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Darth Kraze

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    11
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  • Location
    Sacramento, CA
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    Kotor
  • Resolution
    1280x1024
  • Height in cm
    0

Contact Information

  • Homepage
    http://www.kotormmo.net/
  • ICQ
    416438624
  • AIM
    JayVegas23
  • Yahoo
    DarthKraze
  • MSN
    JayVegas23@gmail.com

Darth Kraze's Achievements

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  1. My next article is up! ;D ~Snipped~ And the previous article you can still find here: ~Snipped~ For the first unofficial installment you can find it here: ~Snipped~ Thanks everyone for all your support once again!
  2. My articles seem to be stirring up some attention over at LucasArts! The guy with a green star is a Dev at LA. How cool would it be to even just TALK to George!
  3. I was thinking that myself on my second article rofl!
  4. My new article is up! ~Snipped~ For those of you who don't know I've just started this weekly article the Sith Holocron and will have it up every Saturday. For the first unofficial installment you can find it here: ~Snipped~ Thanks everyone for all your support
  5. This is an article I made on the analysis of past and present screenshots released to us by Bioware! Check it out! ~Snipped~ I'm not sure if posting this is allowed but I thought you guys might find it interesting. If it isn't any mod feel free to delete it Edit: We got our first Bioware reply!
  6. lol holy crap, I just realized someone from Bioware commented on my post, "Terrific post and thread. Some really good thoughts there." http://swtor.com/community/showthread.php?t=8866&page=8 Posted about half way through, with a "B" avatar : he's a "Bioware Associate World Designer"
  7. Guild Name: Rage Guild Manager: VinceC Head Master: Darth Kraze Guild Types: PvE (Raid), PvP, Casual RP section Council: Lord Loss, Robox19 Member Count: 22 Site Link: http://www.kotormmo.net/sith-empire-division Guild Forums: http://www.kotormmo.net/forum/viewforum.php?f=8 Join Us: http://www.kotormmo.net/forum/viewforum.php?f=22 Mission Statement: Rage is determined to become an elite group of Sith, matched only by the Emperor and his Dark Lords. The power of the leader and the combined combat prowess of the council are unmatched by the weak and foolish. The peaceful ways of the Jedi shall crumble under the might of the Sith. Guild Setting: After years of careful planning amongst the Council the time is coming for Rage to strike. The final preparations are being made, the last of the recruitment is being finalized. The reign of Rage over the galaxy is near, darkness will fill the hearts of many, and the souls of all. Guild History: 3000 years before the great Lord Vader, a twisted Sith has killed his Master and recruited many more Sith to follow him. He had a great power in the force and was strong: the name his master gave to him was Darth Kraze. This Dark Lord has recruited many Sith but one stood out from all the others. Artoris Vein was strong, and Darth Kraze saw that he could be a weapon to kill the Jedi. Darth Kraze trained Artoris and he became his master. Darth Kraze gave Artoris Vein a name, and that name was Lord Loss. Lord Loss became a council member of the guild and the Order has become stronger ever since. A few years later another great apprentice was very powerful in the force and both Darth Kraze and Lord Loss believed he would be powerful and then they could finally become the greatest Order in the galaxy. Darth Kraze and Lord Loss trained Robox and he soon became a council member.
  8. I think the only normal server types would be PVE, PVP, RP, RP-PVP, etc. If they were labeled by personal skill level, I would see a lot of casual to intermediate players go onto the hardcore servers, and a lot of hardcore players go on to the casual servers just so they can dominate. By keeping them unlabeled they will achieve a better balance.
  9. Darth Sion? Darth Traya? Darth Malak, Darth Nihilus, Darth Revan? I don't see the title being out of place at all, you shouldn't get it soon as you start as a sith but through some difficult tasks it should be attainable.
  10. For me the real game starts when I hit the level cap, and can begin raiding. I love the difficulty, skill and coordination required to raid. I love that not every single person you run into is able to pull it off. I love being in that elite group of players who are known server wide. How do you spend your time once you reach that max level? How do you see raiding implemented into The Old Republic? Imagine you have your twenty men sitting in your guilds hangar organizing for the up-coming raid when time finally comes. You all jump into your guilds carrier/cruiser type ship and head off, your target? that Sith Destroyer cruiser that has been spotted around said planet. As you come out of hyperspace and begin to close in on the ship. Your best pilots jump into their respective ships in the hangar and head off to be greeted by a squad of Sith pilots. The rest of your men, man the turrets with your captain steering the ship. After an epic battle and the sith fleet destroyed the real fun begins when you begin boarding. Your raid of twenty splits off into squads of 5, and begin to spread out searching the ship looking for, prisoners/convicts/stolen plans/intelligence/some valuable object . But it's not that simple, every corridor is filled with sith assassins and other military types, maybe a few sith tamed creatures if your lucky. As you travel through the halls you come to a sealed door that can't be cut through with your handy dandy jedi. You call your commander and report your situation, he relays the command to all available squads to look for a security room to unlock the door. Just clearing it though isn't that simple, you have to have a skilled enough slicer with you, it's not just a simple click and done task either, the slicer will have to work his way through a series of tasks through a lack of better words "mini-game". Once completed though he will have the ability to open and lock doors, he'll be able to go through the security cameras and find what you're looking for, and have access to defense turrets and gas rooms, being able to disable or use them on the sith themselves. Raiding would not just be "kill everything" there would be a multitude of non combat capabilities. As in my previous example you have "slicers" you have your diplomat who would try and settle the conflict without combat(for non sith raids) you would have your charismatic entertainer type profession(if they have one) trying to talk her way into getting maybe a passkey or maybe the location of whatever your looking for or even maybe you could convert him to your cause and he would join your group almost like a second companion character for the mission. There are a lot of other class possibilities as well. So that there is some added pressure and excitement they would be timed so that you don't have raids lasting hours to appeal of the casual gamer. Be it the ship activating it's self destruct or your target jumping in an escape pod and leaving. I also thought it could have a really cool tie in with PvP, imagine you just board the ship and begin clearing, when you hear over the intercom "A second ship has boarded us! on the starboard side! be on alert!" then it becomes a race to the objective, and somewhat of a capture the flag mission, you getting to the target and escaping with it. There would be a plethora of strategic options, would you try getting the objective? or would you try to get to their ship and ambushing them on the way out? would you rush to the security room and use the ships defenses against them? or would you just send your whole raid at them to try and drive them off? There would be no more single giant raid bosses where you have 20-40 men wacking away at it for 30 minutes, instead you would have many smaller single group bosses, it would require coordination and movement, no more standing in one spot the whole time spamming a button. The single boss could run off through the halls leading you into a trap or just bring the fight into many rooms with different environmental layouts. This wouldn't just be restricted to space and ships either, it could easily be a land based raid as well delving into an opposing factions base, or maybe even some ancient ruins. (Just to make it even longer, bounty hunters should be able to board the ship as well if he has a target on-board, it wouldn't really inconvenience the whole raid unless the bounty hunter stealthed his way to the raid and waited for a boss engagement to ensue.) If you read all of that I applaud and thank you. So what do YOU think, how do you want raids to be? If you want to give the post some love in hopes someone who has any say see's it here's the offical forum link http://swtor.com/community/showthread.php?t=8866
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