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whipwarrior

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  • Location
    Atlantis
  • Interests
    reading, writing, movies & silent films, dream interpretation, synchronicity,ancient earth mysteries, antiques, classic LucasArts games
  • Current Game
    Fate of Atlantis - SE
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    Internet Explorer
  • Favorite LucasArts Game
    Indiana Jones and the Fate of Atlantis
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    1024x768

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  • Homepage
    http://ij-fate-of-atlantis.deviantart.com/

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  1. Fellow LucasArts fanatics, The fact that our beloved game publisher is now defunct has not stopped various factions from releasing new, updated versions of the most popular titles in their library of illustrious classics: The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, and Grim Fandango. Even Sam & Max was resurrected in TellTale's episodic series which ran for 3 critically-acclaimed seasons. The only classic title left gathering dust on the shelves of the Lucas archive is the unforgettable quest of a certain archaeologist for the lost city of Atlantis. Inspired by the success of the reimagined LucasArts titles and an overwhelming passion for the greatest Indiana Jones game ever made, a small team of professional computer game developers are bringing Indy's classic adventure into the 21st century with the Indiana Jones and the Fate of Atlantis - Special Edition. It is our mission to bring this incredible adventure to a new generation of gamers, and the legions of fans who made it a cult classic in the first place. Our Special Edition features glorious high resolution graphics polished to a smooth, nostalgic atmosphere, cinema-quality CGI cut scenes, professional voice talent, full digital sound effects, and an upgraded soundtrack based on the original score. Since it was announced last year, our project has received an overwhelming flood of support from fans around the world, including many original Fate of Atlantis creators and the Indiana Jones community at large, all encouraging us to make this game a reality. But we need YOUR help to make this happen! If you love Fate of Atlantis as much as we do, please visit our official Facebook page to stay updated with the latest news, and add your signature to our petition to show the powers-that-be that this game deserves to be published. Make your voice heard on Facebook, and the project leader will address fan questions and comments in production videos on our YouTube channel, which chronicle the development process as the game evolves! Thank you for reading! -Dale Dassel Went2Play team Creative consultant Fate of Atlantis - SE
  2. Fellow LucasArts fanatics, The fact that our beloved game publisher is now defunct has not stopped various factions from releasing new, updated versions of the most popular titles in their library of illustrious classics: The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, and Grim Fandango. Even Sam & Max was resurrected in TellTale's episodic series which ran for 3 critically-acclaimed seasons. The only classic title left gathering dust on the shelves of the Lucas archive is the unforgettable quest of a certain archaeologist for the lost city of Atlantis. Inspired by the success of the reimagined LucasArts titles and an overwhelming passion for the greatest Indiana Jones game ever made, a small team of professional computer game developers are bringing Indy's classic adventure into the 21st century with the Indiana Jones and the Fate of Atlantis - Special Edition. It is our mission to bring this incredible adventure to a new generation of gamers, and the legions of fans who made it a cult classic in the first place. Our Special Edition features glorious high resolution graphics polished to a smooth, nostalgic atmosphere, cinema-quality CGI cut scenes, professional voice talent, full digital sound effects, and an upgraded soundtrack based on the original score. Since it was announced last year, our project has received an overwhelming flood of support from fans around the world, including many original Fate of Atlantis creators and the Indiana Jones community at large, all encouraging us to make this game a reality. But we need YOUR help to make this happen! If you love Fate of Atlantis as much as we do, please visit our official Facebook page to can stay updated with the latest news, and add your signature to our petition to show the powers-that-be that this game deserves to be published. Make your voice heard on Facebook, and the project leader will address fan questions and comments in production videos on our YouTube channel, which chronicle the development process as the game evolves! Thank you for reading! -Dale Dassel Went2Play team Creative consultant Fate of Atlantis - SE
  3. That was one in a series of posters signed by artist Dave Dorman which were available in movie magazines back in the 1990's. I got the Indiana Jones Thunder in the Orient print in 1994, for only $50. I really wish they made a poster of the FOA graphic novel artwork:
  4. Thanks. They're my favorite (and only) Indy props. I recently re-painted the Nur-Ab-Sal pendant to give it a more ancient, weathered look:
  5. Thanks for the great review! I really appreciate it! If you'd like to discuss my FOA novel (questions, etc.), feel free to ask! :-)

     

    All the best,

    -Dale

  6. Wow, thank you very much for the great review! I'm always pleased to hear that people enjoy my story. I can't believe it's been a year since Fate of Atlantis premiered. How time flies! Since then, it has received unanimously positive reviews, which is gratifying for an amateur writer. For the past year and a half, I've been developing the storyline for an exciting new (and completely original) Indy adventure which I will soon commence writing. However, this will be my last Indiana Jones novel, due to the difficulty in finding a suitable quest and/or MacGuffin worthy of our favorite hero. Please be patient and you will be rewarded!
  7. Coolness! I'd love to see some lost FOA design artwork & animation!
  8. Biggest bummer of the year? The shameless Disney~LFL money-grab merger solely responsible for the unnecessary new SW trilogy, the demise of LucasArts, and the inevitable Indy reboot movies certain to follow. This is the worst possible scenario ever, and I want absolutely no part of it.
  9. dj jack, thank you very, very much for the compliments! I'm glad you enjoyed the story. It was fun and very challenging to adapt, given the scope of the game, but I'm satisfied with the result. It's literally as good as I can possibly make it. The places where I diverged from the original storyline were done by necessity, either to expand on the locations or deepen the narrative, as any worthwhile novelization should. Also, it was fun for me—as both an Indy fan and a writer—to poke around in some of those unseen corners and guess what might be there! Hopefully my story will give people a fresh appreciation for the game, and enhance the Fate of Atlantis experience.

  10. dj jack, thank you very, very much for the compliments! I'm glad you enjoyed the story. It was fun and very challenging to adapt, given the scope of the game, but I'm satisfied with the result. It's literally as good as I can possibly make it. The places where I diverged from the original storyline were done by necessity, either to expand on the locations or deepen the narrative, as any worthwhile novelization should. Also, it was fun for me—as both an Indy fan and a writer—to poke around in some of those unseen corners and guess what might be there! Hopefully my story will give people a fresh appreciation for the game, and enhance the Fate of Atlantis experience.
  11. Laserschwert can supply you with high-res graphics, since he re-rendered them for the ePub format. Just send him a PM.
  12. Here's a little bonus material, just for fun! Synchronicity, according to Rob & Trish MacGregor in The 7 Secrets of Synchronicity, is the coming together of inner and outer events in a way that is meaningful to the observer and which can’t be explained by cause and effect. Or: meaningful coincidence. The term was coined by Swiss psychologist Carl Jung, who first wrote about it in 1949, in his introduction to Richard Wilhelm’s edition of the I Ching. It’s a fascinating phenomenon that can provide guidance, confirmation, warning, and infuses life with a sense of wonder and mystery. It can offer a glimpse into your future, and cause you to feel you’re on the right track, in the groove, exactly where you’re supposed to be. Here are several astonishing synchros that prodded me along the path to this novel. June 15, 2009: The day of inspiration. I’d stayed up late the previous night playing Fate of Atlantis for the first time in years, revisiting my favorite game and enjoying every minute of it. Early in the morning I was at work, going about my job, pleasantly reminiscing about the game and looking forward to playing it again that night, when out of the blue the first line of text flashed through my head. I quickly jotted it down with shaking hands. Adrenaline shot through me as I suddenly realized that I had to write a novelization of the game. My mind was on fire as I began to furiously scribble notes, scarcely faster than the ideas poured out of me. The rest of the day flew by as a blur of increasing zeal for the new project, and I was a mass of nerves by the time 5’oclock rolled around. I was practically bursting with creative energy. I HAD to get home and start writing! I raced home to my apartment, grabbed my laptop computer and headed over to my parents’ house for Wi-Fi access (which I didn’t have at home). When I arrived, I dashed up the path, opened the front door in astonishment to see the word ATLANTIS splayed across the large 56-inch TV screen in the living room, superimposed over a glittering sea of aqua blue water. It was a commercial for the Atlantis resort in the Bahamas! I laughed with delight. It was a sign from the universe, confirming that I was meant to write the Fate of Atlantis novelization. I set to work immediately on my creative odyssey, and haven’t looked back until now. July 20 – a month later. All day long I was intensely focused on chapter 15, where Indy and Sophia arrive on Crete. The chapter was still many months away, but I was working ahead in anticipation since Crete is my favorite part of the game. I was playing scenarios in my head, obsessing over the details of the locale, and jotting down ideas that would form the narrative. Creatively, my mind was on fire again. I couldn’t wait to start working on the chapter. Arriving at my next delivery (I’m a courier by profession), I pull into the adjacent Home Depot parking lot. As I round a row of wooden sheds, I see a diesel trailer occupying the row of empty spaces where I usually park. I laughed with amazement at the words: CRETE SHIPPING printed in bold red letters across the side of the trailer, amazed at the universe’s sense of humor. Clearly another good omen for the novel. August 2010: I went to the DMV to apply for a vanity tag for my new (used) car, a MK4 Volkswagen Golf. What better word than ‘Atlantis’ to commemorate my all-time favorite Indy game and the novel that I was writing? I tried to get ATLNTIS or ATLNTS. Both were taken. The clerk recommended that I wait until my tag was actually due for renewal in January, otherwise I would have to pay the $90 fee all over again. So I returned on my birthday with a sure-fire spelling which I felt guaranteed to get: ATLANTS. Taken. Luckily, I’d prepared a list of Volkswagen-related ideas, and my first choice was available. Skip to February 2011: It’s a rainy, dreary overcast Thursday morning, the kind of day where I just want to stay home and sleep. Except I had to work. When I arrived, my supervisor said: “What are you doing here? Aren’t you off today?” Confused, I replied, “Not unless someone changed the schedule and didn’t tell me.” I customarily work 8am to 5pm, Monday through Friday, and very seldom work on weekends, so I hardly ever look at the schedule. Sure enough: off Thursday, work Saturday. I said bye and gratefully headed back to my car, eager to get home and crawl back into bed again. As I’m driving down the street, there’s a burgundy minivan about 20 feet ahead of me. Approaching the traffic light, I get closer to the van. When I pull up to stop behind it, I was astonished to see that it has a vanity plate that reads: ATLNTIS. What are the odds that, in the ENTIRE state, I see the exact vanity tag that I tried in vain to secure last year? The odds that the person driving that vehicle lives in my city? Positively astronomical. And I never would have seen the plate if I’d been at home asleep like I should have been on my day off. It was yet another friendly nudge from the cosmos, telling me that I was on the right path. March 2012: I was browsing Amazon.com for Atlantis books when my search results brought up Mystic Places, the first volume in the Time-Life Mysteries of the Unknown series, published in the late 80’s. I remembered the TV commercials for the series as a kid, and how badly I wanted to order the set (my parents refused to buy it for me). So I ordered a mint-condition copy and then surfed over to YouTube to see if the vintage commercial was available. Naturally it was, and as I watched it for the first time since 1988, I was amazed to see that it opened with a very familiar redhead: a 20-something Julianne Moore – my very own Sophia Hapgood! I watched the TV spot several times, and it synched up with my childhood memory quite well, since I did recall the pretty redhead. Of course I had no idea who she was back then because Julianne wasn’t famous, and I’d never seen her until The Fugitive in 1993, opposite Harrison Ford (Indy!). But here’s where it gets really interesting. A couple weeks after receiving the book from Amazon, I happened to pull out my old Fate of Atlantis game manual. At the very end of the booklet is a short list of books recommended for further reading. Mystic Places was right in the middle of it! A few days later, I was re-reading the Wikipedia article on the game, where I was astonished to find that Mystic Places was the very book which inspired Hal Barwood on the subject of Indy’s Atlantean quest. Indeed, the very first chapter in the book covers the story of Atlantis. But the Julianne Moore connection is the kicker: I first pictured Julianne for the character of Sophia back in 1998 (http://indyfan.com/vault/forum/messages/992.html), a full decade after I’d first seen the Time-Life commercial, but a decade before writing the story. There was virtually NO WAY that I could have consciously made that connection! June 14, 2013: Fate of Atlantis was dominant in my thoughts as I drove to work, anticipating the debut of my first novel. I ruminated on how the project started almost exactly 4 years earlier, the support and enthusiasm of the Indy fans who eagerly awaited each new chapter posted online, and those who patiently held out, preferring to enjoy the completed story as intended. Arriving at work, I happened to glance at my car's odometer for no apparent reason, only to see that the mileage read: 90039. It was nearly a mirror of the year that Fate of Atlantis occurs in: 1939! And that’s the magic of synchronicity. You don’t look for it; It will find you! UPDATE: Another synchronicity. I just visited Wikipedia and today's featured article is the animated film Atlantis: The Lost Empire!
  13. Do you want it good or do you want it fast? That’s the quote I often cited whenever I thought of the people waiting for the completion of this story over the years. For those patient individuals in the former category, I promise it was worth the wait. For everyone in the latter, I offer the proverb that art cannot be rushed, and hope that they agree. In any case, the day has finally arrived! But first, let’s have a round of applause to Laserschwert and Norman Eschenfelder for their excellent work in adapting the novel for digital distribution. They went above and beyond the call of duty in helping to bring Fate of Atlantis to the world, along with Krede, whose incredible artwork really took my writing to the next level. I am proud to count each of them a friend as well as a collaborator, and they deserve an equal share of the praise for the story that you’re about to read. And now, on with the show! ePub file azw3 file mobi file PDF file
  14. Honestly, I don't have the time nor resources to make print copies on demand, which is why the novel will also be available in PDF format, so it can be printed from anyone's home computer if they want a physical copy of the book. But I would think that most people would opt for the free downloadable ePub version since e-books are all the rage.
  15. The novel is currently being formatted into ePub and PDF versions for instant download, plus I wanted to release it on the anniversary of when I began the project: June 15th. Just hang in there awhile longer, I promise it'll be worth it!
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