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Sehtii Hathor

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Everything posted by Sehtii Hathor

  1. Give more info, Server name Char name ect
  2. Well mabey, She might like Ent. I tryed to get my Girlfriend to play and it was only class she liked, that and commando haha
  3. I used to run on 512 Ram, so glad I upgraded haaa
  4. Star Wars Galaxies: Game Update 10 Publish Notes, June 2, 2009 Highlights * Introducing Battlefields to Star Wars Galaxies: There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the /battlefield slash command. * New Rename Command: A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions. * Community Requests: Introducing "Shared No-Trade"! This new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature. PvP * Introducing Battlefields to Star Wars Galaxies! o There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the /battlefield slash command. o This will bring up a user interface allowing you to view battlefield status or to queue up for one. o Players can queue up as a group; the group leader does this, or can queue individually. Groups are chosen at a higher priority than singles. Singles will be used to fill empty places in the battlefield teams. o Once a battlefield has enough members ready to participate, a gunship will arrive to take you to the battle! * Players have to be members of the Rebel or Imperial army, to join a battlefield. Each faction (team) can have up to 16 players, with a minimum of 4, on the battlefield at a time. * Participating in a Battlefield will award the player Battlefield tokens. You get 5 for winning, 3 for a tie, and 2 for losing. You can then spend these tokens at your factions vendor: o Imperials: Speak to Staff Sergeant Rothax in Talus' Imperial Outpost o Rebels: Speak to Staff Sergeant Levardio in Rori's Rebel Military Outpost o These Staff Sergeants will sell you all new weapons and armor. * Buffs that are normally removed during death, now simply lose 10% of their total duration from their remaining duration if the death was PvP related. * Covert opposite faction players that are dueling will now correctly death blow incapacitated players. * Attacking an incapacitated player in a guild war will now deliver a death blow. Battlefields * Battlefield 1 is named "Massassi Isle" and its objectives are to destroy your enemy command terminals while defending your command terminals. * Battlefield 2 is named "Jungle Warfare" and its objectives are to destroy/defend command terminals, while a central command terminal can be captured repeatedly. * Battlefield 3 is named "Bunker Assault" and its sole terminal objective is in one base, which allows for frantic and fast paced combat. * Battlefield 4 is named "Data Runner" and its objective is to get vital data to a communication tower or prevent data from getting to a communication tower. * Battlefield score board shows the player's faction, kills, assists, captures, deaths, damage, and healing for improved detail in exported lists. * Players in groups should automatically leave their group, when joining a battlefield. A two minute setup time is available to re-group before a battle begins. * Logging out removes you from the battlefield queue, if you are in the queue. * When requesting to be queued into a battlefield, a message is displayed stating that you are attempting to join. * Lopsided teams will be balanced by placing the extra players back to the top of the queue. * A warning that you are being sent to a battlefield is displayed. * Terminal labels show up on the overhead map and are colorized based on who controls them. * Battlefield invitations time out after 30 seconds, to allow for faster back-filling of rejected invitations. * Waypoints to objectives are purple and are displayed when an objective is in danger. * GCW diminishing returns are now a flat 10% per deathblow up to 50% maximum penalty. Game Play * A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions. Community Requests * Introducing "Shared No-Trade"! This new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature. User Interface * Build-A-Buff now displays the recipient's name while you are building the buff. * The Emperor has begun cracking down on illegal enhancement shops! All Entertainers must now register their enhancement packages with the Empire. This step is done for you automatically but requires a small amount of participation from the Entertainer applying the enhancement. * Build-a-Buff window now supports Double-Clicking to add/remove buffs to or from a buff package. NPC * NPC's spamming a response to clicking on them repeatedly has been fixed. Spy * Due to some of the changes to your expertise, you have had your expertise's reset upon logging in. * When Without a Trace expires, it will now go into smoke bomb stealth. * Fixed issue with razor cat heroic jewelry set bonus using diminishing returns. * Protective armor expertise now also protects energy. * Balanced armor now requires you to purchase all 4 points in Protective armor. * Opportunity now increase crit chance by 2% per point. * Jagged Edge now only gives 5% damage increase per point. * Reduced how often assassins mark procs. * Fixed Cooldown firing when you attempt to go into sneak while in diversion (from decoy.) * Without a Trace is now tied to Smoke Bomb. o This means that if you have WaT, when you use Smoke Bomb, it will automatically call WaT. o The WaT command has been removed * Covert Mastery has now been tied to Without a Trace. This means your DoTs will only clear when you use WaT (now tied to Smoke Bomb.) There is now a five second recourse debuff on spies who attack from stealth. * o This means if you attack from stealth, you have to wait 5 seconds before you can go invisible again. o Without a Trace will still put you in stealth. Beast Master * Fixed issue with Beast Supplement E listing Condor Dragons, when really F is for them. Storyteller * Droid 8T88 and Mustafarian Costumes are now available for purchase from the storyteller vendor. * Costumes you already know will be marked as such in the vendor list of a storyteller vendor. Note that you will have to refresh the window if you learn a costume while it is open. * When you examine Costume Instructions, it will show whether or not you already know that costume. * Costume instructions purchased from a storyteller vendor are no longer No Trade. * You may now specify how many holoshrouds you would like to purchase instead of having to purchase them one at a time. * Fixed some issues where special effects were visible to players who were not part of that storyteller's story. * Storyteller prop "Supply Palette 01" can now be properly deployed. * You may not use a costume while a Force Ghost. Smugglers * The expertise "Quick Fix" has been disconnected from the Lucky line of expertise, due to it being an unrelated expertise for that tree. Medic * Reduced Serotonin Boost and Cure Afflictions Action cost by roughly 25%. GCW * GCW points have a bonus inside of battlefields of 50% and GCW points are distributed normally outside of battlefields. * GCW Decay has been reduced by roughly 20%. o Amount to offset Decay is now: + Lieutenant approximately 6000 + Captain approximately 6500 + Major approximately 7200 + Lieutenant colonel/commander 8200 + Colonel approximately 9600 + General approximately 12000 CTS * Characters on free CTS source galaxies that do not qualify for free CTS are now available for paid CTS from the CTS web page. Content * Speak with Hraykken Bender, one of the Leaders of the Meatlumps gang, at the Meatlump Hideout in Coronet to start a new set of quests that make a start at continuing the Legacy quest line. Keep an eye out for some familiar faces along the way! o New Level Content in the 62-65 level range. o If you haven't yet gained access to the Meatlump Hideout, look for some Meatlump Stooges in Coronet to get started. City House Packup * Overview o If your character owns a structure inside of a Player City, you are now required to log in with that character at least 1 time in a 90 day period. Both Citizens and Non-Citizens are affected by this rule. Failure to log in over a 90 day period will result in: + Your structure being flagged for packup (Zoning Violation) + Your character being removed as a Citizen of that Player City (if you were a Citizen) * Safe House System o We understand that there may be circumstances that prevent a character from logging in within a 90 day period due to real life situations; such as Military Deployment. In order to assist these structure owners and their community, Mayors have been given the ability to 'protect' a limited number of their Citizens if needed. The following is a rundown of how the 'Safe House' system works: + Mayors can access the Safe House options via the City Terminal. + Mayors can only protect Citizens. Non-Citizens can not be protected. + A Mayor can protect up to 20% of the required citizens for the City's current level. # Level 1 City can protect 1 Citizen. # Level 2 City can protect 2 Citizens. # Level 3 City can protect 3 Citizens. # Level 4 City can protect 6 Citizens. # Level 5 City can protect 8 Citizens. o Only structures inside of the City Limits can be protected. Structures outside of the city are not affected by this system. Structures inside of a different City will be flagged for packup if they qualify. * Citizens that are 'protected' will receive the following benefits: o Protected Citizens will remain Citizens while they are protected. o Protected Citizens' structures, if inside of the City offering protection, will not be flagged for packup (Zoning Violation). * Down-Ranking/De-Ranking Cities o If a Player City down-ranks and exceeds its 'Safe House' maximum limit, the Mayor will have 4 days to correct the discrepancy. After 4 days, any Safe House overages will be automatically corrected by the Safe House system. If a Safe House is removed due to an overage, the Citizen that has logged in most-recently will be removed – this will continue until the Player City Safe House count is within the limits of the system. * Packup Requirements o The following criteria must be met at the time of packup in order for the system to successfully pack up a structure that is flagged as a 'Zoning Violation': + The Player City must be at least 3 weeks old in order for structures to be flagged for inactivity. + The owner must be offline for 90+ days. + The structure must be inside of a Player City at the time of packup. + The structure can not be protected by the Mayor at the time of packup. * Note: This system is separate from the original House Packup System. There are no rewards for packing up houses under the City House Packup System. Bug Fixes * Fixed abilities that determine action costs based on percentage, rather than flat amounts, not taking the general action cost reduction modifier into account when charging action. This affects the following abilities: o Medic: + Bacta Corruption + Blood Cleansers + Cure Affliction + Electrolyte Drain + Rheumatic Calamity + Revive Player + Area Revive + Resuscitate Player + PVP Area Revive + PVP Resuscitate Player + Serotonin Boost + Serotonin Purge + Thyroid Rupture * Spy: o Smoke Bomb * Entertainer: o Void Dance o Unhealthy Comfort * Beast Master: o Heal Beast (Mark 1) o Heal Beast (Mark 2) o Heal Beast (Mark 3) o Revive Beast * POB Ships once again have a Permissions option when accessing the Ship Permissions Terminal. * Beast Encoder: Fixed an issue that could cause a beast encoder on a POB ship to stop working. o NEW: A Beast Encoder in your structure or POB ship will always offer the option to reclaim any pets stored within it even when the device might otherwise be inactive or not working. o NEW: In the event that a beast encoder stops working for whatever reason, you will have the option to reboot the device in an attempt to re-activate it. Rebooting the device will not harm any beasts stored within it. * Fixed an issue that caused various spawners stop spawning mobs. * Various 'instant respawn' locations have been given a delay before they will respawn mobs. * Vendors in a structure that is re-deeded or destroyed will now move to their owners Datapad.
  5. Star Wars Galaxies: Game Update 9 Publish Notes, April 30, 2009 Highlights * Structures Trader: Eight new player structures have been added - six redesigned windowed versions of existing structures; two completely new structure designs (one large and one small.) All eight new structures can be colored by the owner when using a Structure Customization Kit from inside the structure. * Domestics Trader: We added a 50 item wearable container named 'Pouch Belt.' This new item is craftable by all Domestic Traders with Domestic Mastery V. We also added additional colors to many tailor clothing schematics. * Traders: The maximum crate stack size several schematics have been increased. * Collections: Three new collections are available; Square-Cut Green, Round-Cut Red and Round-Cut Purple Gem collections. * Ships: Tweaked a number of stats for the Y-Wing, Y-Wing Longprobe, B-Wing, Tie-Bomber, Tie/In, Dunelizard, Kimogila, Ixiyan and the Rihxyrk to bring them into balance with other ships. * Special Community Requests: Increased XP gain for Quests, Combat kills, and Missions. Structures Trader * New Draft Schematics: Eight new player structures have been added: o Six redesigned windowed versions of existing structures. o Two completely new structure designs (one large and one small.) o All eight new structures can be colored by the owner when using a Structure Customization Kit from inside the structure. * New Draft Schematic: Structure Customization Kit. * New Draft Schematic: Structure Traders can now Craft Beast Encoder and Replicator which will allow a Beast Master to store their beasts. * Draft Schematic Update: Professor's Desk now shows as 'Professor's Desk' (instead of just 'Desk' ) when using the Structure and Furniture tool. * Draft Schematic Update: Decorative Brazier renamed to be Slave Brazier in structure crafting tool to match the name on the draft schematic. * Structure Terminal: The Privacy menu option on a structure Management Terminal now shows the building's current privacy setting. * Generic Small House, Style 1, Floorplan 2 hanging sign adjusted to make room for Hanging Crescent Moon sign placement. * A new line of furniture has been added to your level 86 traders. The "Rustic" furniture resembles the elegant line, but is obviously more rustic in appearance. Best go get your vibro axes and get some wood to start manufacturing enough pieces of furniture to meet the demand you are sure to get. * Elegant Furniture Lines now start with the word 'Elegant.' Player Structures * To help with moving in to a new structure, if you are currently at or below the lot limit, you will be allowed to place a new player house even if doing so would exceed the lot limit. To be precise, this exceeding the lot limit is only allowed when placing a new player house (factory, harvester, generator, guild hall, merchant tent, cantina, medical center, theater, diner, barn, etc. are not included). To coerce you back to lot limit compliance, the following will occur when you place a new player house that causes you to exceed the lot limit. A message (in large red text) will be permanently displayed on your client warning you that you are in violation of the lot limit. You will be spammed (every 5 minutes during the first 24 hours, and every minute thereafter) with a warning message that you are in violation of the lot limit. It may take up to 1 minute after the violation for the large red text and the spamming to begin. You will not be able to drop any item into (or move around items within) any other factory or structure (even those owned by someone else that you are admin of) except for the structure that caused you to exceed the lot limit. You will still be able to drop items into other containers (inventory, equipped backpack, bank, trade with another character, storage droid, vendor, bazaar, POB ships, etc). You will not be able to edit the admin list of the structure that caused you to exceed the lot limit. * To help with moving in to a new structure, the following new commands have been added: o /pickupAllRoomItemsIntoInventory (/pickupAll or /pickupA for short) command has been added that will attempt to pick up all items in the room of the structure or POB ship in which you are currently standing into all available inventory space. Only available inventory space will be used. Available space in equipped backpack will not be used. Any item in the room that you would normally be able to manually pick up from where you are currently standing in the room should be picked up by this command. If you wish to pick up more items than available inventory space, you can specify the "overload" option with the command by typing "/pickupAllRoomItemsIntoInventory -overload" which will pick up additional items and overload your inventory, but not so overloaded as to prevent you from moving. o /dropAllInventoryItemsIntoRoom (/dropAll or /dropA for short) command has been added that will attempt to drop all items in your inventory into the room of the structure or POB ship in which you are currently standing, up to the item limit of the structure or POB ship. Any item in your inventory that you would normally be able to manually drop into the room should be dropped by this command. o /saveDecorationLayout and /restoreDecorationLayout have been added to save and restore decoration layout of a structure or POB ship. You are still responsible for actually moving the items into (and dropping them into a pile in any room of) the structure or POB ship where you intend to run the /restoreDecorationLayout command. These commands are also useful to "undo" a decoration change that you don't like, like if your structure decorating "helper" (aka cat) jumps on the keyboard and ruins your decoration masterpiece. Or they can be used to save multiple decorative layouts of the same structure or POB ship, allowing you to quickly switch between decorations. Run these commands and follow the on screen instructions. You can get the name of the room that you are currently in from the "UI Debug Print" window (Shift+Ctrl+G). Saved decoration layouts are not transferred with CTS. Note that these operations save and restore an item's position and orientation by tracking the item's unique id. As such, it will only restore the particular item (NOT a similar item) that was saved. The item to be restored must be placed directly in a room (any room) of the structure or POB ship where the /restoreDecorationLayout command is run. For example, it cannot be in your inventory or inside a container in the structure or POB ship. Special Community Requests * Increased XP gain for Quests, Combat kills, and Missions. Collections * Three new collections are available; Square-Cut Green, Round-Cut Red and Round-Cut Purple Gem collections. The gems for the collection can be found on various NPC's on Mustafar and Kashyyyk as well as high level treasure maps. * Pictures created by the backdrop generator can no longer be moved. * The wide backdrop paintings can no longer be moved. * The "Show Completed Collections" option in the collections display now persists. Game Play * A red "INVENTORY OVERLOADED" warning message will be displayed on your client once you have exceeded your inventory limit. This warning will give you plenty of time to get back into compliance with the inventory limit before you continue to overload your inventory even more, eventually causing the dreaded "INVENTORY OVERLOADED - CANNOT MOVE" message to be displayed and prevent you from moving. * The inventory over limit threshold value that causes the dreaded "INVENTORY OVERLOADED - CANNOT MOVE" message to be displayed and prevent you from moving has been increased. * Cloning: Fixed issue with cloning that occurred when you had bound at a location, died, and chose anything other than the one at the top of the list. Note: This fix is not retro-active. You will need to rebind at a cloning facility to clear the bad data from your character. Foraging * Foraging system adjusted for even better Lysase finds when using Foraging Pig. * Foraging system adjusted to fix Treasure Map Kommerken Steak issues. * Ice cream foraging bonus will stack with both Foraging Pig, Kommerken Steak and Luck. * Luck increase for foraging bonus. Traders * The maximum crate stack size of the following schematics have been increased (This will only affect newly created crates): o Items with crates increased to 100: + camp battery modulecamp cloning module + camp clothing crafting module + camp food crafting module + camp starship crafting module + camp structure crafting module + camp weapon crafting module + camp entertainment module + camp imperial recruiter module + camp rebel recruiter module + camp junk dealer module + camp shuttle beacon module + enzyme separation tray + enzyme re-processor capsule + element processing canister + generator turbine + harvesting mechanism + heavy harvesting mechanism + advanced heavy harvesting mechanism + fluidic drilling pumping unit + turbo fluidic drilling pumping unit + advanced turbo fluidic drilling pumping unit v + manufacturing mechanism + small storage section + storage section + wall module o Items with crates increased to 50: + power core unit v + light power core unit + light ore mining unit + ore mining unit + advanced ore mining unit Domestics Traders * Added a 50 item wearable container named 'Pouch Belt.' This new item is craftable by all Domestic Traders with Domestic Mastery V. The pouch belt wearable can be worn by all professions (including Jedi) but it cannot be worn with a backpack. This wearable cannot be slotted and has no stats. * Added additional colors to many tailor clothing schematics. * Healing Potency reduced on Scrimpi, Trimpian and Parwan Nutricake food schematics. * Kommerken Steak now accurately gives foraging bonus and treasure map foraging bonus. Only duration and quantity can be experimented on. * Cavaellian Creams now correctly modify a player's incapacitation timer. Quick Resuscitation is now a skillmod that can be viewed on the character's skillmod tab. * Smuggler's Delight now subtracts time from any spice downer instead of multiplying the downer. Spice Downer Resistance can now be seen in the player's skillmod tab. * Rancor Aid is now a drink buff that provides a Snare Resist. * Ithorian Mist is now a drink buff that increases Fire Absorption and Fire Resistance. * Veronian Berry Wine is now a drink that increases Bleeding Absorption and Bleeding Resist. * Ahrisa is now a food that increases Poison Absorption and Poison Resist. * T'illa-T'ill now uses resources that allow for greater Potential Energy and Flavor. * Lightweight Military Pack schematic (Imperial Theme Park Backpack) now gives Agility +20, Precision +20, Strength +20, Camouflage +15. * Spec-Ops Field Agent Pack schematic (Rebel Theme Park Backpack) now gives Agility +20, Precision +20, Strength +20, Camouflage +15. * Durindfire uses resources that allow for modification of Potential Energy and Flavor. * Starshine Surprise Drink has changed from requiring a gas resource to requiring fruit. The drink modifies Creature Milking * Quantity, Exceptional Milk Chance and Paralyze Beast Chance. * Garrmorl drink schematic now requires resources that affect the potential energy or flavor. * Changed pet food experimentation to artisan experimentation. * All Domestic Crafted Desserts, Food and Drinks have had unused stat modifier Experimental Filling removed. * Domestics trader can no longer craft a barrel. Existing barrels are unchanged and will still show up as valid components when crafting drinks. * Several Tailor wearable draft schematics were updated to reflect a new color palette. * Pet food radial defaults to "Feed Companion" instead of "Examine." Chefs * The duration of the buff from crafted foods or drinks can be increased cumulatively by eating more of the same food as long as the resulting duration does not exceed 2 hours. The value of primary buffed modifier of the last one eaten will be the one used by the buff. Shipwright * Added Shipwright helper monkey collection. This change is retro-active. This collection is tied to the following collections: o Mark V Salvaged Reactor Collection o Mark V Salvaged Engine Collection o Mark V Salvaged Booster Collection o Mark V Salvaged Capacitor Collection Heroics * Fixed Akxva Min and Exar Kun instances not closing after completion. They will now close 5 minutes after the group completes the instance. Player City * The founding date of all existing player cities have been determined from exhaustive analysis of the each city hall's permanent records, and has now been permanently recorded as part of the city hall's permanent records. Newly created player cities will now record the date of founding as part of the city hall's permanent records. The city founding date can now be viewed from the city status window. Also, discovered by chance during the exhaustive analysis of the city hall's permanent records was information regarding the city's founder. The city's founding father (or mother) can now be viewed from the city status window. * Mayors can now see the owner of Factories/Generators/Harvesters. * Leaving the MOTD UI blank is now an acceptable parameter. Doing so will remove the City Message completely. Ship Improvements * Tweaked a number of stats for the Y-Wing, Y-Wing Longprobe, B-Wing, Tie-Bomber, Tie/In, Dunelizard, Kimogila, Ixiyan and the Rihxyrk to bring them into balance with other ships. * The handling changes have been switched between the turreted Y Wing and the Y-Wing Long Probe. * The Dune Lizard will now be crafted with a mass up to 160k and have a acceleration / deceleration of 300/350. * The Ixiyen Will now be crafted with a mass up to 178k and have a acceleration / deceleration of 350/350. * The Rihxyrk will now have a speed of .97 and have a acceleration / deceleration of 400/400. * The highest possible mass on the Tie/In is now 80.000. * The slide of the Tie/In has been increased slightly. * Tweaked the drop frequency of different space components. StoryTeller * You can now buy 4-LOM and Talz costumes. Beast Master * Focused Enzyme Manipulation, Fervent Mutation and Incubation Time Reduction now show up in the player skillmods UI. * You can now train your Peko Peko as a mount. Miscellaneous * Citizenship List will now refresh after creating a waypoint. * Structure Report will now refresh after creating a waypoint. * Exceptional Milking ability (rewarded through exceptional milk collection) has had the buff timer lengthened to be an hour. This ability now shortens the task of creature milking, introduces a creature stun chance and an exceptional milk chance. This ability buff will stack with Starshine Surprise. * The Rebellion is now taking donations for the war effort. See Lt. Jarad Gastin near Anchorhead. You will be rewarded with a title for your donations. * The Empire is now taking donations for the war effort. See Major Caleb Knolar near Bestine. You will be rewarded with a title for your donations. * The /locateStructure command now identifies the resident structure, if any. * All new and existing Droid body and Droid Head containers now allow for stacking when the container is not in a player's inventory. * Fixed issue where you could clone at the campsite on Hoth without it having been spawned. * Camp Terminals now show a timer that communicates their life time. * Art: Fixed a shader issue with the Emerald Necklace. * Ranged Action Enhancements are now dropping as loot
  6. So I payed for a month and reinstalled and me and my friend are playing again what happend to this forum and darthmaul uk? It used to be more help full and more active
  7. Coming back to SWG again, Are they still doing the free month deal were you can log in for free or what ever, and has there been any crazy good upadates? Iv been playing WoW and CoH waiting for Kotor mmo to come out haha
  8. And I also upgraded my computer so everything is so much faster, But I noticed that There was alot of people from different servers filling up my catinas >.< xD im amusing they did free server transfers?
  9. even still, it looks pretty good if it was real they did a good job with it
  10. you guys like my new sig
  11. Post screenies in the screenshot thread please go to your SWG folder and there located in there usally as Screenshot00 and so on
  12. I dont think SWG will die, its a good game.
  13. I never deleted my SWG lol, I just took a little WoW break and now im goin to play WoW and SWG
  14. Alright how much would a char change be, and is it worth it?
  15. Well, Right now im building my new comp! And when It finshes the Only MMOs I will be paying for wil be WoW and SWG. And I will be able to play alot more newer games, becuase the comp I had before was really really old lol. Well I have a char on Flurry my main, BH 50 with alot of rare stuff for lvl 50, And I was wondering what is a good RP server to go to, and how much a char change is. And if anyone has played the new quest that came in Chapter 8 Thanks! --Sehtii
  16. I got this Email on Dec 10th, So im Guessing that my account doesnt has it anymore
  17. Whats the best Server for Roleplaying that has alot of members?
  18. Yeah, also my main is a lvl 49 bounty and my alt is lvl 27 my alt to level up is no prob ill jsut do legacy but my main sehtii I already did legacy with him whats the best way to grind at my level?
  19. Well I dont feel like grinding my lvl 50 BH so i want to work on my space, Im a private poilt( Yeah I know I love the empire but I kinda like these ships ) How long do you think it will take for me to get ace, Im like a tier 2
  20. Haha yeah im goin out tommorow and getting a time card Are they adding capes?
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