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disbeliever

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Status Updates posted by disbeliever

  1. Any update on the enhancement pack for K1?

  2. I am running into something weird that I have not yet experienced. I have been able to extract model files using kotortools (the mdl and mdx files), use mdlops to convert to ascii, and import into 3dsm using nwn tools mdl load section.

     

    I extracted 2 ships using kotortools, 1 was plc_swpbike01, the other plc_swpbike1. I converted to ascii using mdlops, and when i try to import into 3dsm using nwn mdl load, I get an error and it will not load either file.

     

    Any idea why?

  3. Ya gimme a day to get it to you

  4. I did not :( I was just clicking "extract" instead of double clicking on the model and checking "animations".

     

    As I said before I started middle city, I used lightwave my whole life not 3d studio. Can you point me to a tutorial on how to make a simple path animation for these ships to fly from point a to point b? thanks

  5. Sent you updated screens

  6. Im sorry but with Quanons and I working on the sleheyron project, I have no time for any other projects. I know he is swamped as well.

     

    Wish you luck!

  7. Can i have animations in a part of my area model? For example, in one of my cuts of the model (777npi_01c) an i allowed to put flying ships in there? If i exported geom and animations to ascii file, could i open mdlops and convert to binary, and then call in that same model piece in the are room strut and the lyt file? Would the animations show up?

     

    If so, when you open mdlops, what exact steps do I take to convert my ascii file that max generated with animations in it into binary mdx?

     

    thanks

  8. Im not good at modeling at all :lol: I am just doing the best I can.

     

    I had 3d experience from years ago using lightwave. When I found holowan I dl 3dsm and just decided I wanted to make new areas.

     

    Thanks though!

  9. open up the lyt file in note pad and just delete that line :)

  10. Hey,

     

    I will ask Juansman to message you with what rooms need to be reskinned.

  11. You are welcome, I am glad they helped someone

  12. OK, I have a 3d studio max file with ships animated flying in a straight line.

     

    I added an aurorabase like all the other cuts I made for peices of the area.

     

    How do I export this out of 3d studio? Do I select the aurorabase and instead of clicking geom only click geom and animation?

     

    Please tell me all of the steps, such as once it is out of 3dstudio, do I run it through karura, add it to the lyt file and the are file rooms list etc.

     

    thank you

  13. Any luck on the ships?

  14. I replied on the lords board. Need assistance

  15. I sent you a PM with links to DL.

     

    The mod file r2x2 used the tsl patcher. if that doesnt work, just grab the mod file from the folder in the rar file.

     

    I also sent a link to the latest override files that i did that need to be updated. one is the skybox the other is the giant buildingsa round the platform. You will need to drop those in the override, and open up the ARE file in the MOD file and add a roomstrut for 01e the skybox.

     

    Once you do that you can warp to the latest area and see to the right of the platform where the ships all need to fly back and forth at all levels etc. Just a crowded shipping lane :) ty

  16. ok uploading his mod file now. I just sent a screenshot and details about how i want the ships

  17. Help a brutha out! check your PM :)

  18. Nothing is new for me, how about you? Summer is like any other season for me, work work work.

     

    How is RR coming?

  19. SithSpecter,

     

    I dont know what is going on with this site. You sent me a reply yesterday that I had not even gotten to read, you sent links etc. Today I log in and it says I have 0 messages in inbox and 0 in sent? Whats that about? Can you please send me whatever you sent me yesterday?

     

    I downloaded 3dsm and am going to see what I can do

  20. The SithSpecter musk of trouble?

  21. Aha nevermind I figured it out o.O

     

    Thanks for the invite to the group. I am looking forward to this.

  22. Sent more yet again

  23. Whats going on? Any work being done?

  24. I have no idea what you just said about default animations :(

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