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TJeffersonJones

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  1. Just got both the Tie FIghter and Xwing Collector's CD's running perfectly in Dosbox. But I have a question regarding Tie Fighter. In X-Wing I hold my joystick button 2 in order to use my stick's X axis for rolling. While doing this, my Y-Axis remains available for pitching up and down. That's the way I remember things working back in the day. However, in Tie-Fighter when I hold button 2 to initiate a Roll, only my X-Axis remains active.. So I can roll, but my Y-axis does nothing - meaning I can't pitch to say..avoid an obstacle while rolling or even attempt a corkscrew. Is that just the way Tie Fighter was? No pitching while rolling? The stick settings in dosbox .conf are identical for both games btw.....
  2. A stay of dissapearance for all those sad corpses is my number1 wish for Jk:O at the moment - it seems odd that the engine's aggressive corpse clear can be disabled in academy but not Outcast. I just don't get why developers think a blanket corpse clear is a good idea -- corpses should be removed dynamically and as necessary - so on a slower computer the corpses dissappear right fast, and on faster systems, they stick around. Probably not as simple as i think it is, but still.
  3. Has anyone tried to update the explosion gfx in XWA - the explosion animations are really getting me down these days.
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