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VarsityPuppet

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Status Updates posted by VarsityPuppet

  1. You can delete geometry... and I'm not sure what you mean by 'merged with the existing model'

  2. Lord of Hunger, it has been awhile. What's the status on the Geno project?

  3. It uses that same concept, yes.

  4. Uh...... I'm a genius? lol

     

    It basically involves hex editing and compiling the right models... there's no better way to explain how to do it than to make a tutorial really. I've been meaning to do it for awhile, but I have to get my input for TSLRCM 1.8 done first.

  5. That's the idea yes. Some of them will be in v2, if I ever get around to it lol

  6. It's not. It requires having a modded xbox though.

  7. I used to mod the xbox version of Kotor II. The screenshots were done on the xbox, but it is compatible with the PC version.

     

    It's part of the Full Force Mod.

  8. Did not get it. Haven't gotten anything for quite awhile

  9. A simple 'please' would have done the job.

  10. Yeah, from me.

     

    But only if you ask nicely :p

  11. They are basically Tool, but slightly different.

  12. It's a possibility, sure. I'd include it as an optional install though, mostly because the mod kind of turned out to be a 'fixing mod' instead of a 'modified content' mod

  13. Yeah, I've been playing it.

  14. K cool, just upload it to the site when you're ready.

  15. Hey man, haven't seen you in awhile. If you haven't already, check the site, got the new 903malcam up and the .git of course :p

     

    EDIT- they're both in the ExileArrives file.

  16. No, just 1 hour, but I had no idea why because I wasn't actually there when it happened.

  17. Apparently, WCH, for saying 'sup n***az?'

  18. Some ******* banned me from Team Hssiss

  19. Yeah, got the pm. Trying to do a few other things, so finding a new upload place isn't exactly my first priority, but I'll let you know once I get 'em up.

  20. Hey just wanted to say that TwilightLynk is pretty awesome! I read some of your articles and I was entertained. Keep it up!

  21. lol it's all cool. Nothing can't be solved with reasonable discussions, and I understand how busy one can get. Thanks for trying to set things right at least, that's all I need really.

  22. More or less. I did it in one of the mods I sent you to put up on Kotorfiles. lol Haven't tried my hands at replacing model animations though... generally when you do stuff like that it tends to be a little buggy.

  23. Thanks, I'm gonna need it. Stay tuned, it's not going away.

  24. For the doors, place them in the git, have them start open, when you enter the the trigger, have them close (this is assuming you're using forcefield doors). This is what I would do.

  25. For the doors, place them in the git, have them start open, when you enter the the trigger, have them close (this is assuming you're using forcefield doors). This is what I would do.

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