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Everything posted by Bagge

  1. Hiring a white actor to do an african-american accent, is the voice acting equivalent of blackface. Also, this is not a US-specific "trend". Using white actors to portray minorities is controversial throughout western Europe, and rightfully so.
  2. Found this on Twitter. Underlines the wasted potential in this release.
  3. Yeah, this is very hit and miss. Do we know which versions of MI1 and 2 are included? I fear it would only be the special editions.
  4. It’s pretty mind-boggling that LucasFilm games never did a Star Wars adventure game, but could have made a Star Trek one.
  5. Lucasarts IPs are not for sale, sadly. https://twitter.com/#!/TimOfLegend/status/168032129849098240
  6. 19 pieces of eight is max in part 1, to avoid people skipping the puzzles where you are hired as the chef at the bloody lip. In part 2 you can seemingly get an unlimited number of coins from him, although the 5999 cap mentioned earlier is probably correct.
  7. You are probably thinking of Craig Derrick's tweet "Frustrated over a great many things" a couple of weeks back?
  8. They've already filled the 200-point quota for XBLA-games, so that list is probably finite.
  9. I believe those are the only two places where using turn on and turn off gives unique lines, however there are several places where using those verbs give the same line as use, push, pull or pick up, such as interacting with the stone idol in the cannibal village, LeChuck's bed on the ghost ship and the ghost dog. Also, it's possible to turn on the shepkeeper's bell on Melee Island to ring it, in stead of pushing or using it.
  10. Turn on / Turn off is definately not needed anywhere in SMI, seeing as they were removed alltogether for the CD-ROM release of the game. However, there are a couple of cases where Turn on or Turn off is an alternative to another verb for solving a riddle. For instance, you can "turn on" the sign in the forest to make a bridge in stead of pushing it. Also, there are a couple of unique lines when using Turn on or Turn off with objects, which would not be possible to find in the CD-ROM or Special editions of the game, like these: "Turn off grog machine" & "Turn on pot o' stew"
  11. I'm sure it's Sam & Max S3-artwork. You can see Max's ear in the lower right corner.
  12. No, there's always a correct door. You can move left and right in the corridor too, you know?
  13. I thought the skeleton puzzle was pretty straight forward. Your parents specifically tells you that they have some important information for you in the form of a song. Then Guybrush says he needs to write it down and you see him do so. The only blank piece of paper in you inventory is the spit-encrusted paper - which Guybrush mentions is blank if you look at it before writing down the song. When I first played the game at the age of 8 or 9, I kept wondering where this information would come in handy as I played thorugh the second part. When I got to LeChuck's fortress and saw all the different bone structures on the doors, it was very logical that this was finally where I got to use the "important information" from your parents. As for there being four skeleton parts in each verse of the song, and only three on each door, I agree that that is a bit unintuitive, but any door that contains three skeletal parts connected in the same order as three skeletal parts in the correct verse, is a correct door. Pretty simple. The only characteristics of each of the three drinks is it's color - it's even implied in the name of the drink (Blue whale, Yellow Beard's Baby), as well as the name of the items when you put your cursor over them in the inventory (blue drink, yellow drink). I don't feel like it's a leap of logic to try to combine two or more out of three brightly colored drinks in your inventory in an adventure game.
  14. Hey, Scapetti, that picture looks familiar!
  15. I bought Indy3 because my only copy of this game is on copied 3.5" disks from sometime in the early nineties. I can't seem to find the manual on Steam, though. Is it included? And if not, how are we supposed to solve the last puzzle without resorting to just saving and loading until you chance on the correct grail?
  16. Do you consider yourself a fan? That depends on the definition of a fan. I am not a fan of LucasArts in general, but of specific games and licenses owned by LucasArts. What exactly are you a fan of? Lucasarts between 1987 and 1998. Specifically the adventure games released in that time period, as well as a few other LucasArts games, like TIE-Fighter and Outlaws. Do you consider this forum and/or The House of International Mojo a community that you belong to? Why (not) Not really. I visit the main site a few times a week, and lurk around in the forums from time to time. I was more active in the lucasarts-fan-comunity (in which Mojo was a central figure) in the mid-nineties, and especially in the LucasArts/Monkey Island craze in the years/months before the release of The Curse of Monkey Island. Why this community? Why not the official LA forums? Because what's left of LucasArts today bears little resemblance to the company I considered to be the world's best game developers in the nineties. I would guess the official LA forums are mainly focused around Star Wars titles. Would you call the community on this forum ‘active’? Why (not)? Seems active enough, but a bit slow. I guess that is to be expected, ten years after the golden period of adventure games ended. Have you ever made a fancontribution in any form, other than writing on this forum Not that I can think of. I did run a Monkey Island fanpage for a couple of years in the mid-nineties, though, if that counts. Do you feel like LucasArts has turned it’s back on the fans? Turning you back to the fans sounds like a deliberate act, and I'm not sure that was the case, but it is no secret that many fans of the LucasArts adventure games feel alienated by the company's current focus on Star Wars games. If so, do you think that, from their perspective, this is a mistake or a smart move (economically, image-wise, etc.)? It is hard to judge wether or not LucasArts would be in less financial troubles today if they had chosen to continue making adventure games. Star Wars is a huge franchise, way bigger than Maniac Mansion, Grim Fandango, Sam & Max or even Monkey Island. What are your personal feelings towards LucasArts, and (how) do they relate to you being active on this forum? I'm pretty much completely uninterested in what LucasArts are doing these days. I'm much more interested in what Telltale Games, Double Fine, Autumn Moon and other companies emerging from the ashes of LA's adventure game development teams. Does LucasArts acknowledge the fans of it’s adventuregames in any way? Not that I have noticed. Is there any reaction by LucasArts to the fanmade ‘productions’ (art, games, clips, etc.) It seems to me like most fan-made games and projects don't run into trouble with LucasArts, even though they are using trademarked licenses owned by LEC. If so, is it positive, negative or something in between? I guess the fact that fan made games like Indiana Jones and the Fountain of Youth and Zak McKraken 2 are allowed to live is positive. If you can call complete passivity - completely ignoring their exsitance - a positive act. Do they encourage certain forms of fanparticipation? Not that I have noticed. Do they discourage or forbid other forms of fanparticipation? As already mentioned. it doesn't seem like they have been doing that lately. Do you think the way LucasArts treats their fans and react to fanparticipation - which ever way that would be - is in their best interest (economically, image-wise, etc.)? I believe all entertainment-producing companies would be smart to listen to their costumers and encourage a thriving fan community. I don't feel LucasArts do a good enough job in these areas. Then again, I don't really care, since I'm not very interested in Star Wars games.
  17. How 'bout this one? http://www.mixnmojo.com/galleries/gallery.php?gallery=257&image=5568
  18. I got it from play.com today, and have put a few hours into it. I love the art direction but the writing is not up to the standards lucasarts veterans are used to in adventure games. The game also forgets to take into consideration what you know and don't know at some points in the game. For instance (very minor spoiler: ) Also, the puzzles range from very clever to "aimlessly trying to combine everything until something works", and there are occational graphical glitches. Still, it's a good adventure game with a really strong art direction that feels like it could have been made in 1997 - which is a good thing in the world of point-and-click adventure games. I think everyone with a passion for classic adventure games will easily be able to overlook the game's flaws and enjoy the best full-length adventure game in many, many years.
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