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VarsityPuppet

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Status Updates posted by VarsityPuppet

  1. Hey Vanir, how's the new RPG tweak coming along? Anything I can help with? Are those scripts working yet?

  2. Well, if you want to be able to reskin and make multiple variation, yes, I'm afraid it won't be possible that way.

     

    You will have to play around with the UVMap. I can't think of any good tutorials for that right now, but I'll see what I can come up with.

  3. I'm working on DarthStoney's HK factory atm. I've got to say, It's turning out great if I do say so myself :)

  4. No, it's the weirdest thing - even if I change the placeable appearance it's not accessible... just the weirdest thing I tell you...

     

    Anyways, I just warped there instead to overcome. Since no one else has discovered this issue, I figure it shouldn't be too much of a problem.

  5. oh yeah, come by hssiss chat

  6. Tell me more about the mod. Depending on the work involved, I may script all of it, or just the basics

  7. Oh wait, for the DestroyObject function, you could try using Stoney's script. It might get rid of the fading

  8. More or less. I did it in one of the mods I sent you to put up on Kotorfiles. lol Haven't tried my hands at replacing model animations though... generally when you do stuff like that it tends to be a little buggy.

  9. Good news: internet is working again; Bad news: It's being too slow to run Hssiss right now, but I'll keep trying.

  10. LOL and good job with the quote in the 80's picture

  11. You can delete geometry... and I'm not sure what you mean by 'merged with the existing model'

  12. For the doors, place them in the git, have them start open, when you enter the the trigger, have them close (this is assuming you're using forcefield doors). This is what I would do.

  13. You can do whatever you think looks better model-wise. If you're adding a new facial structure, I'd recommend adding to the main geometry. If you're adding a danglymesh however... obviously keep it separate.

  14. For the doors, place them in the git, have them start open, when you enter the the trigger, have them close (this is assuming you're using forcefield doors). This is what I would do.

  15. Well, I could include it as an optional installation.... Don't make it a priority is all I guess. Otherwise, if you finish it, great! If not, it's still cool.

  16. Thanks! Here's the tga for the old skin... i did colorize it dark purple, but other than that, that's basically it.

     

    C_drexlF01

     

    You may have to rename it and/or rig the appearance.2da to get it to work.

  17. Ooops, uh... no :). When do you want it by? I got a new computer to test my kotor mods out on... just gotta get it working... stupid Kotor/Windows 7 compatibility...

  18. Right click on the file, select OPEN WITH, choose notepad :/

     

    Come by Team Hssiss if you're on, by the way

  19. Yeah, I actually fixed all of that. Sound needs to be wma, mono 48 kbps, and I downsized the loadscreens to 512x512 and all the modules loaded. But my issue still remains with the restarting issues. Could it be scripts that the xbox can't resolve?

  20. I presume most of the mod files loaded... it was very different from the original droid planet... I even went to the trouble of repacking the .mod files into the rims/erfs themselves but it didn't solve the issue... didn't seem to hurt it either.

  21. I have some news that may be of some interest to you...

  22. I can do the scripts for now, but that's about it. You'll have to come up with all the dialogs and stuff, because it is your mod (and it's important to know how to do).

     

    But yes, I'll be happy to help scripting and wherever else I can. However, besides scripting, I'm not going to do the work for you. :)

  23. Try playing with this function

     

    object GetFoundEnemyCreature(object oTarget=OBJECT_SELF);

  24. hey dude, wanna chat? I'm at team hssiss space

  25. Hey, no problem.

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