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    Digital/Traditional painting, books, instrumentation
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    college student, research assistant
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Tanqexe's Achievements


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  1. I really think that this anti-RP sentiment has got to stop. So what if there are more RP servers than FFA servers? It's the number of dedicated people who go to a server that makes the game fun, not how many servers there are (except that for some people the ping would be a whole lot better if the server's located on the same continent). We have a small community as it is, is it really necessary to drive more away? Monolith: 250 points is way too much. 150 is a bit more reasonable, and it allows for the more RP-like customization that the current XP system is designed for. That way, nobody can really get anything and everything and imposes a very real necessity that people choose wisely. How you as an RP community wants to dole out 150 points is up to you, we should have no say, merely suggestions. I don't think the default server config was that ridiculous for DP - the default rate is 1000, iirc. I suggest g_saberanimspeed set at 1.0-1.1, g_forceregentime = 250-350 (default of 500 may be too slow), g_dodgeregentime = 1000, and g_mishapregentime = 3000. Taunts shouldn't be used to affect gameplay, it doesn't bring anything of appreciable value in an FFA setting, which is where we base our development. Features that are good for RP are a beneficial side-effect of that.
  2. Their demo was kinda buggy in the hangar...in fact I think they could've compacted the level a bit better instead of having so much open room that isn't used. I don't think they did any gameplay changes - everything is still base JA with ornaments on top.
  3. It's too much trouble and, well, doesn't make much of a difference gameplay-wise if you're left handed, really.
  4. Ixnay on the account problem, forum is up. Everyone please start migrating over to the new board, important info from this forum will slowly be transferred over to the new place.
  5. I didn't see the part of the code that dictates DFAs, but if razorace could make yellow DFA accessible for all styles, it shouldn't be a problem to add it to Duals. I may have to retool the animation to support dual blades, but that shouldn't be too hard. The Dual DFA with the twirly jump can probably be modified so that the sabers have a wider attack range, although it may be possible to give the Dual DFA a stronger attack damage attribute. It might be that the Dual DFA not doing attack damage may be a bug...caught at least two bugs involving Duals last night.
  6. Not right now, no...I made that suggestion in the mailing list a while ago, lol
  7. From what I'm seeing at Mammoth Games (Soul's suggestion), it's $18/month for 18 slots...so hmm, I might be able to pay for this myself.
  8. I'll talk to Thord and get him to switch to phpbb3. But yeah, we should migrate over to the new boards soon (we do have a new, dedicated one).
  9. They need to be fixed. Niman/Staff is simply not very playable as is without both blades activated. I also have a feeling that people are itching to fight with a reverse grip anyway. Please have a bit of patience, thanks.
  10. They're called CF from now on, and they said they'll have a dedicated server up in a week. Hmm...I might shell out money for a US dedicated server, too. Anyone US-side want to share the cost?
  11. Shii-cho, Makashi, Djem So, Juyo, and Niman/Staff (well more like Shien/Staff now) have already been retooled via Dragon, but I'm not releasing here until I redo the Shien/Staff attack animations. Also considering redoing Soresu and Ataru. I'm also trying to halve the size of the GLA file because someone who was working on appending parry animations ended up appending an entire copy of the humanoid.gla, so we have twice the anims than what we really use = 2x the amount of crap to download and go over for modifications. It's a bit of a pain to sort out this mess, so that's bogging down workload a little.
  12. I've been experimenting with the staff anims for a while to make it more unorthodox Shien while still retaining a staff-like feel, employing both two-handed reverse and forward grips. It's hard. Raven was pretty lazy with the staff anims and they never looked natural to begin with. I'm fixing all that, but it's a slow process. At this rate, I pretty much am making a new saber style from the ground up...kinda. With the original staff animation as a template.
  13. If there is interest in a US server, I might be willing to shell out pocket change for one. But that depends on how many people would want to populate it regularly. I've been going to Galaxia lately, and it's pretty much South American country in there, although most of the people are nice. Maps for Galaxia usually include the default maps, Jedi Enclave (1.2?), OLTS_HQ, Jedi's Home II, Corellia...and a few others I probably missed. Their forums are at http://clangsw.foros.ws/index.php if you understand Spanish. Those YouTube videos you're referring to are out of date for the most part and don't really serve well as learning tools anymore. If you need help learning, PM me or Maxstate (considering you're from Montana probably me) so we can set some aside some time to help you, depending on schedules. Sound good?
  14. Er, it's not exactly a key feature, but it was a nice addition, just not at the expense of that bug.
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