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Jenni

Mojo Updater
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Posts posted by Jenni

  1. They stopped selling all physical merchandise after they changed their website last September. I'm glad I grabbed Surfing the Highway (as well as the Sam and Max soundtrack CDs) before the website changeover.

     

    They're slowly starting to sell physical items again (the Walking Dead Season Two and The Wolf Among Us collector's DVDs are shipping now), but I doubt they'll sell the Sam & Max stuff again (especially because Dan Connors made it sound like the upcoming merchandise would be different than that which was on the site before).

     

    Maybe for Sam & Max's 30th anniversary in 2017, a further updated edition will be printed that includes The Big Sleep... Hey, I can dream, right?

  2. a9ed7f3a9a79791da1c6861816020faf_large.png?1407266720

    Bill Tiller, Gene Mocsy, and Jeremiah Grant have started a new Kickstarter for a point and click adventure game called Duke Grabowski, Mighty Swashbuckler!. Set in the Azurbbean, the alternate version of the Caribbean from Ghost Pirates of Vooju Island, Duke Grabowski stars a massive, brutish pirate who desperately wants to be a suave & sophisticated swashbuckler. It will be a small point and click adventure game that will consist of between ten to twelve rooms, or about a quarter of the size of A Vampyre Story. Should the Kickstarter be successful, his comedy adventure for PC, Mac, Linux, and Ouya has a projected release date of October 2015.

     

    I really hope this succeeds, as the art looks gorgeous (as always), and Bill Tiller and Gene Mocsy have improved a lot in the design area since A Vampyre Story and Ghost Pirates. The Perils of Man: Chapter One has a design by Tiller and Mocsy (and strangely not art by Bill Tiller, which I was on the fence about when it was announced). It actually has one of the best adventure game designs in an adventure game I've played since the LucasArts classics. After playing Chapter One, The full Perils of Man game is one of my most anticipated adventures of this year. I really hope that it ends up coming out for PC, Mac, and Linux so that more people can get to play it. If this game has anything close to the design of Perils of Man, we're going to be in for a nice treat. :)

  3. I have one more character drawn and a half finished background. I haven't touched this in a while, sadly.

     

    The hardest part is refiguring the art to match up with those in the game, since a lot of it is split up, especially the backgrounds, and the characters have to be resized and the animations have to line up properly.

     

    If you want to help out with that, it would help a lot.

  4. I'm sorry for bumping this thread, but I'm very sad that this never got finished. It's never too late to do it though, so I'd just like to state that if this ever gets picked up again, I'll gladly help in any way I could!

     

    If this project is actually still going but elsewhere, please point me in the right direction!

    I don't consider this project dead, just sleeping. ;)

     

    That said, I haven't touched it in a while, but if you'd like to help out, you're certainly welcome to.

  5. It's weird. Some people are able to play it and some aren't (I asked for advice over at the Moai forums, and they were all able to play it o_O).

     

    I've decided to just port this over to a more stable engine (I'm going to go for Wintermute probably, for the ScummVM support). That should hopefully let you play on iOS too, Zoom Rabbit.

     

    Thanks so much for trying this out, and sorry it has been so much trouble so far. I'll post here once the Wintermute version is done (hopefully it won't take too long, since it's just coding, since all the art, story, and sound assets are already done).

  6. Thanks for trying to try out my game, and sorry about all the trouble. :(

     

    And thanks for pointing this out. It's not just you, as I pulled an old laptop out of storage so I could test it on another computer, and I get the error on that machine as well. I'm working on figuring out what's wrong, and I'll let you know when I do.

  7. Happy Memorial Day (to those of you in the United States). The adventure I've been working on for the past few months, Doug's Moai Adventure, can be downloaded here: (sorry about linking to a forum post, but I don’t think my web provider allows hotlinking of large files, the “here” in the linked forum won’t lead you to yet another forum, I promise). :)

     

    I put in a bunch of jokes (including a bunch of in-jokes for LucasArts and Telltale games) for pretty much every interaction (it has a verb coin, which can be selected by holding down the right mouse button, the left mouse button toggles the inventory). This is the first adventure game I've created since 1997, so even though it's short (as was the aforementioned game), I'm proud to be able to release it into the wild. Enjoy!

  8. I hope it's the LucasArts games too, but I wouldn't mind if it was the Humongous Entertainment games that have also been teased. Even though they're marketed for children, they (the Spy Fox games in particular) are quite fun, even as an adult.

    Way hey! Turns out this round of teasing has actually produced something. :)

     

    Night Dive is releasing 28 classic Humongous Entertainment titles on Steam from today to the 6th of June. :D

  9. If you have an iPad, pick Chapter One up, it's free and it's fantastic. It's a point and click adventure game by IF Games with a game design by Bill Tiller and Gene Mocsy of Autumn Moon and with dialog written by Mocsy as well (but the story is written by someone else).

     

    The art style is clearly not Bill Tiller's (which is odd, since his art is so magnificent). I would have loved to have seen some of beautiful handdrawn backgrounds, although this game is full 3D but it's well done (which I guess shouldn't be surprising, since IF Games is the game division of the Swiss animation studio Boutiq). Plus, the characters are voiced well, and the music is top notch.

     

    As for the game itself, even in Chapter One, the puzzles are some of the best I've played in adventure games in years. They feel like LucasArts puzzles (and are a nice easy to medium difficulty, getting progressively harder as the game goes on, which is nice to see in just the first chapter). And, the story is excellent so far (it's financed by the insurance company Swiss RE, so it's about risk and consequences, but the story is handled well, so it never feels like an advergame). The dialog is also much crisper than the Autumn Moon games.

     

    I really can't wait for the remaining six chapters. Oh, and they expressed interest in porting the game to Android, Windows, OS X, and Linux if there is enough fan interest in the ports. So, let them know you want the game for your platform of choice. I know I'll be making a shout-out for a Windows version once their forums are up and running. :)

  10. I want to print the Grim Fandango Mural on the first page but the high-resolution of the scan is gone :( Can someone re-upload it?

    As the first post of this thread says, all of the full size posters (including the Grim Fandango mural) are still available for direct download at Adventure Treff.

  11. If you're like me, you might be wondering how chapter 2 is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots. :)

     

    They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

     

    It's looking really good. I'm really looking forward to this, as the first chapter was one of my favorite adventure games of last year. :)

  12. I'm surprised the formal shuttering of LEC would have mattered to so many around here. There was essentially zero impact.

    I voted for the cancellation of King's Quest because of this reason. LucasArts has been heading down the publishing and licensing only route for years now. Plus, I was personally tired of getting interested in development projects at LucasArts, only to see them almost inevitably get cancelled.

     

    Honestly, things at LucasArts are looking quite good under Disney. The two casual games we've gotten so far under Disney have been a lot of fun (if it's one thing Disney Interactive is good at, it's tweaking a fun concept to fit with various licensed properties, such as was done with all the Where's My Water spin-offs).

     

    Plus, they announced a return to space combat and the EA licensing deal means that DICE is making a new Star Wars: Battlefront (which is the most logical choice, considering Battlefront was inspired by Battlefield in the first place).

     

    Now that they have the full rights to any future Indiana Jones productions, we'll surely be getting some Indiana Jones games as well.

     

    And, no one knows about the LucasArts game licenses, but their fate has never been clear since Darell Rodriguez left anyway. Hopefully they're interested in licensing those out too (you would think they would be, since it will help them get back some of their 4+ billion dollar investment).

     

    I honestly can't be upset at the Disney purchase when they're managing the company better than has been done since the turn of the millennium.

  13. A Vampyre Story: Year One Kickstarter is live! The kickstarter video is quite fun. :)

     

    It doesn't take place before Mona becomes a vampire (I'm a bit disappointed), but it does show the meeting between Mona and Froderick. Mona's voice actress has changed, giving her a less high pitched voice. I'm not sure about it, but it will probably grow on me. It's definitely an improvement over the original.

     

    Bill did indeed confirm that if this does well, Crimson Cow will be interested in letting him finish A Vampyre Story 2 (with a hopeful tentative release date for AVS2 (assuming this does well) of "fall 2014 or sooner").

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