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Status Updates posted by harIII
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when you're trying to mix and match reskins to items as well as models you can replace that stuff easily. It's when you're trying to make new ones that I kind of get lost; I haven't ventured out into the area mutch, I've mainly worked on NPC (character) appearances.
I can reference you to somebody that could help though, talk to Canderis, he knows a lot about modeling, that's what you're working with.
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when you're trying to mix and match reskins to items as well as models you can replace that stuff easily. It's when you're trying to make new ones that I kind of get lost; I haven't ventured out into the area mutch, I've mainly worked on NPC (character) appearances.
I can reference you to somebody that could help though, talk to Canderis, he knows a lot about modeling, that's what you're working with.
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It should be the same for both K1 and TSL though I personally would rather mod TSL because you simply can do more things with it.
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Once you have K1 and Kotor Tool downloaded you need to go to the following directories and select which Double-Bladed Lightsaber for Darth Bandon you're going to us (I believe that's why you VMed me), I'm going to assume that you're going to use the red one.
BIFs / Templates / Blueprint, Item / and scroll down for the g_w_dblsbr002.utc and double click it.
For now the main thing you want to focuse on are the four tabs, for you being a beginner you want to pay the most attention to the properties and description tabs.
Properties - This is where you go to add properties to the weapon such as damage bonuses and attribute gains. There are numberous things you can do here and most of them are selfexplainatory and I'm not going to take the time to describe each one because there are so many. But add or change anything you want here to you're satisfaction and you'll be halfway there.
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Description - You can change the name to "Darth Bandon's Lightsaber" in the name field and this will be the name of the item in the game. The same also goes for the item description, for that you might write "This was the weapon of Malak's apprentice Darth Bandon."
At this point you can save your item, but make it something unique so that it doesn't override another item. If you follow the same item naming system that K1 uses, name it anything greater than "g_w_dblsbr006.utc".
Once the file is in the override folder you can start up K1 one, enter in "giveitem 'item's file name'" and you should have it in your inventory.
Hope this helps and if you have any other questions please feel free to ask.
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Hey payne, sorry I haven't spoken for a while. Question for you though. I lost the New Korriban Tomb mod but it hasn't been forgotten. I'm working on a new planet that will have the New Korriban Tomb as a sequal.
Would you want to have a part in the new planet?
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Something in this position. Make the person more "Emperor" looking and dark sided.
http://www.tittyology.com/images/2008/07/19/st_louis_art_museum_030.jpg
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I'll request them if I have to, I believe I still have a link on my email but thank you for the offer. Also just for the sake of it being the topic, the New Korriban Tomb/ Part something to Revan's Conquest will be part of the new K3 I'm making. If you have any ideas I'd more than happy to work them into the script.
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Yep, but I'm suffered a real delema. My computer was wiped and all my work was lost forcing me if I want to do anything to start from scratch.
For now on I'm going to be working on my dream project which I know I can do, its just a matter of keeping enough interest in it to complete, my version of Knights of the Old Republic III.
But my problem is two fold. 1 - I can't seem to get my K2 installation to work properly on Windows 7 (it just stops for some reason under models about 10% the way through the install. 2 - I need to get permission from two modders to use their mods, the Darth Vader and Imperial Soldiers.
At the moment I'm still working with on the planning stages. When its complete its going to be amazing! It'll be like getting high!