret waiting down there) If you want, you can even shoot out the windows of the control room above with the Blaster Cannon. Inside, get on the grated lift, and get off at the next level... note that this door is green, meaning it should be unlocked and will open when you approach it - but it actually isn't; this is a slight goof in the game. The switch next to the door will open it, but you don't want to do that - it's not just the fact that plenty of Stormtroopers will come out of side rooms to challenge you; if you go through this door, there's a door up ahead on the left that is locked... you need to open it from inside the room. Note that when you get on the grated lift, the word 'Checkpoint' will briefly appear on the screen... these are spots at which the game will automatically save; if you die or otherwise fail the level, the game will restore automatically to the last Checkpoint. They are also semi-important points on each level... hitting a Checkpoint means that you've passed some kind of hurdle and are well on your way. "Stay here, Jan - cover our back." "Okay, I'll wait here... don't take all day." Drop into the lift shaft, through the small door. At the left end of the corridor is a glowing red machine... you can shoot it if you want, but then be prepared to *run* down the other way. If you don't shoot it, go down to the other end of the corridor and use the wall switch to shut it off. Note that in the next room - beyond the switch - there are a pair of grates in the ceiling, one of which has a fuel tank sitting on top of it; you can blow that away from below, but it just alerts the Troopers to your presence unnecessarily. Circle around the red machine, and take the square lift up to the red room. There are 'oxygen tanks' at the top of the lift which you can shoot if you want (they explode). Shoot the grate and drop through, kill the Impy and get the Key. Facing down the length of the room, there are switches on the right... use all of them to unlock doors in the area. Jan will run in to join you - don't shoot her! (I did once... silly me) "I think this is a primary control console." There's really only one way to go from here in order to continue the level, but if you want to do some additional killing then skip this next paragraph and go on to the next. {continue as normal} Go through the door... go left and straight through that door, through the right door, go left - Gronk Droid (and several Troopers) in the next room (you can kill the droid if you want). {for some additional killing} Out through the door, turn right... straight ahead of you is the door leading out to that grated lift, to the left is a storage room with a few Troopers inside - go ahead and punch their tickets (TDs - Thermal Detonators - and a Battery in here behind one of the crates). If you shot at the fuel tank sitting on a grate from below (the opposite end of the corridor from that red machine)... this is that room. Out of that room, turn right... straight down to the end and through that door, turn left and through that door. Kill everyone in here, then back out through the door - go through the door straight across from you, turn left (Gronk droid and circular lift in this room), and continue the level. {continuing as normal} Up ahead on the right is a circular lift, and around to the left is a large and small Crate... open the small Supply Crate (face the red side, crouch, and hit your 'use' key) for a Bacta Tank, and get up on the large crate to get the Light Amplification Goggles (defauly key for these is capital O). The Light Amp Goggles will only be on top of the big crate in the "Padawan" difficulty; on all other difficulties they will be in the smaller Supply Crate. Take the lift to a darkened area below; use your Light Amp Goggles (default key is capital O) and work your way around the crates on the right for Secret 2. [secret 2] - Bacta Tanks... there's a small Mouse droid in the area which might lead you to this Secret Area. "Kyle - the schematics show that the base is divided into three sections." Get into the next room (you can shut off the Goggles now), open the small door and crouch through it. "There was a disturbance in Sector 10 this morning." "What sort of disturbance?" "A droid set off the security system on a lower level. That's the third time this month." "It won't be the last time either." "Guess it was a scurrier." (I have no idea what they mean... perhaps the Mouse droid?) Kill the Impys, and get the Blue Code Key (the blue symbol on the wall... get close enough and you'll get a message about your Datapad updating), then use both unlit switches on that panel. Look closely at the graphic on the wall... that's a map of the base. The 'cross' at the right (almost looks like a bullseye) is the walkways you'll be out on in a moment... you'll see the one walkway goes straight off to the right into nothing; that's the 'hidden' section of the base, which you take care of in level 2. Through the arch door, shut off the forcefield and up the stairs - the door straight ahead leads back to the room where you found the Light Amp Goggles. Go left, down the corridor... the view slit in the wall (that corridor on the left) looks out over the walkways. At the end of the corridor, get out on the walkways. Go through the green insignia door (watch out for ceiling Turrets - on the lower levels if you're fast enough, you can run past them without getting hit), through the door, through the small door on the right and up the stairs. Hit the switch in the control room (this shuts off the ceiling Turret in the room you just passed through) and pick up whatever you need (Ammo, Armor Regenerator, Bacta). Back down these short stairs and go straight... past the stairs going down, past 2 locked doors, left (at the base of the stairs going up), through the door, and down. Down the stairs, kill, and on the right is another of those semi-circular control panels... this one is coded, so you yourself can't use it. However, Jan can... 'use' the control panel, then escort Jan down here - quickly, she's under fire. The fastest way to get back to Jan: when facing into the control panel's alcove, turn left... head down to that end of the room, and on the left is a door. Through that, up the stairs, right, and through the door on the right (not the small gray one straight ahead). Through here, back out to the walkways, take the right-hand walkway, down this hall and in the first door on the left. Back to the second control console... Jan does her thing. Note that even if you run all the way back, she'll follow you, even if she does drop behind. Once you get into the room, stand next to the alcove containing the control panel - don't get right in it. Up the stairs and through the door, turn left, and up those stairs... first go in the small gray door straight ahead, hit the switch on the panel (to shut off that Turret). From here, you can check out the green door on the right (as you exit this small control room)... behind the green door you'll find that circular lift you were on earlier - through the small gray door in here (past the lift) is a Supply Crate with a Bacta canister in it. The other unlocked door in this corridor has a weapons rack hidden behind a pair of fuel tanks. Down the stairs, jog left into the corridor, and the first door on the left is the one that Jan just unlocked for you (across from the red console). Inside, kill the troops (for fun, shoot the glass panels), and get the Green Code Key (again, your Datapad will update). Continue through the stairs section of the room (Bacta and a Large Shield Booster in here), through the door... look familiar? Go left, past the stairs and through the door at the end (on the right) and back out to the walkways... go through the red insignia door (more Turrets), through the small door on the right and up - use the switch, then back out and up the next set of stairs (straight ahead and on your left). There's a semi-circular ledge which gives you a view of the room where you would have ended up if you had gone past the stairs. Go left and up the lift (Small Shield Booster in here on the left) and hit the switch (shoot out the windows if you want). Go out on the narrow ledge and hit the switch out there to activate the computer at the walkways. Back to the control room, kill the Impys coming up the lift and get the Key. Back down the lift, down the stairs, go left and through the door (through the room you saw from the semi-circular ledge). There's a red glowing column... to the left are 2 Bacta Crates, to the right is a control panel. Use the panel (the blue one under the graphic of the satellite dish) for some foreboding... use it a total of 4 times. Note the suspended corridors in the viewscreen - you'll be there soon. Down the corridor - past the locked door - and Regenerators are on the left. Through the unlocked door (watch out for the fuel valves, get the Batteries), and out into the suspended corridor. Run down the tunnel... as you get to the end the game will break to a short cutscene - the tunnel collapses behind you. There's a door up ahead on the right, then stairs going down... there are 3 Probe Droids at the bottom. There's a square lift on the other side of the glass panel... don't use it yet. Use the other lift instead (Ammo & Regen at the top), through the door to the other tunnel arm and some Thermal Detonators. This tunnel will blow as well, so back down to the Probe Droid room and take that square lift up. Watch out for the Probe Droids out here. You can't destroy the dish, but on the same ledge as the dish is a Large Shield Booster (look past the dish and you'll see the control booth where you turned on the base defenses way back when). Along the top of the tunnel - you can shoot into the control room from up here - and drop down into the control room. Through the door on the other side, kill the Impys, and get the Red Code Key. Through the grey door - the red column room is on the right. Through it and back out to the walkways. Enter the codes at the appropriate consoles (kick out to your Datapad occasionally)... you'll have to go back and forth between the three switches for each Code Key. After all the codes are entered, go around to the fourth side and hit all three switches. Across the new walkway and through the door to end the level.
  7. 23) Yavin Final [0 Secrets] {yavin_final} >>Current Force Powers: all at level 3 >>Force Upgrade: None (you've got everything...) >>Objectives: Defeat the dark Jedi Desann. You start at the top of a long ramp... down it and up on the ledges for items. Slash your way through the rocks blocking the passage (actually, Saber Throw... they seem to explode a little)... in the next room rocks will be falling on you, so watch out - even though they appear to be mostly illusory, they can do a little damage. Up on the ledge and through the broken wall... to your left the hall appears to end, though if you look closely you'll see that the wall appears to be moving slightly. That's the way you want to go (through that wall), but first head to the right for a pair of Small Shield Boosters. Through the illusion wall and up the ramp... at the top is a hall with flame pedestals on either side; they can damage you, so use PUSH on each one to shut it off temporarily. At the end of the hall you'll get a short cutscene with three apparent Desann's... "Your efforts are in vain." The right opening leads to a death pit (when you go through the wall), straight ahead is just a mirror where Desann taunts you, but left is the way to go. At the top of the ramp is a pipe in the ceiling; cut that to douse the fire at the bottom (you can't jump over or otherwise get through the flames, no matter what) and drop down the hole. Down in the pit you'll have four short corridors... the one to your back is blank, but the other three have Force Push symbols on them. Use PUSH on the one in front of you, and go down the new corridor revealed - down near the bottom of the wall on your left is another Force symbol... PUSH that; the corridor that was blank is now pushed back. Use SPEED down this corridor (with the traditional Jedi phrase, "I've got a bad feeling about this.") to avoid the moving walls - I've found that the best way to make a clean run is to wait until there's enough of a gap in the first moving wall, hit SPEED, and run through, dodging and weaving. Just as soon as you're past the last moving wall, stop and get your mana back, as well as heal up and otherwise ready yourself... because dinosaur breath is next. Cutscene with Desann (cheesy, hokey, totally Star Wars...) That beam in the middle of the room gives a Jedi *temporary* invincibility... activate it by PULLing on the two symbols on the upper level (one on either side), then jump through the beam. After you've PULLed the stones, the beam will stay on for the rest of the level, running through a regular cycle. Hit SPEED at the middle of the ramp and attack Desann. He's not easy, obviously... he can use any Force power (at their maximum levels), and he can change saber styles in the wink of an eye. Do a lot of Quicksaving during the fight... if you manage to damage him, Quicksave and continue. LIGHTNING works fairly well on Desann, if you have the Force power left... but note that if you zap him, he'll zap you right back - it's best to stick with the simple stuff like PUSH and SPEED. If you use SPEED too close to Desann, he'll respond with Speed of his own... if you trigger SPEED while still on the upper level (while he's below), he won't notice it and he won't use his own. Also, when he throws his saber at you, hit SPEED... he'll be temporarily defenseless, leaving him wide open to your strikes. GRIP does not work... he can Push right out of it, but oddly enough PUSH works sometimes ("You dare to Push me?"). Note that you can use your Lightsaber to chop at the base of any of the columns in the room, and get it to fall - if you're careful (and very lucky), you might crush Desann with a falling column. Actually, I found Jerec (the main Dark Jedi in "Jedi Knight: Dark Forces II") to be much tougher and harder to beat than Desann... but Desann is much more fun. One way I've found of defeating Desann easily (on the lower difficulty levels): go down the ramp, and in the middle of it (that small level area) hit SPEED... race down and just before you get to the bottom of the ramp, hit JUMP as hard as you can - as you sail through the air towards Desann, aim at him and use PUSH. As soon as you land, hack & slash... you should kill him with just a few swings. Once Desann dies (I kept expecting his hand to start twitching as Kyle leaves) you get the usual semi-cheesy cutscene, and the credits roll...
  8. For online MP play you need to bring down your console and type /cg_dismember 999.
  9. dtriniman

    JK2MP

    When the game launches you have the option for multiplayer. If forwhatever reason you don't, then go to My Computer>C:>Program Files>LucasArts>Star Wars JK II Jedi Outcast>GameData and in there you will see a .exe file called "jk2mp". Right click it, then click send to then click desktop (create shortcut).
  10. Take a picture of the actual error you get.
  11. Just make an image of the game and use it in a virtual drive.
  12. dtriniman

    HELP!

    /aminfo will give u all of the cmds for ja+. If u type that and don't see them ur ja+ is not installed or not installed properly.
  13. 1) Kejim Post [2 Secrets] {kejim_post} >>Objectives: Investigate the abandoned Imperial outpost. Engage Remnant forces in the area. Yes, if you use the cheats you can get your Lightsaber and all Force powers from the very beginning... and while it can be cute slicing & dicing Stormtroopers, it certainly isn't the way the game is supposed to be played - and you'll get to hack & slash plenty of Stormies later in the game. You start - along with Jan Ors, your faithful Indian companion (Hi-yo Silver, away!) - on a landing field on Kejim, hiding behind a Tydirium Shuttle. Use this opportunity to fine-tune your controls, especially movement... you probably won't have much time in the later levels. "This is my last day on this shift." (Stormtrooper chatter) "Oh, yeah? Where you moving?" "Sector 7 had an opening so I applied." "Not bad - should be a quiet last day." Yeah, it's his last day all right. Throughout the game you'll hear chatter from various Remnant (and other) forces, especially when they can't see you or don't know you're there... some of it can be a bit silly, and most of it is basic "Star Wars" hokey - but it's still neat. Around to your right - to the right of the shuttle as you face it - is a stack of barrels and crates; if you get up close you can look between them, and spot a pair of Stormtroopers approaching from the left. Take them out with the Bryar Pistol (your default starting weapon) as fast as you can. In fact, if you aim your crosshairs (in first person mode) right at that crack in the rock face across from you, you'll be aiming right at the first Stormie's head when he comes into view. {Firing tip: aim for an enemy's helmet/head for the fastest kills... otherwise you'll take a while, and probably some damage. Adjust the sensitivity on your mouse until it moves quickly and smoothly... and just realize that the enemies won't sit still while you're trying to target them. Also, try and kill any officers first... not only does it help disorient the troops, but they usually use rapid-fire weapons which can severely damage you.} After they're dead, go back to the rear of the shuttle where Jan is waiting... with the shuttle on your right, straight ahead is a door in the rock (not the red one on the left... I have no clue where that goes; possibly it's where you entered this level) - the first Secret Area is behind that door. Again, note that Secret Areas aren't *required* in this game... skip them if you don't need any items or you don't feel like jumping around to get them. [secret 1] - jump up to the top shelf and make your way around the back of the crates for a Bacta Tank and a Battery. Down in the alcove (blow away the Laser Trip Mines from a distance) is a rack with an Instant-Use MedPack and 3 Ammo Packs. All throughout the game you'll find racks like this... they always contain Ammo, and sometimes new weapons. Go around the front of the shuttle and jump up on top of those crates you fired from before... it'll take a little finagling, but you can get up on top of that concrete ledge (yes, you can get on top of the Tydirium shuttle if you want, but there's nothing up there). Carefully edge your way around the rock wall and you can snipe on the Stormies before they see you. Shoot at the octagonal (orange/brown) fuel tanks by the Blaster Cannon to blow them up and take out several Stormtroopers. Watch out for the Stormies on the ledge above, and make damn sure you keep Jan alive! Once they're all dead (and more will probably appear from around the corner), explore a bit... that big door is, unfortunately, shut... and the controls are blasted - you'll have to find another way to open it. To the end of the ledge and through the small door... in here are a couple of crates and an Armor Regenerator (the green machine) - to use the Regenerator (and the orange Ammo Regenerators scattered throughout the game), just aim your crosshairs at it and hit 'use'. Each Regenerator has a limited supply of whatever, and will beep and go dark when it is exhausted. "The Remnant usually has pretty tight security - make sure you search any officers for keycards." (Jan) Through the small gray door, kill the Imperial Officer, and walk over the corpse to get a Key. Bodies will disappear shortly after they're dead, so if you need a Key to something and you don't have it, look around for an Imperial (Remnant, actually) Officer's corpse that is still hanging around. Keys (Security and Supply) are automatically added to your inventory, and you don't have to do anything special to use them... just go up to the door lock (or Crate, or whatever) and use it as normal; no searching through your inventory to find the Key. Take the circular lift up, then into the next room and take the rectangular lift up. At the top, hit the switch at the front of the room... whoops, you just turned on the base defenses. "That do it?" "No, but you managed to get everyone's attention." Back down this lift, along the ledge & kill the Stormtroopers - after you can duck into their alcove for Ammo & Bacta (two Bacta canisters on lower levels on either side of the crates, one on higher levels). There's also a fuzzy gray viewscreen in this alcove - just aim at it and hit your 'use' key. Hit 'use' again to cycle to the next view (if there is one) or 'jump' to exit. These viewscreens can come in handy - they can show you what lies ahead, give you clues about what to do next, or just allow you to map your trail of destruction. Back down the circular lift, and use the Blaster Cannon (aim at it and hit your 'use' key) to blow open the door. (Yes, you can go down another level on that circular lift, but it won't do you any good right now, and there's a ceiling Turret waiting down there) If you want, you can even shoot out the windows of the control room above with the Blaster Cannon. Inside, get on the grated lift, and get off at the next level... note that this door is green, meaning it should be unlocked and will open when you approach it - but it actually isn't; this is a slight goof in the game. The switch next to the door will open it, but you don't want to do that - it's not just the fact that plenty of Stormtroopers will come out of side rooms to challenge you; if you go through this door, there's a door up ahead on the left that is locked... you need to open it from inside the room. Note that when you get on the grated lift, the word 'Checkpoint' will briefly appear on the screen... these are spots at which the game will automatically save; if you die or otherwise fail the level, the game will restore automatically to the last Checkpoint. They are also semi-important points on each level... hitting a Checkpoint means that you've passed some kind of hurdle and are well on your way. "Stay here, Jan - cover our back." "Okay, I'll wait here... don't take all day." Drop into the lift shaft, through the small door. At the left end of the corridor is a glowing red machine... you can shoot it if you want, but then be prepared to *run* down the other way. If you don't shoot it, go down to the other end of the corridor and use the wall switch to shut it off. Note that in the next room - beyond the switch - there are a pair of grates in the ceiling, one of which has a fuel tank sitting on top of it; you can blow that away from below, but it just alerts the Troopers to your presence unnecessarily. Circle around the red machine, and take the square lift up to the red room. There are 'oxygen tanks' at the top of the lift which you can shoot if you want (they explode). Shoot the grate and drop through, kill the Impy and get the Key. Facing down the length of the room, there are switches on the right... use all of them to unlock doors in the area. Jan will run in to join you - don't shoot her! (I did once... silly me) "I think this is a primary control console." There's really only one way to go from here in order to continue the level, but if you want to do some additional killing then skip this next paragraph and go on to the next. {continue as normal} Go through the door... go left and straight through that door, through the right door, go left - Gronk Droid (and several Troopers) in the next room (you can kill the droid if you want). {for some additional killing} Out through the door, turn right... straight ahead of you is the door leading out to that grated lift, to the left is a storage room with a few Troopers inside - go ahead and punch their tickets (TDs - Thermal Detonators - and a Battery in here behind one of the crates). If you shot at the fuel tank sitting on a grate from below (the opposite end of the corridor from that red machine)... this is that room. Out of that room, turn right... straight down to the end and through that door, turn left and through that door. Kill everyone in here, then back out through the door - go through the door straight across from you, turn left (Gronk droid and circular lift in this room), and continue the level. {continuing as normal} Up ahead on the right is a circular lift, and around to the left is a large and small Crate... open the small Supply Crate (face the red side, crouch, and hit your 'use' key) for a Bacta Tank, and get up on the large crate to get the Light Amplification Goggles (defauly key for these is capital O). The Light Amp Goggles will only be on top of the big crate in the "Padawan" difficulty; on all other difficulties they will be in the smaller Supply Crate. Take the lift to a darkened area below; use your Light Amp Goggles (default key is capital O) and work your way around the crates on the right for Secret 2. [secret 2] - Bacta Tanks... there's a small Mouse droid in the area which might lead you to this Secret Area. "Kyle - the schematics show that the base is divided into three sections." Get into the next room (you can shut off the Goggles now), open the small door and crouch through it. "There was a disturbance in Sector 10 this morning." "What sort of disturbance?" "A droid set off the security system on a lower level. That's the third time this month." "It won't be the last time either." "Guess it was a scurrier." (I have no idea what they mean... perhaps the Mouse droid?) Kill the Impys, and get the Blue Code Key (the blue symbol on the wall... get close enough and you'll get a message about your Datapad updating), then use both unlit switches on that panel. Look closely at the graphic on the wall... that's a map of the base. The 'cross' at the right (almost looks like a bullseye) is the walkways you'll be out on in a moment... you'll see the one walkway goes straight off to the right into nothing; that's the 'hidden' section of the base, which you take care of in level 2. Through the arch door, shut off the forcefield and up the stairs - the door straight ahead leads back to the room where you found the Light Amp Goggles. Go left, down the corridor... the view slit in the wall (that corridor on the left) looks out over the walkways. At the end of the corridor, get out on the walkways. Go through the green insignia door (watch out for ceiling Turrets - on the lower levels if you're fast enough, you can run past them without getting hit), through the door, through the small door on the right and up the stairs. Hit the switch in the control room (this shuts off the ceiling Turret in the room you just passed through) and pick up whatever you need (Ammo, Armor Regenerator, Bacta). Back down these short stairs and go straight... past the stairs going down, past 2 locked doors, left (at the base of the stairs going up), through the door, and down. Down the stairs, kill, and on the right is another of those semi-circular control panels... this one is coded, so you yourself can't use it. However, Jan can... 'use' the control panel, then escort Jan down here - quickly, she's under fire. The fastest way to get back to Jan: when facing into the control panel's alcove, turn left... head down to that end of the room, and on the left is a door. Through that, up the stairs, right, and through the door on the right (not the small gray one straight ahead). Through here, back out to the walkways, take the right-hand walkway, down this hall and in the first door on the left. Back to the second control console... Jan does her thing. Note that even if you run all the way back, she'll follow you, even if she does drop behind. Once you get into the room, stand next to the alcove containing the control panel - don't get right in it. Up the stairs and through the door, turn left, and up those stairs... first go in the small gray door straight ahead, hit the switch on the panel (to shut off that Turret). From here, you can check out the green door on the right (as you exit this small control room)... behind the green door you'll find that circular lift you were on earlier - through the small gray door in here (past the lift) is a Supply Crate with a Bacta canister in it. The other unlocked door in this corridor has a weapons rack hidden behind a pair of fuel tanks. Down the stairs, jog left into the corridor, and the first door on the left is the one that Jan just unlocked for you (across from the red console). Inside, kill the troops (for fun, shoot the glass panels), and get the Green Code Key (again, your Datapad will update). Continue through the stairs section of the room (Bacta and a Large Shield Booster in here), through the door... look familiar? Go left, past the stairs and through the door at the end (on the right) and back out to the walkways... go through the red insignia door (more Turrets), through the small door on the right and up - use the switch, then back out and up the next set of stairs (straight ahead and on your left). There's a semi-circular ledge which gives you a view of the room where you would have ended up if you had gone past the stairs. Go left and up the lift (Small Shield Booster in here on the left) and hit the switch (shoot out the windows if you want). Go out on the narrow ledge and hit the switch out there to activate the computer at the walkways. Back to the control room, kill the Impys coming up the lift and get the Key. Back down the lift, down the stairs, go left and through the door (through the room you saw from the semi-circular ledge). There's a red glowing column... to the left are 2 Bacta Crates, to the right is a control panel. Use the panel (the blue one under the graphic of the satellite dish) for some foreboding... use it a total of 4 times. Note the suspended corridors in the viewscreen - you'll be there soon. Down the corridor - past the locked door - and Regenerators are on the left. Through the unlocked door (watch out for the fuel valves, get the Batteries), and out into the suspended corridor. Run down the tunnel... as you get to the end the game will break to a short cutscene - the tunnel collapses behind you. There's a door up ahead on the right, then stairs going down... there are 3 Probe Droids at the bottom. There's a square lift on the other side of the glass panel... don't use it yet. Use the other lift instead (Ammo & Regen at the top), through the door to the other tunnel arm and some Thermal Detonators. This tunnel will blow as well, so back down to the Probe Droid room and take that square lift up. Watch out for the Probe Droids out here. You can't destroy the dish, but on the same ledge as the dish is a Large Shield Booster (look past the dish and you'll see the control booth where you turned on the base defenses way back when). Along the top of the tunnel - you can shoot into the control room from up here - and drop down into the control room. Through the door on the other side, kill the Impys, and get the Red Code Key. Through the grey door - the red column room is on the right. Through it and back out to the walkways. Enter the codes at the appropriate consoles (kick out to your Datapad occasionally)... you'll have to go back and forth between the three switches for each Code Key. After all the codes are entered, go around to the fourth side and hit all three switches. Across the new walkway and through the door to end the level.
  14. Goodbye fairplay? You both have force. Pay attention to where you duel and stop whining. If I am playing on ffa3 i won't expect to be kicked or gripped or thrown into lava like ffa5 because thats not the environment. If you're in a ff duel and in that kind of environment expect it. As far as honor goes, to me it's all about the individuals that are on your server. My clan is an old clan from since JK2 and we enforce the laming or "honor" rules as you call it and noone has a problem. Same for a lot of other servers I go to. We all fight and we all have a good time but it's organized. To me the honor system isn't bad, I appreciate that as soon as I join a server and hit join game I won't be gk to death by some overeager @$$ before I can even say hello. Now I'm accustomed to playing other games like Quake, UT, MOH etc. where I wouldn't dream of it but the type of game JA is I don't mind it. Now look, for anyone who uses JA+ you know there are 2 dimensions & almost everyone simply uses 1 dimesnion for all out ffa and the other for duels only. What's wrong with that? It covers both parties. As I said it's all about the individuals you play with. When I go to my clan server we don't stand around like its a chat room. We duel, A LOT. So it all depends.
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