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Jenni

Mojo Updater
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Posts posted by Jenni

  1. All the licensing information I've seen from Disney regardng LucasArts is only for Star Wars games. Does Disney even know about the original non-Star Wars LucasArts' IPs?

    Given all the news surrounding the closure of LucasArts that focused on the classic adventure games, I'm sure they do.

     

    They just don't care. Star Wars was the only reason why they bought Lucasfilm. Everything else is just cruft to them.

  2. I love the Day of the Tentacle cover. Using that Purple Tentacle image was a good choice. It works really well.

     

    And that Grim Fandango cover... magnificent beyond words. You're right, the concept art really gives it a noir feel, and actually works great as a cover, given the game's context. :D

  3. It's been known for a while that Pixar is making a movie based on Dia De Los Muertos (The Day of the Dead), a holiday that is celebrated in Mexico to honor the dead on November 2nd by creating papier mache skulls (calavara in Spanish), like the ones seen in that concept art (and of which Manny and the residents of the Land of the Dead were based on).

     

    There's a lot of rich history to draw on from this celebration (the rituals celebrating the dead in Mexico are known to have existed between 2,500 and 3,000 years ago, and the Day of the Dead festival traces back to the height of the Aztecs), so I highly doubt it's based on Grim Fandango.

  4. Now that I finally have an iPad, I've been playing quite a bit of it. It's now $1, but it's definitely worth it. It's full of funny jokes (the Christmas missions are especially funny), and it's quite addicting. Surprisingly, I'm enjoying the building more than the destroying (I thought it would be the other way around). If you own an iPad, you definitely should get it. It's a really fun little puzzle game. :)

  5. I think there's a story there to tell, especially if they really go back to the beginning of Mona's tale. It would be quite interesting to see human opera singer Mona. I've always enjoyed the backstory in Angel when he was a human named Liam and the point right after he was turned to a vampire named Angelus.

     

    It would be quite interesting to see something like that (although not as dark and serious of course). :)

  6. It's not that simple. It's not a case of simply playing an audio format. The Special Edition of Monkey Island 2 completely changes the way the music is played in the actual executable file. The original used iMuse, which played digital music and was able to change the way the music played on the fly. In order to simulate this with samples, the team at LucasArts had to specifically record instrumental music in different sounds in order to make it seem like the music is changing as it did in the original version of Monkey Island 2. They had to specifically program the ability to interact with the original scripts to play the right samples at the right time for the special edition. There's no way to repeat this in ScummVM without some major programming work.

  7. This is certainly surprising.

     

    But hopefully, a sign of good things to come. Kotaku posted this, which shows they're planning on at least licensing Star Wars.

     

    "In a conference call this afternoon, Disney’s Bob Iger said they will be focusing on social and mobile games and will likely license their IPs for console gaming—meaning you’ll see other studios making Star Wars games (as has happened a few times already, like with BioWare’s MMORPG The Old Republic)."

     

    But I'd be surprised if they don't license the games out when asked by reliable, established studios. The deal cost them over $4,000,000,000 US dollars. Surely they won't mind getting some of that cash back through licensing deals.

     

    Another thing I'm wondering, since it seems they're planning to use LucasArts as a development studio with the statement that they plan to make mobile and social games... I wonder if they'll keep the LucasArts staff to making Star Wars games, or if we might see some LucasArts developed Disney or Disney-Pixar projects as well.

  8. I posted this at Telltale's forums, but I'll cross-post this over here, as this is where Mike and Larry are looking at the responses:

     

    On the subject of whether Insecticide would carry enough weight to carry a Kickstarter, Larry Ahern might be enough of a pull for adventure game veterans, as he was the co-project leader of The Curse of Monkey Island (and Mike Levine is a LucasArts veteran). That, and the character designs and backgrounds have a very Grim Fandango/Psychonauts feel to them.

     

    The fact that it's a pure adventure game might lure people out that passed on the first Insecticide too. The kickstarter video will definitely be the main selling point on this. Hopefully the goal amount won't be too high though, they should definitely aim for the amount that Double Fine Adventure was initially looking for, and not aim for Leisure Suit Larry/SpaceVenture/Tex Murphy goals, since I think you are right that they probably won't get the funding that those games did.

     

    It certainly will help that they won't be tarnished by the embarrassing antics of Gamecock this time around. Every time an article was published when Gamecock execs stole the stage during an award, or something equally as immature, it seems Insecticide was always mentioned alongside it, despite Gamecock only being the publishers of the game. That really couldn't have helped sales.

  9. The Insecticide world was interesting, and the character design was great, so I would definitely like to be able to visit that would again. The best part about Insecticide Part I (I never played the Nintendo DS version) was the adventure sections, so it would definitely be great to see an Insecticide game with just the adventure parts.

     

    I'd definitely back it on Kickstarter, but I personally have kickstarter fatigue right now. I don't have any money to back anything else. If you do go the kickstarter route, I'd recommend waiting a while for fans to get back on their feet financially.

  10. Since Bill Tiller is promoting his upcoming Kickstarter of A Vampyre Story Year One, I thought I'd post a thread about the game here since there wasn't one already (and since this game seems like it has a chance of actually getting made).

     

    I'm pretty excited about this because Bill Tiller responded to Mojo commentator's criticisms about A Vampyre Story and Ghost Pirates of Vooju Island that he recognizes the faults in the games and plans to address them. I already enjoyed the games (what I've played of them, they're still two of the games I haven't completed yet. I'll put them on my to-complete-list, hopefully this month so I can include them in the October Monster Reviews I have going on my website), but they could definitely use some TLC in the writing department. I love when developers listen to constructive fan criticism and take it to heart. That's why I love Telltale so much. They've definitely made average (and in some people's views below average) games too, but they took the criticism and tweaked it for the better in their next game(s). I've got the same expectations for Autumn Moon.

     

    Hopefully A Vampyre Story: Year One will be the Bill Tiller game that fans have been hoping for. :)

  11. I think Telltale is still intent on making good games. They stumbled on the Universal games, but they examined the criticism and honed the experience for the better in The Walking Dead. They also are still taking fan and critic constructive criticism from episode to episode in the same series to heart. People were asking for less contained environments and more exploring in The Walking Dead, and Telltale delivered that in episode 3. They also really seem intent on making the best experience possible, and extended the deadline for each of the Walking Dead games even at the expense of backlash from fans. LucasArts would never do that. They're notorious at rushing buggy, unfinished games in order to make deadlines to coincide with movie-tie-ins or to make the Christmas season.

  12. Hey guys, I was wondering if any of you could help me with the Double Fine credits for Happy Action Theater or Once Upon a Monster.

     

    Or if you don't want to type out the credits, can you give me the titles given to Tim Schafer and Lee Petty (if any)?

    I don't have Once Upon a Monster yet, but I can tell you about Happy Action theater. Tim Schafer is the director. Lee Petty is credited for Addtional Art Direction.

  13. I can't believe this. It has to be some kind of joke now. I mean, I know it's real, but it makes no sense. Does anyone know how many presidents LEC has had so far?

    Rogue Leaders is a handy guide for this. :) Let me look it up...

     

    Peter Langston (general manager) - 1982-1984

    Steve Arnold (general manager) - 1984-1991

    Doug Glen 1991-1992 (general manager) (Mojo lists R. Douglas Norby who was president of LucasArts from 1990-1992 when ILM fell under that brand too)

    Kelly Flock - 1992-1993 (general manager)

    Randy Komisar - 1993-1995 (1993 was the first year the game division became a wholly separate entity from Lucasfilm or ILM)

    Jack Sorensen - 1995-2000

    Simon Jeffrey - 2000-2003

    Mike Nelson - 2003-2004 (acting general manager after Simon Jeffrey quit)

    Jim Ward - 2004-2008

    Howard Ruffman February 1, 2008-April 2, 2008 (stand-in president after Jim Ward quit)

    Darrel Rodriguez - 2008-2010

    Jerry Bowerman May 7, 2010-June 9, 2010 (stand-in president after Darrell Rodriguez quit)

    Paul Meegan - 2010-2012

    Kevin Parker (interim head of business operations) and Gio Corsi (interim head of studio production) - August 2, 2012-

     

    So, there were 8 people who actually had the title "president" and 15 people who led the company (5 of whom had the title "general manager" and 2 who are co-leading the company in the interim). There's been 16 studio heads if you count R. Douglas Norby who was president of LucasArts when the "LucasArts" brand included both Lucasfilm Games and Industrial Light and Magic.

  14. I thought it would be fun to break down the amount of LucasArts adventure games and remakes by decade. Remakes in this case counts remakes of a game on the same platform, not when they were ported, even though games ported in the 1980's and early 1990's were often very different, unlike today (this includes Loom and Zak FM-Towns, for simplicity sake, even though they could really be considered remakes). I'm also not including VGA versions or CD talkie versions, unless the game was changed considerably (ie: Monkey Island 1 VGA or Loom PC CD).

     

    1980's

    4 new adventures: Labyrinth, Maniac Mansion, Zak McKracken and the Alien Mindbenders, Indiana Jones and the Last Crusade

    2 remakes: Maniac Mansion enhanced and Zak McKracken enhanced for PC

     

    1990's

    10 new adventures: Loom, The Secret of Monkey Island, Monkey Island 2, Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max Hit the Road, Full Throttle, The Dig, The Curse of Monkey Island, Grim Fandango

    3 remakes: Monkey Island 1 PC VGA, Monkey Island 1 PC CD, Loom PC CD

     

    2000's

    2 new adventures: Escape from Monkey Island, Tales of Monkey Island (developed by Telltale, but LucasArts was very hands-on as evidenced by the Guybrush concept art)

    1 remake: The Secret of Monkey Island Special Edition

     

    2010's

    1 remake: Monkey Island 2 Special Edition

  15. Also, I've obtained a great scan of the MI2 artwork from a German magazine which had it as its centerfold poster (big thanks to 90sGamer!). I've started some slight cleanup and color correction, both with the original coloring and with my darker version

    Very nice! I really like the detail on the ship and the ropes under the signature. :)

  16. It is quite interesting that Tales of Monkey Island is on there. LucasArts is very timid with online releases of their games, and haven't released anything online to any platform without some form of DRM. I'm surprised DRM wasn't one of their stipulations for Telltale being able to use LucasArts IP.

  17. I last played The Walking Dead: Episode 1: A New Day (my review) and The Journey Down: Chapter One: Over The Edge (my review).

     

    They were both excellent games. I enjoyed both for having a great story and music. And I enjoyed The Walking Dead for trying something new with the adventure genre (the multiple paths really adds to the experience) and The Journey Down for sticking to the tried and true formula of adventure games of the past (it really evoked the feeling of late 90's LucasArts games). :)

  18. "We're excited to share one of the projects LucasArts has been hard at work developing".

     

    Good, it seems it was developed in-house. :) I hate seeing LucasArts reduced to a mere licensor and/or publisher of Lucasfilm properties.

     

    They didn't mention their 30th anniversary though, which was a bit odd. Hopefully they'll do something at E3. I still remember seeing their 20th anniversary celebration at E3. It was my first and only E3, and that was the biggest memory I took from it, seeing the LucasArts 20th anniversary video playing on the multi-screen setup at the lobby. :)

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