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Could you perhaps PM me MagnusII's email address? He hasn't sent me the KAurora Source Code yet, so I wanted to send an email and have him add it as an attachment in a reply...
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Wow, nice work! This is going to get handy. Nice and easy to check out if custom walkmeshes look decent when compiled with Kaurora.
^_^ I'll try to find some time to play with this!
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Ever feel like doing area reskins? If so, this oughta broaden your options.
http://deadlystream.com/forum/topic/2785-walkswitch-the-walkmesh-type-editor/
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I'm using the 0.5.0 version. I've also converted all of Toasty's gun models without any problems. I don't know why the melee weapons give me trouble, and it's all of them - longswords, shortswords, vibroblades, vibroswords, doubleswords and vibrodoubleblades - that end up huge.
Can you check it for yourself to see if it’s not just something wrong on my end?
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What version of MDLops are you using?
There are 3 versions out there. And sometimes it's better to use the oldest one => 0-5-0
As 06a1 or the 06alpha4 might give odd results such as misplaced/ enlarged models .
I've been converting the gun models from Toasty Fresh to TSL myself. So far I haven't had any troubles
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Hey Quanon, since you're the main man when it comes to models, I was wondering if I could ask you something. I'm trying to convert a few of Toasty Fresh's weapon models to TSL, but I'm having trouble with melee weapons - they all end up huge, like this:
http://postimg.org/image/5d80d6cgd/
Do you know what can be causing this? Or if I'm doing something wrong?
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Oh dear
Well, it's a good thing it ends up just being this little silly mistake.
It happens to the best of us all the time
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I finally came to realize that my issue with 3dsmax 2012 was that I had installed the export script in the wrong folder.
Silly me.