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Mojo Updater
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Everything posted by Jenni

  1. I recently picked up something that I highly doubt anyone else here has, as I'm probably the only person crazy enough to do so. They are Pogo (bootleg Lego) figures of the Telltale versions of Bane, Batman, Catwoman, Harley Quinn, The Joker (and John Doe), Mr. Freeze, and The Riddler. I ordered them back in November, and they finally arrived this month (since they shipped from China). I wasn't sure what to expect, since I read that Lego bootlegs by Pogo can vary hugely in quality from awful to just as good as the Lego figures. Now that they've arrived, I can happily report that the Telltale figures are firmly in the latter camp. Surprisingly, Pogo Batman's cape is actually of sturdier material than that of the official Lego Batman figure in the Lego Dimensions starter pack. I plopped down $1-$2 a pop on these bootleg figures, but I feel I got my money's worth. I mean, they came in plastic bags and likely won't gain anything in value since they're bootlegs, but the figures are actually really well made.
  2. I created a Monkey Island page in 1997 (the Monkey Island Mega Monkey page) that was on the webring, The first iteration had a blue sky background and swinging Monkey gifs from Monkey Island 2. It was hosted on my computer through the dyn.dns service. I was lucky to live in the Time Warner Road Runner (then called Line Runner) testing area so my parents got high speed cable internet way back in 1995.
  3. I loved the webrings. My favorite was a site called SCUMM, which simply had a Monkey Island parody of the Cheers theme song. I've thought about doing a video parody of that song, but I don't know who I would credit.
  4. Yes, I'm also super grateful that the forums are back again. I've been using the Double Fine discord and the Telltale forums to keep up with people I consider online friends, but I also consider my fellow Mojo updaters and the Mojo readers online friends too. I've noticed that it has a lot to do with age and (for the game forums) genre. The Steam forums have always been hot trash because it's always attracted a young (13ish) demographic. The GOG forums have gotten bad as they've become more popular and attracted younger people themselves. The Mojo forum, even when we were young, didn't attract too many awful people because most of us were adventure fans, which by the late 90s was a niche genre (plus prior to Win95, computer games required computer knowledge to get them to run, which tended to attract more mature young people). The Telltale forums became hot trash after The Walking Dead brought in young teens and tweens into the forums, and they've become a lot more pleasant again now that Telltale no longer has the Walking Dead rights.
  5. I did a video version of the bloopers from the Wallace & Gromit's Grand Adventures datafiles that could be found using bgbennyboy's Telltale Explorer back when I was just starting to get the hang of video editing 10 years ago: Then I did a mashup of The Wolf Among Us and Night Court (appropriate as Night Court is seen on the prince's TV in that game). This was done 4 years ago. The Night Court intro, for comparison:
  6. People demanding that minority characters being played by minority actors is absolutely not overreacting, though. The entertainment industry is heavily tilted against minorities. You absolutely can't achieve inclusivity and social change without progressive politics. That's the raison d'ĂȘtre for that whole movement. Speaking from experience, as an actor/voice actor myself, I know that there are tons of people of all ethnicities and backgrounds having seen them when I respond to casting calls, even in an area as small as mine. Casting minorities definitely is not limiting the pool, it's actually expanding the pool because these groups of people wouldn't even be considered under normal circumstances. That's actually the crux of the problem that this particular progressive movement is striving to address. The progress that's being made now won't shift back, the same way progressive politics didn't cause the entertainment industry to shift back to minstrel entertainment and blackface back during the 1950s-1970s US civil rights era. Looking back on that era from today, 40-70 years on, almost everyone would say it's extremely good that we don't hire white actors in black makeup to play black characters. The same thing will hold true 40-70 years from now, where people will agree that having white voice actors make voices that "sound" like African American, Asian American, Native American, etc. dialects is not a good thing, especially when there's a huge field of voice actors to choose from that actually belong to those groups. If the "purple character" you are referring to in Sam & Max is Bosco, then I think the important thing that you are missing in this is that he speaks with an African American dialect (not to mention the fact that Momma Bosco is very obviously African American herself). So, yes, if a "purple character" speaks in a dialect or accent of a specific ethnic group, or is said to be of that ethnic group, then that "purple character" should definitely be played by an actor that is actually from that specific ethnic group. As for changing actors for new remasters, that's up to the company (Skunkape chose to do so with the Sam & Max Save the World remaster, but they weren't compelled to by anyone other then themselves). However, if a company leaves things unchanged, they shouldn't be surprised when they're opened up to criticism or even limited sales because of it due to the product being released in today's market (as was the case in my Leisure Suit Larry Reloaded example above). Yes, but with more and more people flexing their wallet towards inclusivity (see the huge success of Black Panther, Black-ish, etc.), the tides are changing. As an example of progressive politics changing people's viewing habits to the benefit of minority actors, people used to love minstrel shows and blackface too (most of the early cinema included these and were runaway successes). But, with the progressive politics of the civil rights era, more and more people (and not just minority audiences) became turned off by these types of films. 40 to 70 years later, almost everyone around the world doesn't want to watch that anymore. Another 40 to 70 years down the line, the majority of people will be turned off by fake "ethnic" dialects by white voice actors too. The progressive push is starting here, and the industry will only go for inclusive casting more and more as time rolls on.
  7. Inclusivity is never a bad thing, for any of those you listed. There are black and brown voice actors who are not being hired for black and brown characters because white voice actors are hired in their place. There are paraplegic actors who are not being hired because able-bodied actors are being hired in their place. Trevor Noah put the situation quite well over the controversy surrounding the original intention for Scarlett Johansson to play a transgender man, before she stepped down so an actual transgender man could play the role. Paraphrasing Mr. Noah, "The issue isn't that [non-minority actors] can't play the part. It's that [they] can play the part as well as any other part they want to play". Minorities don't get that option, especially in the voice realm, since casting directors will often go with a non-minority actor, meaning the opportunities they actually do get are few and far between. The changes that are happening now are making sure that the playing field is fair, where it absolutely wasn't before, and that's actually taking the to industry to a really good place.
  8. To be fair, this isn't a case of it being just a product of its time, as it's not being released as it was in 2006. It's a new release brought up to modern standards, so anything that doesn't fit modern sensibilities is fair game to criticize. For example, Leisure Suit Larry in the Land of the Lounge Lizards got (and still does get) a pass for the depiction of the Indian-American clerk selling "lubbers" because it was created in 1987 (and even the first (SCI) remake was released in 1991) so it was a product of it's time. However, when Leisure Suit Larry Reloaded was released in 2013 it was open to fresh criticism about that character, since it was an updated product released to a modern audience. It's the same reason why the Yakuza 3 remaster removed a side quest making fun of a transgender woman. Updated releases need to keep modern sensibilities in mind in a way that straight-up re-releases don't.
  9. Both are really programming-intensive as they require at least a moderate amount of C language knowledge to use. They both are feature-rich in the games they can make though and feature most of the SCUMM functions. I never could get ScummC to compile using GCC for Windows. I primarily use macOS now, which is *nix based, so it might be fun to try to do it again on my current machine. In order to compile and use ScummGEN, I pored over the C source code in order to see how it actually functioned, which is admittedly not a skill that a lot of people who want to make SCUMM games would have. The actual scripting language is still SCUMM though, so once you go through the hard part of actually getting the compilers functioning properly, it's not a hard language to come to grips with.
  10. As a historian and president of a computer museum, I would absolutely love to have the tools for archival and preservation purposes. But, as a developer and gamer - there actually already are tools to make a brand new SCUMM game that can be played on floppy disks. ScummGEN already can create fully playable games in SCUMM that can be played in ScummVM on one of the many platforms it supports or with the Day of the Tentacle executable in DOS. I accidentally originally said I used ScummC above. It was actually made in ScummGEN. I tried to play around with ScummC to add the triangle puzzle to OpenQuest for SCUMM using a simplified routine I discovered when I converted OpenQuest to Wintermute, but I couldn't get it to compile. Here's the link for the very short playable game written in SCUMM that I alluded to above (note that it was created by the ScummGEN team - I just compiled it, added some missing elements, and fixed some bugs). If you're interested in seeing a SCUMM game created with publicly available tools, the game is here: https://jennibee.itch.io/indiana-jones-and-the-call-of-thunder The source code is also here, if you're interested: https://github.com/JenniBee/callofthunder I haven't personally tried Visionaire Studio, but I've heard good things about it, especially its robust and easy to use interface. If you're looking for something with a modern environment that's robust and easy to use, one engine that I have used and heartily recommend is Godot combined with the adventure game framework, Escoria, That engine and framework were used to create the awesome adventure game, The Interactive Adventures of Dog Mendonça & Pizzaboy, and it's also the engine we used for the 2nd and 3rd place picks during the community prototype portion of Amnesia Fortnight 2017.
  11. Plus, if you want your game in ScummVM, there's Wintermute (it even has 2.5D capabilities ala Grim Fandango). SCUMM is certainly fascinating to play around with (I've dabbled in ScummGEN when I compiled and added some missing pieces to the ScummGEN Indiana Jones fan game), but if you really want to make adventures, there's plenty of modern tools out there.
  12. Maniac Mansion NES was the first adventure game I ever completed (Space Quest II was the first I ever played, but I never completed it until much later), so I'm always happy to see someone mention it. Speaking of that, I've been collecting the Flashback dedicated consoles and managed to snag the Adventure Flashback Blast! for a good price on Mercari. It contains games based on Disney and Lucasfilm properties, and surprisingly it also includes the NES version of Maniac Mansion. I managed to talk to Ron and Gary at PAX East when I was working at the Double Fine booth, and Ron said that most people tell him that the NES was the system they used when playing Maniac Mansion. It was awesome to finally meet them, as they're two of my inspirations (Ron for gaming and coding, and Gary for art - especially comic art). Now if I can meet Tim Schafer (he wasn't at PAX East unfortunately, but I did get to work with Spaff), Steve Purcell, Michael Land, Michael Stemmle, Peter McConnell, and Bill Tiller, I'd be able to die happy.
  13. Want to? Yes. Can do? No. Luckily Laserschwert's poster art is darn near perfect. I'm not sure if it can be topped.
  14. I'll ping the staff at LCG Entertainment about the login issue. Not sure if they'll be able to do anything about it since it's a legacy release, but it can't hurt to ask.
  15. I love the art on this Thimbleweed Park shirt so much. I would love to have it on a poster. Now that the shirt is out of print, any chance of getting it posterized? I own the shirt if you need a scan.
  16. I found a tiny version of that sweatshirt on the Internet Archive: I have a bunch of Telltale, Double Fine, and Terrible Toybox (Thimbleweed Park) merchandise. None from LucasArts though.
  17. Mortimer and the Riddles of the Medallion, released in 1996, was published by LucasArts (EDIT: apparently during the time period after the learning division(s) merged into LucasArts, but before Lucas Learning was spun back out into its own division). According to the Los Angeles Times, The Mystery of the Disappearing Ducks: A Paul Parkranger Mystery (released in 1991 or 1992, and was the winner of a Cindy Award for special achievement in instructional design) was only one of at least two of these types of instructional discs released by Lucas in the early 1990s. The other was GTV: A Geographic Perspective on American History (released in 1990 or 1991, and was selected by Technology & Learning magazine as one of the top five educational software programs for 1990-91). EDIT: I did a little more digging. SFGate revealed a third early 1990s educational disc by Lucas: Life Story: The Race for the Double Helix. EDIT 2: More digging. According to the New York Times, the learning division of the Lucas companies was founded in 1987 as LucasArts Learning. GTV was made in association with the National Geographic Society, the California State Department of Education, and Apple Computers. Life Story was made in association with Apple's Multimedia Lab, the Smithsonian Institution, and Adrian Malone Productions. Paul Parkranger was developed in association with the National Audubon Society (which we already knew). LucasArts Learning also developed an experimental program titled Mac Magic, which was developed in association with the Marin Community Foundation, the San Rafael, Calif., School District and Apple Computers. It was a cooperative learning program for classrooms that taught language and history skills to ethnically and academically diverse students. It started in 1989 and ran for at least four years. It was awarded the "Point of Light" award from President H.W. Bush in January 1993, less than two weeks before he left the White House. EDIT 3: According to a New York Times article, LucasArts Learning was merged into the LucasArts Entertainment Company in 1993. And according to the Los Angeles Times article above, the learning division was then spun out from LucasArts as Lucas Learning in 1996. EDIT 4: After even more digging, T.H.E. (Technological Horizons In Education) Journal revealed one more videodisc for classrooms by LucasArts Learning: Choices & Decisions: Taking Charge of Your Life. It was developed in association with Visa. It was used in at least six classrooms beginning in 1992 and taught students financial management and consumer life skills. EDIT 5: Apparently, according to a New York Times article, George Lucas created another learning division in 1989 after filming Indiana Jones and the Last Crusade titled Lucasfilm Learning Systems. GTV was published in 1990 by that division. EDIT 6 (8 hours later): I decided to do another search, and the 1992 book Transforming American Education mentions another Laserdisc title by Lucasfilm Learning Systems in the GTV series: GTV: Planetary Manager. It's an exploration of the connections between science, the environment, and society.
  18. Lucas Learning did make educational Star Wars games. But, AFAIK the only adventure game for children LucasArts ever produced was Mortimer and the Riddles of the Medallion. Humongous Entertainment did eventually break out into other genres (especially with the Backyard Sports games) but their modus operandi was adventure games for children, something LucasArts never embraced.
  19. Tim Schafer mentioned how they fought with the management at LucasArts to even get the name of the project lead on the cover of the games they made. MI2 finally had Ron Gilbert's name on the cover, but since the fight to get it there was a pain in the neck, I imagine he wasn't too thrilled to go through that process again with the LucasArts brass. Plus, Ron wanted to make adventure games for children, to get them interested in adventure games young so they'd carry that interest into adulthood, something LucasArts wasn't keen on doing (Mortimer and the Riddles of the Medallion being the sole game in that genre by LucasArts, quite a bit after Ron left). As he owned Humongous Entertainment, he could make the games he wanted to make and be credited for it. Plus, he had a deal with LucasArts that allowed him to fork the SPUTM engine and SCUMM language for the HE games, allowing him to continue using the tools he created at LucasArts. It was definitely a win-win situation for him.
  20. No problem, I'm probably the only hardcore Sierra fan around these parts. And, yeah - A Sierra Shivers board game could actually be a pretty interesting thing.
  21. I thought this was a sequel to Sierra's Shivers horror series, and was disappointed that it was not. I'm a little bit of a board game geek too though, so I'll be interested to see what comes from this.
  22. Yay! I can get my VR out of storage for this. I loved Rhobus of Ruin, so this could be really fun.
  23. I'm a big fan of The Cave too. If there was an option to hold two or more items at a time to reduce backtracking, it would be near perfect.
  24. I never watched the pilot or played the game, but Gary Winnick's comics were pretty enjoyable.
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