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AlfredJ

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Everything posted by AlfredJ

  1. Not a real surprise here, but at least it's official now: http://www.joystiq.com/2010/03/26/penny-arcade-adventures-discontinued-there-wont-be-an-episode/ And on Hothead's own site: http://www.hotheadgames.com/blog/?p=130 The story will be finished in a book, but I don't think I'm very interested in that. I'm actually not a big fan of Holkins' writing, I just liked the universe they created in the game. Even though it's sad to see another story based game that will never be finished (Bone, Insecticide...) I can completely understand Hothead's side in this, and I think they made the right choice. Episode 1 didn't set the world on fire but it sold well enough, but Episode 2 only reached a third of the sales episode 1 had. There's no way a third episode could have worked commercially. I hope Hothead has more succes with Deathspank and Swarm (great to see they haven't forgotten that game yet) in the future. I greatly enjoyed the first two episodes. Hopefully EA's marketing will give their sales a bit of a boost. As great as Deathspank looks, I wonder how many people in the real world (aka 'outside Mojo') care for a game like that.
  2. I'm not sure if Lucasarts has an actual booth, but if they do, I'm sure they will drop by and have a chat. But if Lucasarts really is showing something Monkey-related on GDC (and let's be honest, they will), I'm sure it'll end up on the internet before my friends can report back. I did tell them to bug Telltale about doing a Discworld or Indiana Jones-series, so maybe I will have something worth posting after today.
  3. Even though GDC started on Tuesday, the show floor won't open until Wednesday. I think we can expect some announcements today (it's Wednesday here already). I've got a couple of friends that are going, and I've told them to go to Telltale's booth to find out what's going on, so even IF Telltale isn't announcing anything today, I might be able to get a couple of hints about when they are going to announce it. But I'd be very surprised if they didn't announce it today.
  4. They were hinting at switching characters in future Telltale games again in the future, like in Bone and DOTT, during the Our Telltale Heart webcast last night. Someone from the Telltale team mentioned something about possibly doing that again, and everyone just started laughing and talking about how they couldn't say more about that at the moment. You could use that mechanic in just about any franchise, but it feels like the staple of the Maniac-series to me. This, however, is probably some sort of Sam & Max christmas card/concept art. You can clearly see Max's ear in the lower right. I have no idea why people assume it's got something to do with MM/DOTT.
  5. The developers said there will be a pc version of the wii/ds version (with the additional content) on Steam soon. I don't know if the new content is any good, but as I said before, I loved the original game. Get it when you get the chance.
  6. I had a lot of fun playing through the entire series, but there are a few things that bother me. Especially the dramatic scenes. I like how they tried to make it more than just a funny series of events, but some of the drama scenes just felt wrong to me. Not all of them - I liked how the fourth episode handled them (you know, those scenes) - but stuff like Morgan's manatee/love-talk in the third episode or her interactions with Guybrush in the last episode felt like something out of a straight-to-dvd Disney movie. I don't know what the problem was, if it was the writing, the acting, the lower budget or a combination of those factors, but they just felt forced and uncomfortable to me. It's not that Telltale can't do emotional scenes (again, I really, really liked them in the fourth episode), but it's definitely something they need to work on some more. That's also the reason that I'm looking forward to another Sam & Max-season more than a possible second Monkey Island-season right now; Sam & Max is pure comedy and therefore suffers a little less from the budget Telltale has. The fact that Monkey Island is more than just a couple of laughs makes it a lot more interesting, but I think it's a lot harder to get right and I think the Telltale engine really needs some more improvements before we reach the point where those dramatic scenes feel a bit more natural. But don't let all this complaining fool you - apart from those scenes I loved pretty much everything ToMI gave me. I had a blast, and the developers certainly deserve a lot of praise. I can't imagine anyone who would be better suited to continue the franchise.
  7. I hope the updated version will make it to Steam. As I don't own a Wii I never played the new version. I only played the first two, but man, those were awesome back in the day.
  8. So, some of you might know this already, but Hothead opened the Deathspank Hero Hotline. Need evil vanquished? Call Deathspank! Try it, it's quite amusing: 1-866-631-1574 I found it through a tweet of one of the developers (http://twitter.com/JodyHotHead), but apparently they originally put it in one of the press releases or something. edit: After playing with it a bit more, my favorite bit is where Should I spoiler tag something like this? Oh well.
  9. It's also on the tube, for those of you that don't want to download it. http://www.youtube.com/watch?v=kLWYJy4f3gI Looks like fun! I don't recognize any of the Telltale staff except for Nguyen (although that one guy was totally wearing a TTG-shirt).
  10. Wow, sorry, I don't know why I posted that here. I thought I was talking about Deathspank. I have to stop posting after working non-stop for 10 hours.
  11. Not even XBLA is confirmed. I mean, it's pretty obvious that it's going to be on 360, considering the lay-out and all that, but they never confirmed it will be downloadable. One of the developers said on GAF that, while they didn't even tell him (one of the writers) what platforms it will be on, it's a great deal bigger than the Penny Arcade Adventures-titles, and the game could be way too big to be downloadable. Size isn't really a limitation on PC though, so I guess it could be on Steam and Playgreenhouse. I think I'll play it on my 360, I don't think my laptop is awesome enough for the game.
  12. Oh wow, I thought I was the first to discover this, in the comments on the Mojo blog. Guess you beat me to it!
  13. When the game is in windowed mode (Alt+Enter if it starts in full screen for you), click on the upper left corner of the screen. You'll get a drop down menu with all the options. All the saving and loading and whatnot is just like it was in the old days.
  14. I bought The Dig, but because that wasn't working for the first couple of hours after they uploaded it, I bought Loom to fill my evening (which, in a way, sounds incredibly sad). I'll buy both Indy's when I get back from my vacation. I only actually own Fate of Atlantis, but I lost the discs a long, long time ago, and I can't ignore them for just 4 Euro. I wonder if they'll keep all the old point & click adventures at the same price, or if they'll make it a bit more expensive when they get to DOTT, Curse and Grim Fandango (assuming those don't get a Special Edition).
  15. Just to get your minds of Monkeys: So, yeah, whatever I thought of the previous Discworld-movies, I'm still looking forward to the next one - Going Postal. The movie has a different director (Jon Jones replaces Vadim Jean), and that might be just what the movies need. Anyway, the reason for bumping this thread is that there's a lot of new information released, like a release date and a cast-list, and our first look at Moist. Here we go: Produced by The Mob film company, GOING POSTAL will be broadcast on Sky1 HD and Sky1 Easter 2010.(2 x 120 minutes) Richard Coyle as Moist von Lipwig in Sky1's new adaptation of Going Postal An drawing of a mountain clacks tower in SKY1's new adaptation of Going Postal. The latest cast list is as follows: Richard Coyle – Moist Von Lipwig David Suchet – Reacher Gilt Charles Dance – Lord Vetinari Claire Foy – Adora Belle Dearheart Andrew Sachs – Tolliver Groat Tamsin Greig – Miss Cripslock Steve Pemberton – Rufus Drumknott John Henshaw – Mr Pony Madhav Sharma – Horsefry Jimmy Yuill – Mr Spools Ian Bonar – Stanley Paul Barber – Dave Adrian Schiller – Gryle Daniel Cerquiera – Trooper Ingrid BolsØ Berdal – Sergeant Angua Kerry Shale – Mr Pump (voice) Ben Crompton – Mad Al Asif Khan – Sane Alex Alex Parks – Roger Sheila Shand Ginns – Old Lady Vimes seems to be missing, but I think I remember Terry saying in some interview some time ago that he will be in the movie (Vimes, not Terry, although that's not impossible after the first two movies). Also not that Vetinari is no longer Jeremy Irons, even though they said he would be Vetinari in every Discworld-movie. No reason for the change is given, but looking at Colour of Magic, I can understand his decision for not participating anymore. Anyway, I'm mildly optimistic about this. I think I'm just going to ignore all the new information, and just watch the movie next Easter. This way I'll hopefully avoid the crushing dissapointement of CoM after months of hype.
  16. Gentlemen, please, why all this senseless fighting? You're all making yourselves look like incredible fools. Stop this madness, now!
  17. Yeah, I share your concern, but I'm trying to remain positive. Spice World is a really long time ago, after all. His history isn't too promising, but yeah, we'll see. I think there's a fairly big chance the original cast will remain intact, which should count for something. I dunno, this doesn't annoy me as much as the Colfer-book. I'm still hoping Maggs will pop up as some sort of advisor, but I don't think that's very likely to happen. Oh well.
  18. For those of you that are interested: Kim Fuller is going to adapt the last series of Dirk Maggs' Dirk Gently radio series. I have no idea who the guy is (I'll try to forget Spice World, for his sake), but I guess it's nice that the last series is going to be made, at least. It's still based on the last couple of word docs left on Douglas' pc after he died, so that alone will make it worth listening, I guess. Source: http://www.thestage.co.uk/news/newsstory.php/24312/douglas-adams-final-dirk-gently-novel-to-be
  19. This is how you announce releases, just surprise us at the last moment and give us one last week to watch the movies again. This is looking brilliant. I really, really enjoy the animation in the trailer. Sam & Max started getting better and better animation-wise (and in pretty much every other area) towards the end of the second season, and Strong Bad sort of continued that, but as most characters rarely even had arms, it wasn't always as 'obvious'. I really liked how characters started to get less attached to the floor and started moving around a bit more, something which was missing in the earlier Sam & Max-episodes. The trailer is promising, I think the rumours of this being Telltale's most cinematic game yet might just be true. And the idea that we will eventually get Sam & Max-episodes with the same crazy animation as the last Sam & Max episodes, Strong Bad and Wallace is pretty damn amazing. But first Wallace & Gromit. Why oh why did they decide to release the demo a week early. I know I shouldn't, but I know I'm not going to be able to resist sneaking a peek. I just hope it won't spoil the best bits.
  20. Dude, I didn't know you were Dutch. Awesome! There's quite a lot of 'mixing' of languages going on. We use a lot of French, English, German etc. I tried to think of other Dutch words that they use in other countries, but 'apartheid' was the only one I could think of. Surely we have better words? I always thought of 'Houdoe' as one of the warmest greetings we have, everyone should start using it. Of course, with Haggis living in Rotterdam, he will probably disagree.
  21. Yeah, like I said, I never read any Colfer, and I'm sure he can think of some decent jokes for the book, but that's not really what the problem is here. It's the fact that the series will be 'completed' by someone else, while it's such a personal series that could never have been written by anyone else in the first place. We'll see. I'm not sure yet, but I guess curiosity will get the better of me and I will check it out. Maybe all this renewed interest in Douglas Adams will make Dirk Maggs come to his senses and finish what he started. That would be nice.
  22. There were two cartoons (Wyrd Sisters, Soul Music and, as a sort of pilot, the intro of Reaper Man), but they're extremely low-budget, and not that interesting. They had this really weird art-style, which I thought didn't really fit the series. But yeah, a cartoon-series (either 2D or 3D) would work really well. I have to say though, the live action-movies look a lot better in motion. With something like Asterix you have the problem that all the characters just don't look really human, with big noses, weird mustaches and stuff like that. When you make an actor look like that, it just looks funky. Discworld is all in your head, so it depends on how you see the characters and the world yourself. I always thought of Discworld as human and real than something like LOTR, and that was were a lot of the humour came from for me. I never really thought of the early covers or the games when reading the books. But like I said, while the costumes look a bit weird in still pictures, it won't really bug you (at least, it didn't bug me) when you see it in motion. Especially Hogfather, which takes places in a bit of a victorian-like setting. Here's the trailer for Colour of Magic, if you want to see how it looks in the movies for yourself: http://www.youtube.com/watch?v=Agl0vZrAUJw Btw, David Jason played Albert, Death's manservant, in Hogfather, so it was a bit weird to see him again in a part so completely different. I thought he was better as Albert. Oh, and yeah, Discworld Noir is excellent. The first two games were funny, but they only really touched on the wacky Python-like jokes of Discworld. Noir managed to have an interesting and compelling story, just like you would find in the better books.
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