
SilverSliver
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Well it's happened on 2 computers. The first one it happened with a 9800pro, then a x850xt later, now a 7900gs on a new computer - sorta diverse playing field to be having consistent problems.
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Any suggestions? I can take it down to 800x600, and after it's started in a saved game, it will come back again and again. It's like this. 2 seconds normal stutter for 3 ticks on my resource intake 2 seconds normal stutter for 3 ticks etc, etc for about a minute, then it is fine for a little bit, then it repeats this again. I'd like to play, but it gets highly annoying so I'm sorta getting sick of Empire at Lag.
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All drivers are brand new and up to date. Directx is up to date. NOD32 and DT were both disabled. I can run BF2 on max everything on a 64 person server no framerate problems at all. Fear is no problem, same with Oblivion. But I have the exact same problem on 2 completely different systems with EAW. Here is my DxDiag ------------------ System Information ------------------ Time of this report: 6/7/2006, 11:22:30 Machine name: HAL9000 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: MP061 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01 Processor: Genuine IntelĀ® CPU T2400 @ 1.83GHz (2 CPUs) Memory: 2044MB RAM Page File: 238MB used, 2218MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce Go 7900 GS Manufacturer: NVIDIA Chip type: GeForce Go 7900 GS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0298&SUBSYS_019B1028&REV_A1 Display Memory: 256.0 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: nv4_disp.dll Driver Version: 6.14.0010.8429 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 3/21/2006 20:03:00, 3968512 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 3/21/2006 20:03:00, 3652128 bytes Device Identifier: {D7B71E3E-41D8-11CF-7553-912100C2CB35} Vendor ID: 0x10DE Device ID: 0x0298 SubSys ID: 0x019B1028 Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful.
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Well on my old computer, I had a weird stutter in space campaigns. Regardless of how many units are on the map, every couple of minutes I get a stutter interval, then it passes. I thought it was just my slower older rig. Move to new rig that can blast out 9k+ 3d05 marks, and it STILL does this, exactly the same. I can put it at the lowest settings and it does it. I can put it at max settings, 1900x1200, full everything, and it still does it. What the hell is wrong with it? I figured it was my old computer, but, this is a fresh XP install with 37 running processes, 2 gigs of ram and an overclocked 7900GS, it doesn't seem like video lag at all. What gives? Forgot to mention it's a 1.83ghz Core Duo. So processing power is definately not an issue.