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Darth_Raptura

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  1. I apologize for the double post, but I worked around it by doing a clean install with just TSLRCM and the conversation with Grenn seems to trigger. Maybe Jinger's mod still has issues or maybe I installed it incorrectly to begin with.
  2. Hi all. I seem to have a encountered a bug. After defeating Darth Nihilus and exiting the Ravager, I am transported back to Telos. It has been a few years since my last playthrough, but I think I remember Grenn is supposed to talk to me as I get back, but no conversation is triggered and clicking on him doesn't make him say or do anything. The only mods I have installed are TSLRCM and Jinger's Admirality Mod (+ patch for compatibility). Also, when I use the KSE to edit the autosave that happens when transitioning between the Ravager and Telos, it gives me this message: Error msg: Could not find 205TEL.sav inside of C:\Program Files (x86)\LucasArts\SWKotOR2\saves\000001 - AUTOSAVE\savegame.save at script/kse_336.pl line 1391. TK::Widget::Callback at Tk/Widget.pm line 1153 Tk::Tree::IndicatorCmd at Tk/Tree.pm line 130 Tk::Widget::Callback at Tk/Widget.pm line 1154 Tk::HList::ButtonRelease1 at Tk/HList.pm line 283 Tk::HList::ButtonRelease_1 at Tk/HList.pm line 99 <ButtonRelease-1> (command bound to event) I also have a few earlier saves, such as before leaving the Ravager, and the one before that is before I return to Dantooine to chat with all the masters. Any help is appreciated.
  3. I don't think the first set of clothing was too dark. The new clothing is pretty good too. Good job, man.
  4. handmaiden for females http://knightsoftheoldrepublic.filefront.com/file/Handmaiden_Choice_for_Females;41143 more restrained style dark side transitions for TSL http://knightsoftheoldrepublic.filefront.com/file/Movie_Style_Dark_Side_Transitions;85693
  5. hey, congratulations on finding employment! I know that must be hard during these times. Glad to hear that there will be VO's, that certainly will add life to the mod. I'm looking forward to the video.
  6. my personal favorite of your recently released pictures is the one with the rodian and the window overlooking the ship and the background. I think that the background around the ship is very well executed.
  7. well, if I don't say it, someone else will. Ever heard of WotOR? http://knightsoftheoldrepublic.filefront.com/file/Weapons_of_the_Old_Republic;74001
  8. I'm liking the idea of force shields and bounty hunting. Cool, Logan.
  9. I'm sorry, the only picture I could find at the moment of the battle of the star forge in SWBF2 is here http://starwarsbattlefront.filefront.com/screenshots/File/94154/3
  10. I just started another playthrough of k1 last week, but both times that Darth Bandon shows up (the endar spire and after the fourth star map) my game freezes when he is supposed to appear (he never shows up). I fixed this by exiting the game, renaming my override folder and then playing through the part he appears; this works and I just continue playing, but out of curiousity, I wanted to know what kind of files would affect whether he appears or not. the mods I have installed are: carth's secret carth romance fix Tsl style rebalance invisible headgear lightsaber forms for k1 annoying mannan doors skippable dialogue Achilles robe mod ryyk blades darkside choker holster weapons armband a mod that adds dialogue to Deesra on Dantooine a few small mods that add a blaster, a vibrosword, and special clothing
  11. well, I don't have any particular stats in mind, but I would like the weapons to be slightly better than default ones, kind of like how Carth's blaster is is better than a default pistol, but still not overpowered. Thank you sooooooo much!!!!
  12. well, I just want a stats change. A new model or texture isn't necessary. @ Darth Payne well, see, all the baragwin stuff is kind of powerful, I just wouldn't feel right about Canderous joining the party on Taris with an overpowered weapon.
  13. well, I hope this isn't too much. I was wondering if someone would be willing to creat a personalized blaster pistol for Mission (I don't like to use her vibroblade because she doesn't have much strength) as well as a personalized vibrosword for Canderous (not much dexterity)? Also, I'm kind of a stickler for detail. I would also like a weapon created in TSL with similar stats Canderous' vibrosword so I can have Mandalore use it. I always thought Canderous would keep his weapons longer than the five years that span the 2 games, anyway. Thank you in advance if anyone creates this.
  14. okay, thanks logan23 for explaining that, its does make more sense that way. Does this mean that both the Disciple and the Handmaiden will become part of their respective councils regardless of the gender of the exile (assuming light side exile)?
  15. somehow, adding the council adds to the star wars immersion feeling and gives me hope for this mods completion. If I may be allowed to comment, will you add the Disciple to the council? Kreia said in his lightside ending that he would sit on the council. If not, I understand, I guess he's not very popular.
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