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paprik123456

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  • Content Count

    68
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About paprik123456

  • Rank
    Rookie

Personal Information

  • Interests
    Making games
  • Current Game
    Indiana jones
  • Favorite LucasArts Game
    Indiana Jones 4
  • Resolution
    1600x1200
  • Height in cm
    185
  1. Hi Guys, I am looking for a way to extract images from various games, and most of extractors I have seen here doesnt support what I need: - the simon the sorcerer 1 VGA files extractor works 50%, and some of the images are broken / damaged and doesnt look like images. - the simon the sorcerer 2 has .fla and .gme files, how this can be extracted? - classic version of Monkey Island 1 and 2 works great with LucasRipper! thanks for that! - waxworks game has VGA files which are different then Simon's files, is there any solution for that? thanks a lot!
  2. Hi guys! I got a questions about MI2 SE engine. What exactly 2D/3D engine is it? Is it just updated scummvm system to HD format and platforms? or Is it something what had to be done from scratch? I seen some 3d modeling work for the game, so is it 2.5D engine? Is it possible to get to the source code and use the engine (try out)? thanks
  3. So, .. when I repaint the background to 1280x800 with 8bit rgb, will that work? what happened to other art like characters etc. will they be tiny?
  4. Hi Guys, I got a big problem here, I am looking for a way to export complete text from Fate of Atlantis with branches. That means, complete text would be set as a text tree, so I know what are the answers to questions, can somebody make such a exporter? I would like to see how the text is link to other texts etc. It can be either way looking text... Thanks
  5. Hi Guys, I got a big problem here, I am looking for a way to export complete text from Fate of Atlantis with branches. That means, complete text would be set as a text tree, so I know what are the answers to questions, can somebody make such a exporter? I would like to see how the text is link to other texts etc. It can be either way looking text... Thanks
  6. Hi, yes its simple. I found out that the biggest problem was in Photoshop CS6 and dds plugin. So you have to do is: 1. Use Monkey explorer and save image (you would like to modify) as dds. 2. Open it in Photoshop and repaint it, then save it as TGA 32 bit. (alpha) 3. Download Gimp 2.8 + dds plugin for Gimp 2.8 and open your TGA in it. 4. Export it as dds with compression BC3/DXT5 5. Convert your dds back to dxt with Image converter 1.1 http://quick.mixnmojo.com/software/monkey-island-image-converter http://quick.mixnmojo.com/software/monkey-island-explorer You
  7. Guys, have you got alpha problems with importing images back to the game? what dds format do you save images? If I use different setting than: DXT1 ARGB 4 bpp | 1 bit alpha , the game freeze on loading (???) and DXT1 is such a low format and all looks ugly. Any solution?
  8. Melkalis: Why dont you try to make your own modifications?
  9. ..do it Koun... no question.. no response about your tool, but hundreds people use it
  10. Oh man, there are so many things which needs to be improved... All backgrounds needs to be repainted so it doesnt look like semi-product or concept art. If you look at Ghost Pirates of Vooju Island, thats how the art supposed look like. Same thing with MI1-2:SE http://www.adventuregamers.com/gallery.php?id=1489 Characters are fine (for now). Anyway, I started work on the Bar scene.... hopefully its gonna be done soon.
  11. Guys, can somebody upload all music from MI1:SE and MI2:SE as mp3 somewhere, so we can download it?? appreciated
  12. Does anybody started re-paint MI2:SE art? Here is the first room repainted for MI1:SE: http://www.mediafire.com/file/fpj9a6vj5gsw3n9/rooms.zip you have to put it into this folder: Steam\steamapps\the secret of monkey island special edition\art\ When I have more time I will repaint MI2 as well
  13. Hi Sphaa80, ...first sentence scarred me, I though LucasArts is chasing me :o))

    ok, I will give you some explanation about what I am doing. I have repainted only one image from MI1:SE, because I wanted to prove to others that its possible. I will do the same thing on MI2:SE and that's it. It doesn't take too much time, but spend more time on it doesn't make sense. Game is done.

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