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Wytchking

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  1. Wow I haven't been here for ages, work for MB really has got on top of me. Right BushidoBoy I wrote this http://www.moviebattles.com/forums/showthread.php?t=20526 a while ago. It goes through merging your animation with the game. If you want to implement new animations (as in completely new, never before in JA) then you'll need a coder to help you as well. Secondly JRHockney, single handed blocking anims: http://img139.imageshack.us/my.php?image=shot0203ua0.png http://img362.imageshack.us/my.php?image=shot0201fj6.png http://img398.imageshack.us/my.php?image=shot0197jz5.png http://img184.imageshack.us/my.php?image=shot0199yi8.png http://img237.imageshack.us/my.php?image=shot0195hg7.png I made a full set for MB that I can merge and give you full permission to use
  2. Damn it! I can't seem to get the animation at the right height. He always ends up standing in mid air in game. It looks like the .gla got duplicated, so you literaly have two copies of it merged together. I haven't much time to check.
  3. I could merge it now however I'm confused as to how someone has managed to double the size of the normal _humanoid.gla (from around 20000 to 40000). I doubt you've made 20000 frames of new animations and nothing in the 30000s is referred to in the .cfg. Oh and the preblocks still trigger when close to a corpse.
  4. Haven't had much time recently so before I get swept away again Most recent version looks good btw (glad to see my backblocks, JackBaldy did you make a new knocked backwards animation?). Please can someone upload a fixed install, Maxstate you one has a saber glitch and there doesn't seem to be any darkside force powers (and only absorb for lightside) unless this is intended? Oh and why are there three blade mods in the stuff .pk3 and why is the humanoid.gla 40000 frames long?
  5. Yes, though I think this might just be me. I've always had a problem with OJP's bots; with issues like the bots not attacking, only going along one route etc. They seem to correct themselves after extended time. This is just the first issue that has stayed after reloading the level or proceeding to the next round. I'm currently using the latest revision, and have made no changes of my own.
  6. Basic Cultist (one of the few player models I like from the default game)
  7. I played several games and several rounds and they never once did either even when I killed the wampa and cleared the cave.
  8. Siege works but its fairly pitiful currently. It doesn't seem to update with the rest of the code meaning the saber system and gunnery system is quite an old version. The bots as already posted are also unbelivably stupid (e.g. in the Hoth map they never attack the Turbolaser turrets, only ever use one tech and don't try to go through the Wampa cave) and sveral classes seem useless (e.g. classes with the concussion rifle, which is now very underpowered).
  9. No but I might have a look. As for the animator side of things you did well enough on the coding side to warrant your lack of knowledge of it
  10. It can create blend frames betwen key frames but thats it for its animation tools. 0.89 was meant to add an IPO curve editor (broken) and allow single bones to be blended (also broken). Do you think its worth me learning to animate in XSI? It has much more advanced animation tools but the method for getting animations working ingame seems extremely difficult.
  11. Another mishap, though I'm really not pleased with this one, I feel it's not violent enough http://uk.youtube.com/watch?v=89_UvR3nrHE
  12. It doen't actually seem that hard to code other than the force being able to affect the flame, delays and timers aren't massively difficult to code (or at least thats what I've found in a short forray into coding recently). I personally like the idea of the damage multiplying.
  13. That's brilliant. I've experienced that more than a few times (I can never make up my mind as what to be when playing OJP)
  14. Staff Mishap WIP http://uk.youtube.com/watch?v=mXP5PCqxsUU My previous comments still stand. I'm also not particularly pleased with his footwork.
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