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Christos K

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  1. You might want to consider uploading it as well. Not as your own work of course.... but so that other's can have access to it.
  2. You probably have the TSL version which needs to be converted over to KotOR.
  3. I'm not sure if this would be a texture edit, or a model edit but would it be possibly for someone to alter the Star Forge Robes and their Darth Revan counterpart robes so that it cuts/splits open at the legs so they look more like a cloak and less like a dress/skirt. The hooded and masked Revan robes AKA the original robes already had this opening but the extra piece of Red Cloth covers it up. It's always bothered me that the Dark Lord of the Sith or the Prodigal Knight would attempt to fight Darth Malak in such a movement restraining item of clothing like a dress REGARDLESS of sex.
  4. The mod was finished but it appears QDJ removed the links. He had some weird stick up his ass as you can see with ANY of his posts. I remember there being a second version.
  5. Yes i know many will disagree or refuse it comes down to a choice...i have my personal reasons why i decided to do this one being its become very time consuming. But this is no different than people asking for donations really...and i still offer free stuff so it works out for both sides

  6. Xarwarz I don't think many would agree or even tolerate your choice to go Premium but I have always used your texture packs and thought they were of the best quality out there. I will help you and get a Lifetime Membership. Good luck!

  7. I had a request. I'm not sure how feasible it is but it is in regards to the final boss fight with Malak in KotOR. I hoping a mod could be made where instead of having to chase Malak around the room, while he goes draining the captured Jedi it could instead work like this. - You and Malak converse then engage as vanilla KotOR would. - You bring Malak down to his min amount of health, you converse again but this time instead of Malak using Drain on only one Jedi he uses Death Field on all the captured Jedi in the room. - You engage Malak again in a longer and more dangerous fight until you defeat him and the game continues as vanilla KotOR would with the ending dialogue between the PC and Malak so on and so forth. I know that you can instead run around the room and drain or release the Jedi yourself in order to save time but I find this extremely anti-climatic and tedious. The two most powerful characters in the story shouldn't need to do that in my opinion. I was thinking if it was possible he could match the PC in stats but I think that was a mechanic introduced in TSL. NOW onto my question... This my be a "touchy" one and I'm only asking it in the theoretical sense. Hell for all I know someone has done it but of course not released it for obvious reasons. It should be possible to transfer all of KotOR's modules, characters, scripts, etc over to TSL so that you can essentially play KotOR using TSL's engine? I understand that this is porting and hence why I am only asking about it theoretically. I have neither the time or the modding experience to do it myself. And finally would it still be considered porting if someone made this in a way that it required the user to have both KotOR and TSL installed on their computer and that it would transfer files FROM KotOR over to TSL? I know similar mods for this game and other games have worked off of this method in the past to avoid trouble.
  8. Personally I really like the new additions to Battlefield (from Bad Company 2 all the way up to Battlefield 4) and I know they've said this isn't going to be a Star Wars version of Battlefield but I think the influence alone could create a pretty good Star Wars game.
  9. Original and Prequel on Release, with Sequel trilogy as DLC corresponding with each movie as it's released.
  10. I always envisioned it as Jedi were the only ones with a strong enough connection to the Force for them to use the force to "weight" the blade as well as their focus.
  11. You might need to remove the light saber proficiency prerequisite from the lightsabers for this to work or give the characters the feat using the save game editor.
  12. A lightsaber's stat's and model is pretty much dependent on the color crystal. So one custom crystal will only produce a custom model if its supposed to. You won't be able to keep the model and switch the crystals in and out.
  13. Was able to fix the appearance.2da file. It was only the male and female soldiers that were replaced so I pretty much just needed to copy/paste PFBBL and PMBBL a number of times. Hopefully we can find a fix for the Bandon problem as well as I saw another thread with people having the same issue.
  14. I recently installed a mod that altered the appearance of the default clothing for the starting classes in KotOR 1. For example it changed the soldier class to use the standard Republic red and yellow/orange outfit. I was hoping to revert this back to the re-textured armor that SpaceAlex included in his Enhancement Pack. Any help? I'm guessing this is a simple .2da edit. Also. Not sure what mod it was. I think it was SpaceAlex's K1 Enhancement Pack but there are two Darth Bandons on the Endar Spire during his intro sequence. Was hoping to fix this too.
  15. Interesting idea. I'm not sure if it's possible thought to split existing forcepower trees into separate things like splitting Force Storm off of Force Lightning.
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