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Status Updates posted by Quanon
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http://boards.polycount.net/index.php?
2 forums all about 3D.
You might have to dig around to find info.
And beware you're jaw might drop a lot
There's some insane awesome people on there.
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Also, connect these loose verts with the others of the walls. They're a bit floating about. Again, I don't see them as a major crash causing. But it's safer.
To easely connect them, in Editable Poly, pick select by edge, scroll down in the options. Look for CREATE. Hit that, then hop from one vert to the other. And voila a new edge!
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A bit more stress lately, job hunting
But otherwise its all OK.
What about you? You've been off for a while?
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Aaah, the Telos textures; I remember your thread, as I once played around with that texture you've highlighted red. Not sure why I never continued mess'n around with it
The buildings in the backdrop, use regular Telos textures, altering those would alter a whole lot around the station, not just the backdrop. Anyway, I'll have peek down my HD, to see if I can dig up what I was working on.
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Ah, danggit x-D
It's the one you asked for a copy of Kaurora: that can edit emitters!
I knew I've forgot something. I'll get to it asap!
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Ah, good to hear, I do have a few more little droodles, I'll send them a long.
Perhaps you might like them aswell
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Ah, I think Magnus did need to do a finale adjustment. Not to Kaurora, but to the export script of NWmax. He had to change that, to include the extra info needed for the ligthmaps.
But there was a little fault in it. Which made exporting Walkmeshes a bit bugged and such
So I believe he's working on that now, once that's out of the way, I think he'll release this version.
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Ah, interesting
Mostly, I had this sort of mess with copied objects, like crates and things. So yeah cloned
I believe it helps, when you cloned the objects, to Convert them to Mesh, make sure the Pivotpoint is centered. Then resestxform.
Else I suggest this, not really sure if that really helps: Pick your object, go to the pivotpoint. Center to object and then, with Pivotpoint still active, Resetxform.
If your object was rotated and all, that should put the pivotpoint straight again, but the mesh itself will still be turned. IIRC, this helped me with object facing the wrong way in the game.
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Ah, its something Orks in Warhammer 40.000 say for more shooting power.
Just like they believe that red paint makes cars faster