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SilverSliver

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  1. Well it's happened on 2 computers. The first one it happened with a 9800pro, then a x850xt later, now a 7900gs on a new computer - sorta diverse playing field to be having consistent problems.
  2. Any suggestions? I can take it down to 800x600, and after it's started in a saved game, it will come back again and again. It's like this. 2 seconds normal stutter for 3 ticks on my resource intake 2 seconds normal stutter for 3 ticks etc, etc for about a minute, then it is fine for a little bit, then it repeats this again. I'd like to play, but it gets highly annoying so I'm sorta getting sick of Empire at Lag.
  3. All drivers are brand new and up to date. Directx is up to date. NOD32 and DT were both disabled. I can run BF2 on max everything on a 64 person server no framerate problems at all. Fear is no problem, same with Oblivion. But I have the exact same problem on 2 completely different systems with EAW. Here is my DxDiag ------------------ System Information ------------------ Time of this report: 6/7/2006, 11:22:30 Machine name: HAL9000 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: MP061 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01 Processor: Genuine IntelĀ® CPU T2400 @ 1.83GHz (2 CPUs) Memory: 2044MB RAM Page File: 238MB used, 2218MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce Go 7900 GS Manufacturer: NVIDIA Chip type: GeForce Go 7900 GS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0298&SUBSYS_019B1028&REV_A1 Display Memory: 256.0 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: nv4_disp.dll Driver Version: 6.14.0010.8429 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 3/21/2006 20:03:00, 3968512 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 3/21/2006 20:03:00, 3652128 bytes Device Identifier: {D7B71E3E-41D8-11CF-7553-912100C2CB35} Vendor ID: 0x10DE Device ID: 0x0298 SubSys ID: 0x019B1028 Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful.
  4. Well on my old computer, I had a weird stutter in space campaigns. Regardless of how many units are on the map, every couple of minutes I get a stutter interval, then it passes. I thought it was just my slower older rig. Move to new rig that can blast out 9k+ 3d05 marks, and it STILL does this, exactly the same. I can put it at the lowest settings and it does it. I can put it at max settings, 1900x1200, full everything, and it still does it. What the hell is wrong with it? I figured it was my old computer, but, this is a fresh XP install with 37 running processes, 2 gigs of ram and an overclocked 7900GS, it doesn't seem like video lag at all. What gives? Forgot to mention it's a 1.83ghz Core Duo. So processing power is definately not an issue.
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