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Kroms

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Everything posted by Kroms

  1. Controverial-ish opinion: The Day of the Tentacle theme is probably the best one LucasArts did. Telltale's Strong Bad is underappreciated. It's been a long time and I've forgotten it, but it's a pleasant haze.
  2. Fandoms have always been obnoxious. I'm glad the general thrust on Mojo is positive, and I'd try to direct some of that at Ron Gilbert and the team.
  3. "I've been in enough scraps for a dozen scrapbooks." A nod to TMI.
  4. Only marginally related and slightly less funny now that the bird's nest-for-brains that make this standard of journalism profitable run governments around the world, but we cannot forget Grog XD.
  5. Yeah, I'll do the same. I think that despite its lack of polish, they're still promising games and Bill is a ridiculously talented artist. I can still recall the coconut grove music in Ghost Pirates. I liked the design of the vooju priest a lot. There are fun ideas!
  6. It's been years, so I forget my design issues apart from knowing I lost interest early on. I wonder if it was the writing I bounced off of. Monkey Island's humour reads like an accident of history—funny people were goofing off and the project lead decided to let it stay. Wadjet Eye's games go easy on the humour but are well-written, so they share that feeling of authenticity. Ghost Pirates in particular is an attempt at emulating a voice. I could be wrong and in dire need of replaying it, though.
  7. The background art in them is extraordinary. I think these games could, with proper writing and design, be good, but decisions like splitting each Vampyre Story game into episodes of a serialised narrative did no-one favours.
  8. The concept art Jake posted made something click for me, in regards to inspiration and aesthetic. Great stuff.
  9. Some I've thought of: I haven't played EMI in 20 years, but I like Pegnose Pete, though even then I thought the duck undermined him. Monkey Island 2's tri-island chapter was too big. I spent hours looking for a lens, bored out of my mind. (I still love Monkey Island 2.) The Telltale Sam and Max outings were mostly better than Hit the Road, though I liked it for the most part.
  10. I've never agreed with that view. In Curse, she escapes LeChuck and reroutes the Carnival of the Damned, rescues herself in Escape, and masterminds everything in Tales.
  11. I was hoping for a trailer, but the stuff they showed won me over! I particularly liked Skate Story's surreal, tranquil feel.
  12. Yeah. I hope more toxic, I-speak-for-the-majority types aren't visibly childish about it, ruining the fun.
  13. Napoleon Bonaparte was excommunicated by the church for annexing Rome and insulting the Pope—a mere misdemeanour compared to your heresy. A Biblical stoning, while regrettable, might be required.
  14. I don't think the loss of Freelance Police is that big a deal. I did come to it in retrospect, though, after Telltale's first season was out.
  15. Return to Monkey Island's first real trailer is likely to debut within the next 48 hours. Its existence was a laughable notion as recently as March, but, improbably, it's true: Ron Gilbert is helming a Monkey Island game, with many of the key players back. The announcement trailer showcased an art style different to what I'd have expected, foregoing 1991 with a respectful acknowledgement of the 31 years since and a hope to break new ground. Still, we're very much back, baby. Perhaps for the last time. At the height of my love affair with Doctor Who in 2010, I came across a sad forum whose users had made their dislike for anything the show'd done from ~1977 a personality trait. At heart, it was an unexamined fear of change. I'd seen that outlook on forum posts (for example) bemoaning adventure games' collective decision to no longer require months'-long, trance-like trips into designers' neuroses to progress—a decision that had left people stuck in place. Me, I moved on to different countries/cultures/ideas, and I'm richer for it. So I look forward to the trailer, knowing that Monkey Island fans appreciate iconoclasm and wouldn't squander the mind-boggling excitement of the moment by collectively soiling their trousers over Guybrush's new design (at least, I'm hoping he has a new design—maybe something in bottle green?) or spamming its creator in vain hopes of "saving" whatever version of Monkey 3a they hallucinated as teenagers. Because surely—surely—Monkey Island fans wouldn't be so insular and myopic they'd be stuck in their 1977, would they? Can't wait to meet this guy.
  16. Alternatively, simply set it after CMI.
  17. Fair, but I think most of it is just servicing the games themselves without any grand plan. It doesn't have to be explained. Maybe it's a child's imagination. Maybe not. Hell, the answer might have changed between 1991 and now. It's not terribly important. My one hope is it's a good game, and I'd rather have no explanation than a poor one. I think people are oggling for the wrong game, anyway, but what do I know?
  18. Between MI's anachronisms and MI2's ending, it's not like in-universe reality isn't haphazard anyway.
  19. This is lovely. Great talent on display.
  20. Reading the Steam and GOG forums last night was a mistake, but I see your post and appreciate/echo/toast it.
  21. I've always wanted to try these, but feel iffy about giving money to Activision. Thanks for the link!
  22. Ugh, voted for the wrong one. "Absurd Monkey Island speculation originates from ambiguous Facebook remark, we spread it" gets my vote, instead of "Oh Guybrush, that IS the second biggest monkey head I've ever seen".
  23. So, let's revive this thread. I recently finished reading the first five A Song of Ice and Fire books. I'm looking forward to reading the sixth, whenever it comes out. You may have seen the first season of the HBO adaptation, Game of Thrones. While that's good, it loses so much of what makes the books so great. The small character moments, the backstory (which is just as good as the current plot), all the secondary characters you get to grow attached to. The series is a large, sprawling story about a political struggle in a fantasy kingdom - but don't let that put you off. I'm not a big fan of fantasy, but these books aren't what you'd expect. No orcs or elves or anything like that. The writer seems to dispense with unnecessary tropes, and to quote him: "I've always agreed with William Faulkner—he said that the human heart in conflict with itself is the only thing worth writing about. I've always taken that as my guiding principle, and the rest is just set dressing. I mean, you can have a dragon, you can have a science fiction story set on a distant planet with aliens and starships, you can have a western about a gunslinger, or a mystery novel about a private eye, or even literary fiction—and ultimately you're still writing about the human heart in conflict with itself." The books adhere to that. One thing I greatly admire about the series is how fascinating it lets background characters become. Because of the way chapters are structured - told from different viewpoints (a chapter from Eddard's POV, another from Bran's, then back to Eddard, etc) - you get different perspectives on certain characters that change how you perceive things over time. Most characters are painted in shades of grey, even the ones that are seemingly one-dimensional at first. There are only two purely "good" or "evil" characters in the series, and you could make a case for one them being the way he is. (The other, as far as I can tell, is an insane sadist. Future books will tell.) There are subtleties. A throwaway line in book 2 because a foreshadowing of events in book 3. A joke in book 3 hints at darker motives in book 5. It's great. This review from an Amazon user sums up the series rather well. For the interested, the books in the series are: A Game of Thrones, A Clash of Kings, A Storm of Swords (which should be taught in schools for how it so beautifully weaves character development with plot and a fast pace), A Feast for Crows and A Dance With Dragons. What about you? What books have you been reading?
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