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SithSpeeder

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  1. I just realized, though, that when you get to Kamino, you _can't_ be the engineer and succeed (you have to take out at least one flying ship...although you might be able to use a turret...hmmm). * SithSpeeder *
  2. Oh yeah! Engineers rock on that map. Jump in a tank and lay waste, clearing a perimeter around the CP. Then, jump out, using the tank as a shield and repair it. Rinse and repeat. Fix ammo droids as needed, too. In my "One" campaign, I usually use the Engineer. * SithSpeeder *
  3. Hey Maxtork-- If you have a hero (Obi-Wan), then either hack at the AAA with your lightsaber or even do a lightsaber throw (L1) at them. I have been doing the campaign using only stormtroopers (no heroes or villians) and only one life, so I have learned to be very careful with completing each level. On that map in particular, after achieving the first objective, a "chicken walker" appears near the start point. Jump in that thing and take the next two CPs (only hopping out to do the capture and/or fix them...you are an engineer, right?). When Grievous appears, I wail on him with the "chicken walker" again. Keep your eyes peeled for a tank (IFX?) to appear either right before you whack the two AAA guns with your chicken walker or right after. The tank is a better pounder for the generator--get it. The generator has hit areas that are not straight in front of it (if I recall correctly). So change (elevate?) your aim point until you not only get the words to show up correctly, but so that you get the "hit point" bar (that shows its health) as well. Then fire with both L1 and R1 until your guns overheat. Rinse and repeat. Hope that helps. * SithSpeeder *
  4. I have been playing my "One" life campaign (no award weapons or legendary status and no using heroes) and finally found a fairly reliable way to beat this level without dying. Using the AT-AT and as an Engineer, taking the first two command posts are pretty straight forward (as well as destroying the shield generator). I then get close to the third command post in the AT-AT while shooting into it and killing rebel scum as much as possible. When I see a "chicken walker" come up, I jump out and repair it to full strength. You can then hop in it and force it into the hanger. I then wreak havoc with it, shooting liberally around and to the east of the command post. Once the chicken walker is almost dead, I hop out and run around and take the command post (the reason for doing this is it is CRAWLING with grenade tossing rebels when I first go in). Then, go destroy the command console. (PET PEEVE: I wish I could tell my fellow soldiers to get the heck out of the way after I lay my DET Pack or stick a grenade to it...I always get at least one or two friendly kills when destroying that thing). But this is when I completely change the strategy and this works GREAT (at least for me). Instead of going through the tunnel to the last CP, go back out the way of the 3rd CP and go OVER the base (outside) to the back where the rebel transport is. Slide down the side of the back hanger opening, jump in a closed turret in the middle of the open, and take out all the auto-turrets (there's like 6 or 7 of them)--this makes the completing the ending step of this level MUCH easier. Do NOT shoot at the rebels during this time as that attracts their attention and their grenades. [NOTE: one time while going over the top, my AI of the 501st captured the last CP by themselves! I was floored. I just tried running in to get the beacon but all those auto turrets got me on the way to the transport...hence the change in strategy.] Then, move in along the LEFT side into the hanger, taking note to whack that last annoying turret on the Falcon. The left side helps ensure you are not fighting too many baddies from different directions (keep them all on one side of you). Get to the last CP, run around changing directions a lot while shooting, and capture it. Then, grab the beacon and zig zag towards the pit under the transport, throwing out healing as needed and shooting anyone in your path. Protect the beacon, but don't stand too near it because they will throw lots of grenades at it (although they don't seem to have much affect)--keep moving at all times so no one gets a bead on you. I ended up with like 90 kills and 0 deaths. And that's it! And just with a regular ol' Engineer. Hope that helps someone. * SithSpeeder *
  5. It is done! New character (no veteran or legendary anything), one life. Hoth has fallen--it took a while to figure out how to beat the last command post, but it was fun once I figured it out. Ended with a bunch of veteran levels (especially Endurance and War Hero), something like 600+ kills. Now I'm trying to do One+One with my son (same rules, just two of us in splitscreen). We're currently stuck on Kashyyyk space, as taking out the interior objectives inevitably leads to one of us getting whacked. * SithSpeeder *
  6. Thanks, Davinq. I tried blowing the green blinky controls at the far end on the right side with det-packs, but it never did anything. Luckily, you can see the compactor walls just barely from the top so timing it isn't bad at all. I have since conquered that level (engineer dropped a det pack, retreating, and got that jedi). Now, on to Polis Masa (or however it is spelled). When doing this before, just trying to play through it normally, this one was CARNAGE (tight corridors, lots of grenade throwing). So trying to do the entire level with one (non-hero/villain) life is gonna be a lot of luck and tactics. * SithSpeeder *
  7. Right after capturing the Detention Cell area, if you switch really quickly to a sniper and run to the beginning of the straight/main corridor, you will see the guy with the Death Star plans. Immediately switch to zoom in, pop him in the head, and voila, he drops it...no chasing deeper into the map. Does anyone know if you can shoot/det pack/destroy the trash compactor controls so the walls quit moving? If so, where are they? I'm still trying my "One life" campaign and have been close several times to getting that final Jedi. But not quite yet * SithSpeeder *
  8. UPDATE... A rebel scum set himself up in the turret by the spawn point where you try to bring back the two holocrons. I should have shot him BEFORE getting the second holocron back to the command post, but he killed me (bastige...where did he come from?). Upon re-spawning as a clone commander, I took him down in fairly short order. And this is where it gets interesting.... Jumped into the main hall, immediately spotted the first Master on the library stairs and took him down. The other two were "hiding" towards the far stairs, but suddenly one was rushing forwards. I ran backwards, lined up on his head and rat-a-tat-tat-tat--TWO down. The last Master jumped up and hacked down jet trooper as I ran towards them. Rat-a-tat-a-tat-tat....THREE DOWN!!! Then, run for your life for the next 10-15 seconds (seemed liked HOURS) so that I didn't get killed before the blue VICTORY. So, I know it's do-able now with the Clone Commander doing headshots (I was really beginning to think it was impossible). 2nd lesson learned...never let the turrets into enemy hands. Also, I think it is key to attack and kill quickly, not letting additional jedi help spawn in. * SithSpeeder *
  9. Dang... Well, I tried the clone commander and had varying degrees of unsuccess (ok, failure). Clearly, he can take down a Jedi Master if he is in medium range and you can get his gun to start to fire quick enough. BUT, it takes a while to knock him down and during that time he has to be fairly still (he moves slowly to start with carrying that massive gun)--this inevitably leads to getting hit by other jedi. I tried to snipe from a longer range out (deathclone's "safe distance), but it was hard to keep the gun on target because even small movements by the master cause a large part of the bullet stream to miss (i.e., you gotta put most of the bullet stream on the Master to take him down). The best I could do was 2 or 3 clone commanders...which defeated my concept of "One". I tried DarthDavis92's suggestion and he does NOT seem to block rockets. But it still takes two rockets to take each Master down and the reload time is so S--L--O--W that many of the jedi minions easily key in on me and I'm pretty helpless. I tried it a few times and at best was able to to take down 1 and a half of the Masters before getting routed as a Heavy Trooper. Again, this is trying to make it through the campaign with one life. No "Legendary" status, no heroes; just a grunt earning whatever he gets on the way. Anyone else have any luck or suggestions? * SithSpeeder *
  10. I have so rarely played the clone commander. I will give that a try. However, my kids went on a trip with the grandparents and took it for two weeks, so it'll be a while before I can report back. Thanks. Anyone else? * SithSpeeder *
  11. How do you "send allies"? I'm on a PS2 in singleplayer mode. Where would you go on the map to "take out masters from a safe distance"? They tend to move around a LOT and once I miss even once with my sniper rifle, they come charging at me with their saber block on (i.e., no more shots are getting through). Thanks for the reply--looking forward to hearing more. Anyone else? * SithSpeeder *
  12. Hey all-- I've been trying to run a single player offline campaign as a single trooper (self imposed rule: no heroes). If I die even once, I have to restart the whole level (second self imposed rule). I've gotten as far as Coruscant--Jedi Temple, but am having great difficulty with the last objective (killing the 3 Jedi Masters). At best, I've taken down two Masters before being surrounded by 6 or more of the 'renegades'. The Jedi seem to wipe out the troopers fairly quickly. And it only takes one saber throw from a Master to take me down. I typically use the engineer the whole way. Although recently, I tried the standard trooper at the end. It seems to take ma long time to range in with the sniper and I usually get killed by someone else around me. So, does anyone have any suggestions on how to take out the three Jedi Masters as a trooper without dying once? At this point, assume a basic trooper level (no award weapons). Thanks. * SithSpeeder *
  13. Ok, right on, jawathehutt. Thanks. During one of the tries today, I got lucky and spawned in on the high ridge to the east. From there, I had like 20 kills and managed to win! Without using the square button (lock on), it would have been much more difficult. I died once, though, and respawned back on the "low ground" and got some fantastical kills shooting from the hip with my sniper rifle (ok, luckier than snot). * SithSpeeder *
  14. Need advice on how to win this 5:00 minute game. It seems that I only have the Clone Sharpshooter choice and the Geonosins with their flying ability pwn me. Do you charge in? With rifle or blaster? Hang back and snipe? Find high ground? * SithSpeeder *
  15. VICTORY! (Finally, sheesh!) As Maul, 79 kills, 14 deaths. That is the FIRST time I have ever gotten the Villains to win. We were down at 171 while the good guys were at 177 and somehow we managed to pull it out (I got 6 kills with my last guy when the blue VICTORY came up). Note the previous game I had 85 kills and 17 deaths (5 to 1 ratio) and we still lost. I am now a believer. * SithSpeeder *
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