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Jenni

Mojo Updater
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Everything posted by Jenni

  1. Here's my attempt at the cutlass and skeleton arm: And just for fun, an Escape from Monkey Island Guybrush in classic style:
  2. Last I heard it was supposed to come out winter of last year in North America. I hope it's still coming, since it's an adventure I've been anticipating for a while. I just completed Space Quest IV. This was the most enjoyable Sierra game I've played so far. I enjoyed the storyline, the voice acting was pretty good, and the music stayed in my head even after the game was over. Best of all , it's completely mouse-controlled so no more evil stairs! The only thing that irritated me was that darn Skate-O-Rama section. It was an easy puzzle, but they gave no indication to you that you could fly up into the rafters. I didn't know Roger was floating. It looked like he was crawling. :¬: But, other than that I enjoyed it a lot. I love time travel stories.
  3. My favorite adventure game location is the Edison mansion. I'd love to be able to explore more of it. I bet there's even more hidden rooms than we've been shown.
  4. I just finished King's Quest IV. I liked the storyline. I enjoyed Rosella as a character, and didn't find her to be as undefined as people often say she was. She's portrayed as being musically gifted, strong-willed, loving, and a bit of a free spirit (which was strongly hinted in her dialog at the end). I enjoyed the day and night aspect of the game. The same scenes were so creepy repainted darker at night, especially when they were populated with zombies and trees with frightening faces. The thing I didn't like about this game was the thing I always have trouble with in Sierra's early games, especially those darn stairs. The stairs that just go left and right now thankfully just let you walk up them with just the right arrow key, but the twisting stairwells are still so very annoying. It's even more annoying when only some parts of the stairwells have railings! The artwork of the twisting stairwells looks nice, and I know that's the reason Sierra always put them in their early games, but they're just frustrating when you have to change your arrow movement based on perspective. It's annoying to have to save with every step you make just because you're battling the interface. But, this was part of the Sierra game design philosophy back then, and one of the main reasons LucasArts decided to make theirs vastly different. If you can tolerate the old Sierra interface, the game is worth playing.
  5. I'm definitely a rabid Telltale fangirl, but I agree with your post entirely. I personally think Telltale worked best when it gave itself a break between series up to the Sam & Max Season Two era. After that, I think they took the idea that they need to keep having a game out to keep fans happy a bit too far. I definitely agree with the idea that a game a month is necessary to keep interest for an episodic series, but they don't have to keep a game a month and multiple series all year round. I don't think most people would complain if they took a few months breather time between series so they could release the most polished package they can. We all know they're a small company, and we all appreciated the love and care that went into their older releases that only a small company could provide. Now, they're definitely biting off more than they can chew, and sadly it's effecting that feeling of love and care that went into their products. I'm not too upset about the lack of an Earl Boen Launch of the Screaming Narwhal or nutrition specs in The Penal Zone, since Telltale has stated that they are coming (and both of those games haven't had a DVD release yet, which is where features pretty much become set in stone). I have to state though that I'm an uncommonly patient person, but I can see where people would start to get a little impatient and worried about whether this is a sign of things to come. I'm kind of a little worried about the latter myself to be honest. The thing I'm most disappointed in was that Wallace & Gromit's Grand Adventures were great games, but the DVD was rushed. There are many threads about the dissatisfaction about the DVD over at the Telltale forums. I'm not in the group that was so upset about not including games with CD-based protection. Although I can understand their distress since the online activation in games would need to be cracked if Telltale ever closed down, and a legitimate purchaser never wants to feel like a pirate. The thing I'm disappointed in are the bonus features. The videos are fun, and I was excited to be able to own the Cracking Contraptions shorts. But, they're video files rather than DVD videos, so they must be played on a computer. They don't even use the same video codec in each video. The interview and game trailers can be viewed on a PS3, but the Cracking Contraptions shorts use an unsupported codec. Compared to the excellent content in the Sam & Max and Strong Bad DVDs (which lacked the bloopers (would have loved those! I know there's at least one since it's been officially posted on homestarrunner.com) and the cutscene commentaries (which was a shame since the video DVDs have commentaries that are often pretty hilarious), it's as if the content was just thrown in as an afterthought. There are bloopers in the datafiles of Muzzled, so it's a real shame that an official blooper reel was never made. I felt bad that Wallace & Gromit got the short end of the stick when it came to extras compared to the other Telltale releases, so I created a fanmade of my own from the Muzzled bloopers (which is where the rabid fangirl part of me shows through ).
  6. I just played the new Special Edition of Frasse and the Peas of Kejick. I'm making an adventure game in Sludge, so I decided to try out the game of the person who is working on the freeware open source version of the engine. The special edition of Frasse and the Peas of Kejick comes with new graphics, music, and voices. The voices are quite good for a freeware game, and are mostly clear and easy to understand, which is something that doesn't happen often in dialog by non-native English speakers. The LucasArts references were fun, as were the references to even older adventure games such as Zork! I loved the dynamic of the two playable characters. Frasse can pick up stuff, but he's not a good talker. Gurra has no arms, but he's a great talker, and he enjoys eating. This makes for some really interesting puzzles because you have to use both of their abilities. The puzzles do aim a bit towards classic adventure difficulty and puzzle styles. There are math-related logic puzzles and there are mazes (although the mazes aren't random and they are tied to logic). The game is short, but it's challenging, it has an interesting story, and engaging characters. I'm glad I played it!
  7. Monkey Island 2 had a Saturday morning cartoon animation style. People just forget about it because the story was darker than your standard LucasArts comedy adventure.
  8. I just finished the first episode of the new season of Sam & Max: The Penal Zone. I love the new textures. Max is so much more expressive now and they dirtied up the city just right. I love how they redid their street again this season believably like they did last season. I miss Bosco's, but Mama Bosco's shop makes up for it. I hope we get to see her son later on in the season though, since he's one of my favorite characters. I love the new function of the COPS this season, and the new member reminds me of a simplified version of a evidence station from the CSI games, which I enjoyed a lot. I was glad to see the song from the Barrelhaven from The Great Cow Race in Stinky's jukebox. It really fit the atmosphere of the diner's remodel. Oh, and I was really excited to see the Hit the Road icons come back! I wasn't sure how I would react to Max's psychic powers when I first read about them, but now that I played them I enjoy them a lot. The way they are selected reminds me a lot of Psychonauts. A lot of the game did actually - the whole time I was playing it I was thinking "So, this is what Psychonauts would have played like if it were an adventure game", which is probably as big of a complement as I could give since Psychonauts is one of my favorite games of all time. I can't wait to play the rest of the season, and to fill up the slots with more psychic powers for Max! This is the most exciting first episode out of all of the Sam & Max seasons, so I'm really waiting in anticipation for the next episode.
  9. There's a new site up at Telltale: http://www.telltalegames.com/scogginserasers It says What's the Mystery of Scoggins? And that we can learn more on May 4th. It has Grickle-style art. Could this be Telltale's first original game?
  10. I'm pretty sure LucasArts has their own financial reasons for the leasing of the series. Since the new games would increase sales of the remakes and vice-versa. Hopefully Activision sees that they can increase the sales of their re-releases with new games. They have been re-releasing a lot of Sierra's back catalog on GOG.com lately. Maybe it's a sign of things to come?
  11. Yes. I'm working on the backgrounds and characters. I'm working on getting Monkey Mania's Guybrush in all of the sprite sheets right now. Then I'll move on to Monkey Mania's lookout. The last effort I tried back in December before I got the hang of Paint.NET caused the entire layout of the sprite sheet to get screwed up. Now that I know what I'm doing, I'm going to do what Monkey Mania was planning to do and do one scene at a time. I'm going to Cursify other characters than what Monkey Mania already did too. The next scene I'm planning on tackling after this is the Fettuccini Brothers Circus.
  12. I'm still working on the SMI:SE Cursed Edition, from Monkey Mania's work with his permission. It was a pain in the neck for me before, since I didn't have a computer new enough to actually run the game so I could test my changes, and Paint.NET was completely foreign to me. Now I've got a newer computer and I have finally gotten used to Paint.NET, so now I'm working a bit more on it.
  13. I just used the test version of the Telltale Music Extractor to make soundtracks for the Tales of Monkey Island games and added them to WinAmp. It's great to be able to listen to the songs AND have a nice name format for each of them so I know where they come from in the game. Is there any chance that you might try to make soundtrack names for the 4 music files the tool extracts for Telltale Texas Hold'Em. I'd love to have a different name than 1,2,3 in my WinAmp playlist and I can't figure out what to call them. The 4th file is fine actually, since it's named logo since it's the song used at the Telltale games logo in the game.
  14. I was browsing the adventure gamers forums and came across this post by (former Sierra developer) Josh Mandell that stated that he knew of at least one legitimate, well established company that is bidding to get the development rights to some of Sierra's properties. After the poll that Telltale had that included Sierra games in their list of properties to work on in the future, I couldn't help but think that Telltale was the company Josh was alluding to. It would certainly be interesting to see what Telltale could do with Sierra's games. I always wondered what a LucasArts-style Sierra game might be like.
  15. Or at least enough time to celebrate a birthday. For example: He could have been 19 on July 20th in Monkey Island 2, and his birthday could have happened on July 21, then he'd technically be 20 in Curse of Monkey Island, even if the two games were just days apart.
  16. MI4 takes place after their honeymoon, so Guybrush would be either 20 or 21 in the game. LordTrilobite, he gets a grog from the micro-groggery without incident. So he's either 21, or the employee at the micro-groggery just didn't care to card him.
  17. I'd love to see more Bone too. I doubt it will ever happen with the Warner Bros. movie coming out. It's a shame that the series stopped early, as that's so un-Telltale, but with the rights issues it's understandable. The games I've enjoyed the most are Sam & Max Season Two, Tales of Monkey Island, and Wallace & Gromit's Grand Adventures, and not necessarily in that order. Sam & Max seems to get better and better as each new episode comes out, so I can't wait for The Devil's Playhouse. Wallace & Gromit's Grand Adventures was just like playing one of the films. So I would also love to see more of these. There are now five Monkey Island games. I'm not sure how I feel about more sequels. Tales of Monkey Island was wonderful, and they left a lot of questions unanswered, so I'd love to see one more game that fills in all the blanks that are left unanswered from all the previous games. After that, if Telltale and LucasArts want to make more Monkey Island games, I think it would be best to do it Day of the Tentacle style with different protagonists and possibly a different style in the Monkey Island setting. A Morgan LeFlay game could be fun. I'd also love to see another season of Strong Bad's Cool Game for Attractive People, but I'd prefer if the main character wasn't Strong Bad this time around. I like him, but after five games, he was starting to grate on my nerves. It's too much of a good thing, much like how now I'm starting to be somewhat annoyed by Bender after four Futurama movies focusing on him. Playing as Homestar would be a fun change. I enjoyed the Homestar Runner emails. Although, his popularity might not be enough to carry a whole series. It would be fun if Telltale had a different playable character for each episode. I'd love to see the world through the eyes of Strong Mad.
  18. I love string instruments! I currently have a banjo, an acoustic guitar, an electric guitar, and a ukulele.
  19. Allow me to make an interpretation
  20. I finished The Secret of Monkey Island Special Edition. Wow. There's some negative things in this update, but it's mostly really really good! The first negative thing I noticed was the reworked interface. It's not fun having to click through verb icons and then again through inventory icons, especially when you have to combine two items in the inventory together and have to reopen the inventory again to do it. This is simplified by memorizing the keyboard shortcuts for the verbs, which made it a whole lot less frustrating for me, but I would have preferred complete point-and-click. Our setup requires you to have the keyboard on your lap, so I usually put the keyboard up on the computer and just use the mouse or joystick in games. The most frustrating bit was that the clickable areas usually didn't match up with the arrow, especially in the word selections in menus and in dialog trees. Again, the frustration was lessened by the ability to use the keyboard to choose the options (like using the d-pad on the SegaCD version). I'm glad they included alternative solutions that made the shortcomings more bearable, but hopefully the next Special Edition will have these shortcomings fixed so the band-aid solutions won't be needed. These two short comings are way outweighed in my opinion by the art! I was looking at The Secret of Monkey Island with the rose colored glasses of nostalgia all these years. I used to think that the art hadn't aged to the point of being unbearable by new gamers, but after seeing the new art... It looks so nice! They really did a great job of making the new high definition art keep the spirit of the old art. The cartoon characters are great, and with the exception of Guybrush's hair (I knew I wouldn't like it, but I hoped I'd get used to it. I still didn't after the game was over. The closeups were particularly bad) all of the characters are on-spot with their original counterparts. I really liked the voice acting. It's great hearing Dominic Armato say the words I've read so many times over the years. He did a really great job. His delivery is great. I especially liked how the wrong answers in insult sword fighting had different voice acting than the right answers, making Guybrush sound unsure when he said them. That added a whole new dimension to insult sword fighting, and wasn't something I expected with the Special Edition. The live instruments sound great. I really prefer this version of the songs, and I really liked the PC CD version songs a lot already. The background sounds in the Scumm Bar, on the ghost ship, and when there is no music was a nice touch. I have to say that even with the control issues, I won't go back to the old Monkey Island except when I get an Xbox 360 again and play the achievement that requires you to play the classic version. I can't wait for more special editions from LucasArts!
  21. Definitely "the 80's of the future". In the 80's, video games were new, so game design was constantly evolving. In the 2000's, episodic gaming was new, so the design of these games were constantly evolving. The episodic format is pretty much worked out now, so I'm sure "the teenies" will be better than the 90's!
  22. I loved Tales of Monkey Island, but I think Wallace & Gromit tops it, just because it fits into the Wallace & Gromit world so well. The four Wallace & Gromit's Grand Adventures episodes really do feel like playable versions of the Wallace & Gromit cartoons.
  23. The last episode of Wallace & Gromit's Grand Adventures has finally been completed by me! This one wasn't as memorable as the last, but it's got a lot of the last episode's good points. First, there's a new location - the Prickly Thicket country club, which is always a welcome addition to an episodic game series, especially one where the bulk of the season takes place in the same two locations (West Wallaby Street and the Town Square). The only new character in this episode was pretty unlikable. She was supposed to be that way because of the story, but it's a shame another character wasn't added into the mix. The jail was a lot more fun to visit this time, since for the first time there was someone in the cell who could talk. It was fun to hear his responses to Gromit, and then hear different responses when Wallace visited. The solution to the last episodes cliffhanger was a little off-putting at first, since it seemed like they just through in a convenient way to solve the problem, but the resolution at the end of the game made the whole plot a lot more palatable. I liked the slide-puzzle puzzle a lot. It was a really clever way to add in a classic game as a mini-game, and reminded me (in concept, not in execution) of the very enjoyable Asteroids arcade mini-game in Wallace & Gromit in Project Zoo. All in all, the season was tied together very well, and stayed very true to the characters (which is something Telltale has proven themselves to be capable of doing, maybe moreso than any other developer). I'd love to see another season!
  24. The Telltale Games catch up continues! I finished Wallace & Gromit episode 3: Muzzled. I enjoyed this episode a lot, particularly because you played Gromit the most. Even though Gromit can't talk and gets his item observation comments from nearby human characters, I still enjoy playing as him more than I do as Wallace. I enjoy Wallace of course, but I suppose I'm a bit biased since I always enjoyed Gromit more in the shorts, and I enjoy Telltale's Gromit walking animation. Each episode had a villain of sorts (the jail is always fun to visit to see the villain from the previous episode), but this one is the first that really felt like a real film villain. He's not quite up to the level of Feathers McGraw, but he's an enjoyable sneak nonetheless. The final puzzle in The Last Resort was a whole lot of fun, but this one tops it in every way imaginable. It's so grand in scale, so true to the Wallace & Gromit characters, and so much fun. The ending is also the first (not only in the games, but in the shorts as well) Wallace & Gromit story to have a cliff hanger ending. I can't wait to see how it's resolved in the final episode.
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