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Omega_Novae

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  1. I think he/she means the DS fight in the Rakatan temple.
  2. I'm not sure on this one, but I think this involves editing the game's executable, which is illegal.
  3. Not to mention Silveredge9's Brotherhood of Shadow mod.
  4. I think it would take a bit of modelling to make Ugnaughts, but it's probably possible to make the Cloud City modules (Citadel Station modules, probably). The only problem is with continuity: Cloud City was built around 2000 BBY, but the KOTORs take place around 3900 BBY.
  5. I got it to work by fixing some stuff I did to the hardpoints file, but thanks.
  6. It seems like no matter what target I order my SDs to attack, they move to the target, but never fire any lasers/missiles/etc. Could it be some glitch in the XML files or something else?
  7. Does anybody have Darth333's EZ Turret mod? And DarthExile, can you please send me the Subtle Darkside Transitions mod?
  8. I found your tool (and Loneferret's), but it was linked to pcgamemods. Is there any other place I can download them from?
  9. I'm trying to look at source scripts for mods, but I can't open them in KotOR Tool. I get a variety of errors ranging from "Out of memory exception" to "Unable to read beyond the end of the stream." Can anyone help?
  10. The problem in the Mandalorian armor, I guess, is the waist part. It doesn't have the cloth stuff or something that could match it.
  11. I think it's possible to retexture a head (the bald Caucasian head, for example), but I'm not sure if it's possible to make the God Armor.
  12. There's a tutorial on this in the 2DA Edition board.
  13. Team Gizka has a fix for this on their website.
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