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Jon N/A

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  1. Greetings! I wasn't really ever active here. Will try and remedy that. Last time I hung around was back in the MI Speech Project days. I did visit a few times afterwards, once to touch a Grim Fandango fan game creation effort. It was a touch of death.1 Another time I visited here was to torment @MJ 2. 1) It ended up not going past the analysis phase. @N3mo made some amazing character design and a beautiful poster for it though. I'll tell him to come back here and maybe post them if he doesn't mind. 2) In my defense I couldn't have listened to his MI shows since I hadn't (still have not) finished MI2; I haven't played MI3 and 4 either. Have only seen their openings. Yes, really. It's also odd to me that I mistook the sarcasm for appreciation! - appreciation for my interest in his Sam and Max show. It's almost like I was acting like he didn't just say that.
  2. You mean it's Cancelled? Ahh, That's a shame ... I was looking forward to the next one.
  3. What happened to the Sam and Max series?
  4. Google Docs is good too ... I've never worked with it before ... Sure, I'll try it to see if it's good enough and if it works well with my 230 kB/s connection ...
  5. No! No no no, It's a double-misunderstanding! I didn't mean to seem as if I thought you were arrogant. I honestley hoped for the fan game to turn out well made. Yeah! Let's do it! Do you happen to use Dropbox? We can share a folder using that service. That's a good story arc to consider, But before writing the plot, I'd like to understand truly what makes Grim Fadango, Grim Fandango. I'd like to analyse the game 1st. But, I'm not saying that brainstorming [like you did Jeremy] is prohibited! Not at all. In fact, It's very desired and welcome. but I don't like to start doing so. I want to analyse the game 1st. One thing, Do you still want to direct this project? Or are you willing to work with my fan project? Because, I'd like to make something new with the setting and atmosphere of Grim Fandango. I lke storys with neutral or bad endings and dark-comedy's. And you may not like that.
  6. I just found-out about this! This is amazing! Very Grim-Fandango-esque ... I definitely look forward to it
  7. Oh yeah, Thanks for reminding me to read that! I got it a while back and forgot about it ... Cool! I'll look forward to working with ya, If I get to design something good ... Heh! I like the page's Icon. After seeing your avatar and blog here I kinda suspected you might be the owner of that page
  8. Sorry to reply late N3mo. Well, I'd like to start one! I'm going to analyse Grim Fandango and understand what made it special. I'm gonna observe Grim Fandango, Follow Grim Fandango, Walk with Grim Fandango, See through Grim Fandango and finally, become Grim Fandango! Then I'm gonna try to merge it with a classic novel/story/fable for brainstorming purposes and see what I can come up with. Thanks! Your talents can be of great help recreating some of background's textures! As ThunderPeel said the post above, You're very welcome! *looks at the DeviantArt page and is shoced after seeing N3mo's avatar* Wow! Unbelivable! I was following you on G+ earlier without knowing you! You +1'd my comment on the Tetris comic you posted! So you're the creator of this page! [https://plus.google.com/u/0/113706064247578443528] Heh, "Small world"! This is my profile on Deviant Art [http://jonnotavailable.deviantart.com/] Looking forward for the GF posters! The original was ... not very impressive ...
  9. I'd like to help with the story! And since I'm helping with the GFDelux Project to remodel and rerender the 3D backgrounds, I may be able to help with that as well. Especially if I get to learn 3D charachter modelling/sculpting. A good question to ask is, Whether it's best for the fan-game to has a hero and antagonist similar to the usual TimSchafer character type [A guy who loves the new tech (bad) and the guy who loves the old tech (good). See Trenched, Full Throttle, ...] or should it have a totally different story style. I'm for taking a different story style. I say let's take the surreal mood and atmosphere of the game and add some dark-humor a la Terry Gilliam (Brazil) or Coen Brothers (Barton Fink/Fargo/TheBigLebowski). I think a good approach for creating the story is to take GF's world and mix it with a classic story/fable and expand/brain-storm on that idea till we reach somewhere. @N3mo: I love your style! It's like a hybrid of Saul Bass and the classic Pink Panther toons + Mif2000 [mif2000.blogspot.com] [gameletgame.blogspot.com]. I'm gonna follow your blog. Why don't you post your art and design on DeviantArt?
  10. Thanks for the info! I gave up compiling it 3~4 weeks ago. I hope it continues the compiling successfully after I've removed the package.
  11. I'm trying to compile the source under Linux ubuntu 10.04 but the ./configure file doesn't work properly and due to that I can't proceed to the make command. Here's the output: jon@jon-desktop:~/Desktop/scummvm-1.2.0_fan_patch$ sudo ./configure Running ScummVM configure... Looking for C++ compiler... g++ Checking for compiler version... 4.4.3, ok Checking for whether -Wglobal-constructors work... no Checking endianness... little Type with 1 byte... char Type with 2 bytes... short Type with 4 bytes... int Compiling for x86... yes Checking hosttype... linux-gnu Alignment required... no Checking whether to have a verbose build... no Checking whether building plugins was requested... no Checking for Ogg Vorbis... yes Checking for Tremor... no (Ogg Vorbis/Tremor support is mutually exclusive) Checking for FLAC >= 1.0.1... no Checking for MAD... no Checking for ALSA >= 0.9... no Checking for SEQ MIDI... yes Checking for zlib... no Checking for libmpeg2 >= 0.3.2... no Checking for libfluidsynth... no Checking for readline... skipping (text console disabled) Checking for nasm... not found Building translation support... yes (with runtime language detection) Backend... sdl, 16bit color, HQ scalers, MT-32 emu, Indeo3 decoder Looking for sdl-config... none found! What should I do? EDIT: OK, According to this, I need to install libsdl1.2debian-all and libsdl1.2-dev. The problem is, to install them I have to remove the ubuntu-desktop package! And i obviously don't want to do that I see if I can find something.
  12. Fealiks over at TellTale games forums gave me the saved game data. If anyone else is in my situation, here is it: http://rapidshare.com/files/415320355/Profiles.rar
  13. Hey guys! I lost my saved games too. I passed the Milkman, skipped Gloria and passed Edgar. I also made it halfway through Fred's Waterloo world game, to the point that we should enter the Castle. If you could give me a savegame somewhere it would be extremely helpful. I accept saved files saved after Milkman or Edgar (skipping actress) Or even after the Brain-Tank level! In fact, I would accept any saved game after Brain-Tank but before the-actress in the asylum. Thanks EDIT: If anyone's replaying right now, or planning to replay in near future, could you save after each part of levels?Like the following list? before Basic training, the first stage of basic training, the 2nd stage of basic training, the last stage of basic training, before finding sasha's lab, in the beginning of brain tumbler experience, shasha's mind, ... and so on and backup your saved game each time you save? (changing the savegame06.sav to savegame7.sav in the backup folder, since psychonauts only allows you to save 5 times at a time) This would be very useful for people from future. I see there are saved game data for MI1, 2 ,3 and some other LucasArts games but I can't find one for Psychonauts ...
  14. This is the Second Biggest Fan Project I`ve ever seen!!!
  15. Hey joe!!! I just read another post in lucasforums by you that you said you can make MI1 (CD Ver.) with voices too!!! When you start adding voices to that one?
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