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Status Updates posted by redrob41
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Good to hear you got the new files. Yeah, Kaila's portrait now has the neck tat showing (it's small but it's there).
I don't log onto FB too often, but I can try to log in at noon Mountain time every weekday. Would that be 2pm your time? Would that cut into your day job? If that doesn't work out, how about 8pm Mountain time (10 Eastern)?
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hey, sorry I've been incomunicado lately. You already know about my surgery, but I also got my new computer right at the beginning of my recovery. Transferring programs, settings and files from XP to Win 7 doesn't go so smooth when you're on a pain killer induced fog . I still haven't got any of the KotOR modding tools loaded or set up. The good news, is that I've loaded (a student copy) of 3DS Max, and I've got a computer that can handle it. The down side (for modding anyway) is that it also handles Mass Effect 2 to it's highest graphics levels, and I've been playing it a lot .
I've still got some files to e-mail you, and I'll try to get to it tonight.
I hope things are going well for you
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[sarcasm]I have NO idea what you're talking about [/sarcasm]
I'd have to look at the files, but I'd guess that it is a matter of adding text to the dialog.tlk file, and changing the feats.2da line for that particular feat, so that it looks at the new dialog.tlk entry instead of the existing entry. TSLPatcher has instructions for that.
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I'll try working on fixing them this week; there were a few uv problems.
I'll also have to fix one of the male Miraluka (the Caucasian coloured one), since it's goggle hook is in the wrong place. The eye wear floats a bit too far away from the front of his face. It'll require some hex editing and monkeying around.
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the joke about the Devaronians? Yeah, I saw that. Kinda funny in a gutter kinda way
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I've got to get going, but I'll check in later. Why don't you start a new thread for this question, and we'll stick to Attributes and skills for now. If things need spicing up afterwards, we can try adding special bonuses.
don't forget, Miraluka will have Force Sight all the time in first person view, which is a pretty heafty bonus.
Later.
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The script itself is in this thread:
http://www.lucasforums.com/showpost.php?p=2754755&postcount=14
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you mean stats for the species? I've already sent you all the items (included with the whole package of skins and models), but they only have the description and name. I didn't put in any stat modifiers because it might have upset the balance of character creation. I figured that you'd want to set that up yourself. We can talk more in the social group thread I started for it.
As for the eye gear, I've only made 1 so far, and can convert my K1 version easy enough (it's based on a model available in both games). That should be good enough for the demo, at least until I can make more.
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Ah, it was in my junk mail. I took a quick look. Overall, it looks classy, with the black and silver/grey fades. The orangey/gold text fits well with the logo colours.
maybe the images with the dark background and fog can be altered so they don't have hard edges. I could easily Photoshop them so that they fade to black at the edges.
BTW you can use my real name on the team page.