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Bagge

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Posts posted by Bagge

  1. 2 minutes ago, Udvarnoky said:

     

    What's funny about this sentiment is that I read it so many times about CMI in the old days. I'm not saying EMI is going to eventually get some dramatic reassessment, but it's interesting how these things work.

    Sure, but CMI and EMI were released so close in time that I don't think age is a factor in reassessment at this point, at least. Feels crazy to me that it has been 25 years and 22 years, respectively!

     

    Incidentally, despite how much I love the game, I kinda sorta slightly still feel the same way about CMI, but to a much lesser degree than EMI.

  2. 1 minute ago, Lagomorph01 said:

    Yeah, but I mean the whole state of Monkey Island in Escape is a plot hole, right? Dinky Island leads to Monkey Island, and Big Whoop was build on Monkey Island. You can even see the Giant Monkeyhead having a death coaster going in it's mouth in Curse. (You can even see it in the above image.)

    Or did LeChuck break the amusement park down before that stupid church was built?

    Unlike CMI and TMI, EMI played it very loose with established Monkey Island characters, tone and canon. I think it’s a perfectly fine adventure game in its own right, but I don’t particularly like it as a Monkey Island sequel.

  3. 8 minutes ago, Udvarnoky said:

    everything in it is of course "his vision,"

     

    Hence "original vision". But, as I said, I'm sure Ron will find a way to make it work.

     

    36 minutes ago, Rum Rogers said:

    Hmm maybe just as a shader-made easter egg, but definitely not with the care we are used to (Mark Ferrari). The art direction is pretty clear and to have proper pixel art for Monkey Island, you'd have to hire completely different directors and sets of artists (not to mention animators).

     

    I agree. I could see them doing a pixelated filter as a nod to the special editions, but I doubt they would do two complete sets of every background and character in the game.

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  4. 2 hours ago, Alexrd said:

    I was hoping that Ron could do his sequel without having to worry about the baggage established in the spin-off games (that's what I call Curse, Escape and Tales), which don't reflect his vision.

    It does seems like a tough balancing act to both provide Ron Gilbert's original vision for what happens after the MI2 ending, and accomodate the info dump in the LeChuck conversation towards the end of CMI at the same time. I guess we'll see - I have a lot of confidence in Ron Gilbert.

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  5. Hugely excited about this, and I can’t wait to see more! A lot of really talented people are involved with this game, both veterans and newcomers.
     

    I have a slight worry about the art style and animations of the game, based on the teaser and the website. It has that digital vector animation look that often comes across as impersonal and cheap, almost like a mobile game. The Special Editions had the same issue, especially SMI. 


    I’m sure the game will be great regardless, and I’m hoping further footage will prove me wrong, and that the game will look as stunning as the first three Monkey Island games did in their time!

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