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Mojo Updater
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Benny last won the day on March 15

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  1. Done it, just sorting uploading to Mojo next. 👍
  2. I made a Python script to do it for MI1+2 Special Editions, when Marius wanted them for one of his videos. It also turns out when I used it that there was a bunch of concept art from the DVD that we didn't have in the Mojo galleries. Come to think of it I'm not sure that ever got added to Mojo. I'll look at adapting the script for the DOTT tiles. Ideally I would add the tile-stitching feature into Doublefine Explorer and Monkey SE Explorer but the programs aren't really designed for displaying images like that, every time I've started to add it I've got annoyed at the amount of refactoring it needs and not bothered.
  3. My guess is that FullMonkeyMap is the issue. From memory, I think the files are named the same on both cd's but have different contents. ScummVM makes you rename the files from both cd's and uses both. If someone patches it to make it work without the cd's then they also need to patch the FullMonkeyMap file (I don't have the gog version but I'm guessing this is what they've done in it). In my EMI Launcher program as part of the nocd patch I add this to 'Textures\FullMonkeyMap.imt'. I'm on a different computer right now so I cant check but I'm guessing its the contents of FullMonkeyMap from cd 2. https://github.com/bgbennyboy/Escape-From-Monkey-Island-Setup-and-Launcher/blob/master/EMI Launcher/uEMIConst.pas#L114
  4. The beta also supports Afterlife, Tie Fighter Cd, Rebel Assault 2, amazing stuff.
  5. They worked for me when I dragged on cd images of those games.
  6. For me Devil's Playhouse was the best Telltale game and one of my favourite adventures, its superb. Really looking forward to this.
  7. I've finally got around to doing a full release of Thimbleweed Park Explorer, or as its now known Dinky Explorer. Thanks mainly to the hard work of one man reverse engineering machine Jan Frederick it now fully supports ReMI, including images, sounds and decompiling the scripts. It even allows patching of the weird.dink script to do things like enabling debug mode features. I'm looking forward to seeing people create their own patches and sharing them. More details and download here.
  8. I think dinky is the scripting language, for ReMI the engine internally seems to be called WeirdEngine
  9. Its under heavy development at the moment , a lot of ReMI stuff has been added. I added support for dumping the audio a few hours ago. I'm not doing a new official release until I can think of a new name for it. Grumpy Explorer is one possibility, any other suggestions welcomed.
  10. We've been updating TP Explorer to add support for ReMI but its still a work in progress. Proper music dumping will come in the next release, I have it working manually but I done the code to do it automatically yet.
  11. Also the closeups are about 0.5% of the graphics in the game. Surely everyone loves that EGA sunset.
  12. I love this thread and much as it pains me to say it Remi is right, it's deffo #1
  13. SCUMM games contain the interpreter (the exe file) and the resource files (the game data). To find the version info for the interpreter you run the game (in dosbox these days) with an invalid command line parameter like /? and it'll output the version of the interpreter and its build date Interpreter Verson 5.2.02 (Nov 21 1991 08:35:15) Unknown flag: '/?' The game data also has version info that you can access by pressing ctrl+v ingame. For years we've had text files with lists of different interpreter versions but not the version info from the scripts. For the 3 of us who care about things like this its a pain to gather the different information. I've made a program that automatically extracts the version information from a folder of SCUMM games, puts it in a grid and lets you export it to a spreadsheet. For the interpreters only the Dos and Windows versions are parsed but for the game scripts its platform-agnostic and has been tested with Amiga, Atari, FM-Towns and Mac games. Download it here. Here is my list of version information. One oddity I've noticed from the game scripts is that the DOTT demo is named in the game scripts as "Day of the Tentacle BBS Contest DEMO". Anyone know anything about any contest for DOTT?
  14. The art and animation looks great in the trailer. I don't understand how anyone could watch that and not be giddy with excitement and positivity.
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