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  • Biography
    I, Fawful, am merely a toady.
  • Location
    The next kingdom over from her
  • Interests
    Meditative pondering, such as I do every night.
  • Occupation
    Currently Unemployed
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Fawfulfury777's Achievements


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  1. As you can see, my mistake was not solitary in its occurance, and can, in fact, be traced to the harsh truth that "vocabulor" is not a real word, but instead, a brilliant neologism, which although ingenious may be confused with the nearly as common suffix "-ar", unless we use a sort of mnemonic device to refer it to the Psychonauts-related "Goggalor". As you can see, the mistake could be made by anyone, including one with a higher post count than yourself, so next time, Smon, adhere to the number one rule of a forum, as well as the rest of life... Think before you act. Laugh you may, but while I will have forgotten this and be sober in the morning, you Ma'am, shall be ugly for the rest of your life! -Winston Churchill drunk at a party
  2. Whilst I detest the term noob, I still feel as though their is a certain air of seniority regarding Smon. Do not feel threatened though, by my prescence. I am merely a student of the Universe, content to wander my simple path, basking in the calm revelry of nature and life. I do not intend to encroach on the titles of others who were here before me, and I have much to learn and far to travel before I reach the rank of vocabular. As the saying goes, "The Journey of 1000 miles begins with a single step"
  3. I HIGHLY DOUBT IT... HIGHLY. A. SoaP is licensed so, of course, Tim would not push for it. B. As A promoter of innovative properties, DF is not going to be THAT Predictable C. Although Seba was deeply intrigued by snakes, he was not intrigued by planes. You're looking for the wright brothers. Finally, I cannot state clearly enough we may be wrong. We may ALL be wrong. It was six men of Hindustan To learning much inclined, Who went to see the Elephant (Though all of them were blind) That each by observation Might satisfy the mind. The first approached the Elephant And happening to fall Against his broad and sturdy side At once began to bawl: "Bless me, it seems the Elephant Is very like a wall". The second, feeling of his tusk, Cried, "Ho! What have we here So very round and smooth and sharp? To me 'tis mighty clear This wonder of an Elephant Is very like a spear". The third approached the animal, And happening to take The squirming trunk within his hands, Then boldly up and spake: "I see," quoth he, "the Elephant Is very like a snake." The Fourth reached out an eager hand, And felt about the knee. "What most this wondrous beast is like Is mighty plain," quoth he; "'Tis clear enough the Elephant Is very like a tree!" The Fifth, who chanced to touch the ear, Said: "E'en the blindest man Can tell what this resembles most; Deny the fact who can, This marvel of an Elephant Is very like a fan!" The Sixth no sooner had begun About the beast to grope, Than, seizing on the swinging tail That fell within his scope, "I see," quoth he, "the Elephant Is very like a rope!" And so these men of Hindustan Disputed loud and long, Each in his own opinion Exceeding stiff and strong, Though each was partly in the right And all were in the wrong. So oft in theologic wars, The disputants, I ween, Rail on in utter ignorance Of what each other mean, And prate about an Elephant Not one of them has seen!
  4. Interestingly, I found massive psychological parallel in the theatre psyche. It seems as though the three main characters represent the deepest, most basic part of one's psyche: Parent, Adult, and Child. Jasper the Critic represented Gloria's harsh inner critic/parent, and ceaselessly controlled the actions of Bonita, the actress/child. It was postulated by esteemed Psychologist Thomas A. Harris in his bestselling book that every human alive has three different personalities within them; a parent, an adult, and a child. The Child was the first to develop in a person, around age 0-5, and represented that person's joy, excitement, and love, as well as their deepest hatred, fear, and remorse. The child was that person's behavior from their earliest stage, and is oft referenced in advertising, hence the saying "fun for the kid in you". The Parent, next to develop, is the force which tells someone what is and isn't acceptable. It is primarily recorded from about 5-7 (around the time that Gloria was in acting school, demonstrating that she developed it from Hagatha), and in most people, acts as the controlling force, telling the child when and when not to come out. In the majority of people, 1 of 2 scenarios occur: A. The child contaminates the parent, and tells the person that whatever they want is okay. B.The parent contaminates the child, and it is "never play time" (Jasper). Finally, the Adult is the last to develop, at age 7-10. The Adult is the rationalizing factor in the Im Ok You're Ok triad, and, in an OK person, acts as the resolve between the parent and child (Becky). However, more often than not, the adult is either frazzled (In Becky's case) or completely incommunicado. To Summarize, Bonita (the child) developed both intense happiness and intense sadness at an early age, but still manages to let her OK child control her with positive feelings whilst acting, until "Gloria's Mother hit the stage... Kersplat!" thus devastating her falsely contented child, opening her eyes as to the true nature of her life, ushering in a masssive theatre critic (which constanly tries to control and otherwise manipulate the "child"), and nearly eliminating Becky, the inner Adult and the only person who can intermediate between the two hostile parties. Thus, Gloria, constantly switching between her comic and tragic lifestyles, by day a thespian, by night a psycho (unless under the light), and never given a chance for her inner child to shine. Raz acts as a sort of Secondary Adult, aiding the Primary Adult, and serving as a peacemaker by eliminating the Parent, and freeing the child, leaving only Becky, the Adult, and making Gloria sane again. I'm Okay, You're Okay
  5. That explains the similarities I was seeing in the art style comparison for Evil and Mr. Blik. I thought that the pointy ears looked strangely familiar... and I was right! Something strikes me as odd about Evil's head, however. Maybe it's supposed to be larger due to his super genius status? Perplexion Ensues!
  6. "Oh, woe betide the tumultuous chaos, when indeed the lunatics have taken control of the asylum." -Faw
  7. First, I'd like to say THX for your help, Pyro, we need all the support we can get! The game will most probably take place in... perhaps a full-on wildlife setting, most likely South America (where it is stated that Seba did the majority of his research), Africa, or Australia. It would make sense that after so long focusing on Europe and its reception of Psychonauts, Tim has decided to focus on a different continent as the subject matter for his new game. As for the format of the game, I would presume either an RPG (More Likely) or maybe Action/Adventure (Perhaps along the lines of Legend Of Zelda). I do admit that Tim once said he was planning on a RTS in an early Grim Fandango Blog, but that was merely a shoutout to his minor addiction to Warcraft III. In yet another interview, he said that while he had once thought that all RPG's were boring, he had finally gotten around to playing (big surprise here...) Final Fantasy VII. He was swept away by the massive, sweeping storyline, and the deep character development. He then stated that, because he played the game he found out that not matter what genre, a game can still be bad or good, depending on the skill of the development team, the story, and the gameplay. I think he also hinted at perhaps someday working on an RPG. Finally, I'd like to say that the most probable animal feature in the game will be snakes, due to the obsession of seba, along with most other cabinet owners, with these peculiar limbless wonders. The majority of the cabinet (No, I don't own a copy), as well as an entire volume of his later work, the Thesaurus (Animals, not words) is filled with snakes. However, I cannot stress highly enough that this is merely speculation, and that we may all be very wrong. Yet, I doubt that Tim would lie to his public over something so mercilessly hidden as the new game, or that there isn't some clue hidden amongst the picture, even if it fails to be seen. Viva La Pineapple!
  8. My Hypothesis is that the cat, the book, and the comp are all related. I would judge that perhaps the game is related to some of Albertus Seba's research regarding animals. Snakes may play a key part in the development of the game, and it would make sense that the connection between small animals (like cats :>) would take place. Once again, we see the relevance of prominent events in Tim's life (Such as both anthropology and psychology classes) to what his games feature. However it seems as though despite the fact that the Word Doc may indeed have real connections to the project, Tim is content for now to use it as merely a decoy, or a distraction from the book in the background, which shows the same deception we've seen from him in past posts. (Esp. Psychonauts related ones) Thus from the above assumptions, we can infer that: 1. The game will feature animals (Snakes, Birds, Mammals to a small extent, Insects, Frogs, and Mollusks). 2. The game is influenced by a class (Biology), or personal event (Wedding, Cat, Sea Monkeys, Animal Crossing). 3. Finally, the game does have something to do with the word doc, and Tim will most Probably unveil the secret on Tuesday, in his trademark humorous fashion. In the mean time, I will enlist the help of my close friend, SN: PsychoWardJester, to decipher the context of the message with his Ace Photoshop Skills! Thank You, and good night.
  9. I personally think the thing about the pineapple upside-down cake could be seen as a metaphor, in which the actual cake represents the ideas which have already been used for games, and the crumbs represent the innovative and otherwise unheard of ideas visited by double fine's development team
  10. technically it would be either Freud-like, or possibly Freudian?
  11. The most stirring moment was when Velasco set out to find the Lamancha in Puerto Zapato. I thought it was captivating how one man waited for so long, just to return to his true love, and how one man's bond with the sea would keep him from traveling to Ninth Heaven. While other men in the Land of the dead stayed out of fear, Velasco stayed out of love, and would travel any distance just to return to the ocean he revered. THAT makes him a true hero. Also, I'd like to give a nod to Membrillo's infamous quote, which managed to show that even in negativity, the human soul is inspired. "We may have years We may have hours But sooner or later We push up flowers" Finally, I thought that Raoul was incredibly disheartening when he got locked in the cupboard. I actually felt sadder then, than when Lola Died (meh). He was such a figure of authority and power, only to be reduced to a groveling child at the onset of his primal fear. Poor Raoul...
  12. Manny -Hey, let's go beat up that waiter! Aitor- Yeahhhh... Nah he's new, give him a break Manny -Hey, could you teach me to do that? Clown -Yeah, start with the first step! Manny -What's that? Clown -BLOW! Manny -Looks like Lupe's been in the sugar again and finally... Manny -I can't reap hamburger. Cows are a whole other bureau, not to mention the lettuce...
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