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Bagge

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  • Location
    Oslo
  • Interests
    Good games, good music, bad movies
  • Favorite LucasArts Game
    Monkey Island 2
  • Resolution
    1680x1050

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  1. Hiring a white actor to do an african-american accent, is the voice acting equivalent of blackface. Also, this is not a US-specific "trend". Using white actors to portray minorities is controversial throughout western Europe, and rightfully so.
  2. Found this on Twitter. Underlines the wasted potential in this release.
  3. Yeah, this is very hit and miss. Do we know which versions of MI1 and 2 are included? I fear it would only be the special editions.
  4. It’s pretty mind-boggling that LucasFilm games never did a Star Wars adventure game, but could have made a Star Trek one.
  5. Lucasarts IPs are not for sale, sadly. https://twitter.com/#!/TimOfLegend/status/168032129849098240
  6. 19 pieces of eight is max in part 1, to avoid people skipping the puzzles where you are hired as the chef at the bloody lip. In part 2 you can seemingly get an unlimited number of coins from him, although the 5999 cap mentioned earlier is probably correct.
  7. You are probably thinking of Craig Derrick's tweet "Frustrated over a great many things" a couple of weeks back?
  8. They've already filled the 200-point quota for XBLA-games, so that list is probably finite.
  9. I believe those are the only two places where using turn on and turn off gives unique lines, however there are several places where using those verbs give the same line as use, push, pull or pick up, such as interacting with the stone idol in the cannibal village, LeChuck's bed on the ghost ship and the ghost dog. Also, it's possible to turn on the shepkeeper's bell on Melee Island to ring it, in stead of pushing or using it.
  10. Turn on / Turn off is definately not needed anywhere in SMI, seeing as they were removed alltogether for the CD-ROM release of the game. However, there are a couple of cases where Turn on or Turn off is an alternative to another verb for solving a riddle. For instance, you can "turn on" the sign in the forest to make a bridge in stead of pushing it. Also, there are a couple of unique lines when using Turn on or Turn off with objects, which would not be possible to find in the CD-ROM or Special editions of the game, like these: "Turn off grog machine" & "Turn on pot o' stew"
  11. I'm sure it's Sam & Max S3-artwork. You can see Max's ear in the lower right corner.
  12. No, there's always a correct door. You can move left and right in the corridor too, you know?
  13. I thought the skeleton puzzle was pretty straight forward. Your parents specifically tells you that they have some important information for you in the form of a song. Then Guybrush says he needs to write it down and you see him do so. The only blank piece of paper in you inventory is the spit-encrusted paper - which Guybrush mentions is blank if you look at it before writing down the song. When I first played the game at the age of 8 or 9, I kept wondering where this information would come in handy as I played thorugh the second part. When I got to LeChuck's fortress and saw all the different bone structures on the doors, it was very logical that this was finally where I got to use the "important information" from your parents. As for there being four skeleton parts in each verse of the song, and only three on each door, I agree that that is a bit unintuitive, but any door that contains three skeletal parts connected in the same order as three skeletal parts in the correct verse, is a correct door. Pretty simple. The only characteristics of each of the three drinks is it's color - it's even implied in the name of the drink (Blue whale, Yellow Beard's Baby), as well as the name of the items when you put your cursor over them in the inventory (blue drink, yellow drink). I don't feel like it's a leap of logic to try to combine two or more out of three brightly colored drinks in your inventory in an adventure game.
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